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artwork
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Shaders: initial implementation of a line shader.
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3 years ago |
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generated
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Use Path::{path,filename}() instead of split() where it makes sense.
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1 year ago |
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snippets
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MeshTools: hint use of vector member slicing in removeDuplicatesFuzzy().
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1 year ago |
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.gitignore
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doc: port to m.css's new Python-powered config.
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6 years ago |
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00-page-order.dox
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Here we go again.
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1 year ago |
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Doxyfile
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doc: show C++14 and C++20 constexpr as [constexpr] in the docs.
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2 years ago |
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Doxyfile-mcss
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doc: workaround to keep \ce working even without a space after.
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2 years ago |
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Doxyfile-public
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doc: workaround to keep \ce working even without a space after.
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2 years ago |
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animation.dox
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Here we go again.
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1 year ago |
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building.dox
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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changelog-old.dox
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Text: (temporarily) rename the Renderer template to BasicRenderer.
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1 year ago |
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changelog.dox
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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cmake.dox
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doc: remove MAGNUM_INCLUDE_INSTALL_PREFIX from CMake docs.
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1 year ago |
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coding-style.dox
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Here we go again.
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1 year ago |
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colormap-cool-warm-bent.png
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DebugTools: add Smooth-Cool-Warm colormap.
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6 years ago |
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colormap-cool-warm-smooth.png
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DebugTools: add Smooth-Cool-Warm colormap.
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6 years ago |
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colormap-inferno.png
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DebugTools: added a few preset colormaps.
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6 years ago |
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colormap-magma.png
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DebugTools: added a few preset colormaps.
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6 years ago |
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colormap-plasma.png
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DebugTools: added a few preset colormaps.
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6 years ago |
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colormap-turbo.png
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DebugTools: added a few preset colormaps.
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6 years ago |
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colormap-viridis.png
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DebugTools: added a few preset colormaps.
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6 years ago |
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compilation-speedup.dox
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Here we go again.
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1 year ago |
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conf-public.py
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doc: port to m.css's new Python-powered config.
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6 years ago |
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conf.py
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Here we go again.
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1 year ago |
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credits.dox
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doc: updated credits and changelog.
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1 year ago |
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custom-buildsystems-order-plugins.dot
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Here we go again.
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1 year ago |
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custom-buildsystems-order.dot
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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custom-buildsystems.dox
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Here we go again.
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1 year ago |
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debug-tools.dox
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Here we go again.
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1 year ago |
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debuggers.dox
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Here we go again.
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1 year ago |
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developers.dox
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Here we go again.
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1 year ago |
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favicon.ico
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Doxygen: enable non-implicit favicons.
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8 years ago |
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features.dox
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Here we go again.
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1 year ago |
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file-formats.dox
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Here we go again.
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1 year ago |
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getting-started-blue.png
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doc: rewrite the Getting Started Guide to be better for Windows users.
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7 years ago |
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getting-started.dox
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Here we go again.
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1 year ago |
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getting-started.png
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doc: rewrite the Getting Started Guide to be better for Windows users.
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7 years ago |
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mainpage.dox
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Mention Bluesky in contacts.
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1 year ago |
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matrix-vector.dox
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Here we go again.
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1 year ago |
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meshtools.dox
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Here we go again.
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1 year ago |
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method-chaining.dox
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Here we go again.
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1 year ago |
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namespaces.dox
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singles: expose batch Math APIs and a subset of MeshTools.
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1 year ago |
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openal-support.dox
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Here we go again.
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1 year ago |
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openal.dox
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Here we go again.
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1 year ago |
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opengl-mapping.dox
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Here we go again.
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1 year ago |
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opengl-support.dox
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Here we go again.
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1 year ago |
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opengl-workarounds.dox
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Here we go again.
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1 year ago |
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opengl-wrapping.dox
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Here we go again.
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1 year ago |
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opengl.dox
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Here we go again.
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1 year ago |
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platform.dox
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Here we go again.
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1 year ago |
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platforms-android.dox
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Here we go again.
