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1249 lines
48 KiB
1249 lines
48 KiB
#ifndef _flextgl_h_ |
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#define _flextgl_h_ |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Magnum/GL/GL.h" |
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#include "MagnumExternal/OpenGL/KHR/khrplatform.h" |
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/* Defensive include guards */ |
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#if defined(__gl_h_) || defined(__gl2_h_) || defined(__gl3_h_) || defined(__gl31_h_) || defined(__gl32_h_) |
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#error Attempt to include auto-generated header after including gl3.h |
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#endif |
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#if defined(__gl2ext_h_) || defined(__gl3ext_h_) |
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#error Attempt to include auto-generated header after including gl3ext.h |
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#endif |
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#if defined(__gl2platform_h_) || defined(__gl3platform_h_) |
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#error Attempt to include auto-generated header after including gl3platform.h |
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#endif |
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#define __gl_h_ |
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#define __gl2_h_ |
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#define __gl3_h_ |
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#define __gl31_h_ |
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#define __gl32_h_ |
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#define __gl2ext_h_ |
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#define __gl3ext_h_ |
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#define __gl2platform_h_ |
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#define __gl3platform_h_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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void flextGLInit(Magnum::GL::Context& context); |
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/* Function declaration macros */ |
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#define APIENTRY |
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#ifndef GLAPI |
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#define GLAPI extern |
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#endif |
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|
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/* GL version defines. Needs to be done to avoid conflicting definitions with |
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other GL headers (such as qopengl.h in Qt, which has different definition |
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for GLsizei and GLintptr on Windows) */ |
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#define GL_ES_VERSION_2_0 1 |
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#define GL_ES_VERSION_3_0 1 |
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|
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/* Data types */ |
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typedef unsigned int GLenum; |
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typedef unsigned char GLboolean; |
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typedef unsigned int GLbitfield; |
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typedef void GLvoid; |
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typedef khronos_uint8_t GLubyte; |
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typedef int GLint; |
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typedef unsigned int GLuint; |
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typedef int GLsizei; |
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typedef khronos_float_t GLfloat; |
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typedef char GLchar; |
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typedef khronos_uint16_t GLhalf; |
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typedef khronos_intptr_t GLintptr; |
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typedef khronos_ssize_t GLsizeiptr; |
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typedef khronos_int64_t GLint64; |
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typedef khronos_uint64_t GLuint64; |
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typedef struct __GLsync *GLsync; |
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|
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/* Enums */ |
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/* GL_ES_VERSION_2_0 */ |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_FALSE 0 |
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#define GL_TRUE 1 |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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#define GL_FUNC_ADD 0x8006 |
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#define GL_BLEND_EQUATION 0x8009 |
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#define GL_BLEND_EQUATION_RGB 0x8009 |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
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#define GL_FUNC_SUBTRACT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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#define GL_BLEND_DST_RGB 0x80C8 |
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#define GL_BLEND_SRC_RGB 0x80C9 |
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#define GL_BLEND_DST_ALPHA 0x80CA |
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#define GL_BLEND_SRC_ALPHA 0x80CB |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_BLEND_COLOR 0x8005 |
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#define GL_ARRAY_BUFFER 0x8892 |
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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#define GL_ARRAY_BUFFER_BINDING 0x8894 |
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
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#define GL_STREAM_DRAW 0x88E0 |
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#define GL_STATIC_DRAW 0x88E4 |
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#define GL_DYNAMIC_DRAW 0x88E8 |
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#define GL_BUFFER_SIZE 0x8764 |
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#define GL_BUFFER_USAGE 0x8765 |
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_TEXTURE_2D 0x0DE1 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_BLEND 0x0BE2 |
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#define GL_DITHER 0x0BD0 |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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#define GL_SAMPLE_COVERAGE 0x80A0 |
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#define GL_NO_ERROR 0 |
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#define GL_INVALID_ENUM 0x0500 |
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#define GL_INVALID_VALUE 0x0501 |
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#define GL_INVALID_OPERATION 0x0502 |
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#define GL_OUT_OF_MEMORY 0x0505 |
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#define GL_CW 0x0900 |
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#define GL_CCW 0x0901 |
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#define GL_LINE_WIDTH 0x0B21 |
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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#define GL_CULL_FACE_MODE 0x0B45 |
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#define GL_FRONT_FACE 0x0B46 |
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#define GL_DEPTH_RANGE 0x0B70 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define GL_DEPTH_FUNC 0x0B74 |
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define GL_STENCIL_FUNC 0x0B92 |
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#define GL_STENCIL_FAIL 0x0B94 |
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define GL_STENCIL_REF 0x0B97 |
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#define GL_STENCIL_VALUE_MASK 0x0B93 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
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#define GL_STENCIL_BACK_FUNC 0x8800 |
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#define GL_STENCIL_BACK_FAIL 0x8801 |
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
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#define GL_STENCIL_BACK_REF 0x8CA3 |
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
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#define GL_VIEWPORT 0x0BA2 |
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#define GL_SCISSOR_BOX 0x0C10 |