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1 year ago |
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platforms-gl.dox
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Here we go again.
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1 year ago |
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platforms-html5.dox
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Platform: add some more sizes and a 16:10 ratio to WebApplication.css.
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1 year ago |
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platforms-ios.dox
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Here we go again.
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1 year ago |
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platforms-linux.dox
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Here we go again.
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1 year ago |
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platforms-macos.dox
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Here we go again.
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1 year ago |
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platforms-vk.dox
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Here we go again.
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1 year ago |
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platforms-windows.dox
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Here we go again.
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1 year ago |
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platforms.dox
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Here we go again.
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1 year ago |
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plugins.dox
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Here we go again.
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1 year ago |
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portability.dox
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Here we go again.
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1 year ago |
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primitives-axis2d.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-axis3d.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-capsule2dwireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-capsule3dsolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-capsule3dwireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-circle2dsolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-circle2dwireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-circle3dsolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-circle3dwireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-conesolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-conewireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-crosshair2d.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-crosshair3d.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-cubesolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-cubewireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-cylindersolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-cylinderwireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-gradient2d.png
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Primitives: new gradient primitive.
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8 years ago |
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primitives-gradient2dhorizontal.png
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Primitives: new gradient primitive.
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8 years ago |
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primitives-gradient2dvertical.png
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Primitives: new gradient primitive.
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8 years ago |
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primitives-gradient3d.png
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Primitives: new gradient primitive.
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8 years ago |
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primitives-gradient3dhorizontal.png
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Primitives: new gradient primitive.
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8 years ago |
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primitives-gradient3dvertical.png
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Primitives: new gradient primitive.
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8 years ago |
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primitives-grid3dsolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-grid3dwireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-icospheresolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-icospherewireframe.png
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Primitives: added a wireframe icosphere.
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6 years ago |
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primitives-line2d.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-line3d.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-planesolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-planewireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-squaresolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-squarewireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-uvspheresolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-uvspherewireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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scenegraph-features.dot
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Here we go again.
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1 year ago |
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scenegraph-hierarchy.dot
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Here we go again.
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1 year ago |
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scenegraph.dox
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Here we go again.
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1 year ago |
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shaders-distancefieldvector.png
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doc: update also the Shaders::DistanceFieldVector image.
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3 years ago |
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shaders-flat.png
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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shaders-line.png
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Shaders: add a "screenshot" for LineGL.
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3 years ago |
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shaders-meshvisualizer2d-primitiveid.png
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Shaders: object and primitive ID visualization in MeshVisualizer.
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6 years ago |
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shaders-meshvisualizer2d.png
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Shaders: add a 2D variant of MeshVisualizer.
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6 years ago |
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shaders-meshvisualizer3d-primitiveid.png
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Shaders: object and primitive ID visualization in MeshVisualizer.
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6 years ago |
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shaders-meshvisualizer3d.png
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Shaders: update MeshVisualizer image to show TBN direction as well.
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6 years ago |
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shaders-phong.png
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doc: update also Shaders::Phong image.
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3 years ago |
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shaders-vector.png
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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shaders-vertexcolor.png
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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shaders.dox
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Here we go again.
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1 year ago |
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singles.dox
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singles: expose batch Math APIs and a subset of MeshTools.
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1 year ago |
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tips.dox
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Here we go again.
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1 year ago |
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transformations.dox
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Here we go again.
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1 year ago |
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troubleshooting.dox
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Here we go again.
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1 year ago |
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types.dox
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Here we go again.
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1 year ago |
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utilities.dox
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Here we go again.
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1 year ago |
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vk-renderpass-layouts.dot
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Here we go again.
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1 year ago |
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vulkan-mapping.dox
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Here we go again.
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1 year ago |
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vulkan-support.dox
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Here we go again.
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1 year ago |
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vulkan-workarounds.dox
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Here we go again.
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1 year ago |
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vulkan-wrapping.dox
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Here we go again.
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1 year ago |
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vulkan.dox
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Here we go again.
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1 year ago |