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#define GL_COLOR_CLEAR_VALUE 0x0C22 |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_UNPACK_ALIGNMENT 0x0CF5 |
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#define GL_PACK_ALIGNMENT 0x0D05 |
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#define GL_MAX_TEXTURE_SIZE 0x0D33 |
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
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#define GL_SUBPIXEL_BITS 0x0D50 |
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#define GL_RED_BITS 0x0D52 |
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#define GL_GREEN_BITS 0x0D53 |
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#define GL_BLUE_BITS 0x0D54 |
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#define GL_ALPHA_BITS 0x0D55 |
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#define GL_DEPTH_BITS 0x0D56 |
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#define GL_STENCIL_BITS 0x0D57 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_TEXTURE_BINDING_2D 0x8069 |
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#define GL_SAMPLE_BUFFERS 0x80A8 |
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#define GL_SAMPLES 0x80A9 |
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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#define GL_DONT_CARE 0x1100 |
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#define GL_FASTEST 0x1101 |
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#define GL_NICEST 0x1102 |
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#define GL_GENERATE_MIPMAP_HINT 0x8192 |
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_FIXED 0x140C |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_ALPHA 0x1906 |
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#define GL_RGB 0x1907 |
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#define GL_RGBA 0x1908 |
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#define GL_LUMINANCE 0x1909 |
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#define GL_LUMINANCE_ALPHA 0x190A |
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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#define GL_FRAGMENT_SHADER 0x8B30 |
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#define GL_VERTEX_SHADER 0x8B31 |
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#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
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#define GL_MAX_VARYING_VECTORS 0x8DFC |
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
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#define GL_SHADER_TYPE 0x8B4F |
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#define GL_DELETE_STATUS 0x8B80 |
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#define GL_LINK_STATUS 0x8B82 |
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#define GL_VALIDATE_STATUS 0x8B83 |
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#define GL_ATTACHED_SHADERS 0x8B85 |
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#define GL_ACTIVE_UNIFORMS 0x8B86 |
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
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#define GL_CURRENT_PROGRAM 0x8B8D |
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#define GL_NEVER 0x0200 |
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#define GL_LESS 0x0201 |
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#define GL_EQUAL 0x0202 |
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#define GL_LEQUAL 0x0203 |
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#define GL_GREATER 0x0204 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_GEQUAL 0x0206 |
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#define GL_ALWAYS 0x0207 |
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#define GL_KEEP 0x1E00 |
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#define GL_REPLACE 0x1E01 |
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#define GL_INCR 0x1E02 |
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#define GL_DECR 0x1E03 |
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#define GL_INVERT 0x150A |
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#define GL_INCR_WRAP 0x8507 |
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#define GL_DECR_WRAP 0x8508 |
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#define GL_VENDOR 0x1F00 |
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#define GL_RENDERER 0x1F01 |
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#define GL_VERSION 0x1F02 |
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#define GL_EXTENSIONS 0x1F03 |
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#define GL_NEAREST 0x2600 |
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#define GL_LINEAR 0x2601 |
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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#define GL_TEXTURE_MAG_FILTER 0x2800 |
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#define GL_TEXTURE_MIN_FILTER 0x2801 |
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#define GL_TEXTURE_WRAP_S 0x2802 |
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#define GL_TEXTURE_WRAP_T 0x2803 |
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#define GL_TEXTURE 0x1702 |
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#define GL_TEXTURE_CUBE_MAP 0x8513 |
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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#define GL_TEXTURE0 0x84C0 |
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#define GL_TEXTURE1 0x84C1 |
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#define GL_TEXTURE2 0x84C2 |
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#define GL_TEXTURE3 0x84C3 |
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#define GL_TEXTURE4 0x84C4 |
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#define GL_TEXTURE5 0x84C5 |
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#define GL_TEXTURE6 0x84C6 |
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#define GL_TEXTURE7 0x84C7 |
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#define GL_TEXTURE8 0x84C8 |
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#define GL_TEXTURE9 0x84C9 |
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#define GL_TEXTURE10 0x84CA |
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#define GL_TEXTURE11 0x84CB |
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#define GL_TEXTURE12 0x84CC |
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#define GL_TEXTURE13 0x84CD |
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#define GL_TEXTURE14 0x84CE |
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#define GL_TEXTURE15 0x84CF |
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#define GL_TEXTURE16 0x84D0 |
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#define GL_TEXTURE17 0x84D1 |
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#define GL_TEXTURE18 0x84D2 |
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#define GL_TEXTURE19 0x84D3 |
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#define GL_TEXTURE20 0x84D4 |
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#define GL_TEXTURE21 0x84D5 |
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#define GL_TEXTURE22 0x84D6 |
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#define GL_TEXTURE23 0x84D7 |
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#define GL_TEXTURE24 0x84D8 |
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#define GL_TEXTURE25 0x84D9 |
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#define GL_TEXTURE26 0x84DA |
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#define GL_TEXTURE27 0x84DB |
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#define GL_TEXTURE28 0x84DC |
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#define GL_TEXTURE29 0x84DD |
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#define GL_TEXTURE30 0x84DE |
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#define GL_TEXTURE31 0x84DF |
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#define GL_ACTIVE_TEXTURE 0x84E0 |
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#define GL_REPEAT 0x2901 |
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#define GL_CLAMP_TO_EDGE 0x812F |
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#define GL_MIRRORED_REPEAT 0x8370 |
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#define GL_FLOAT_VEC2 0x8B50 |
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#define GL_FLOAT_VEC3 0x8B51 |
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#define GL_FLOAT_VEC4 0x8B52 |
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#define GL_INT_VEC2 0x8B53 |
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#define GL_INT_VEC3 0x8B54 |
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#define GL_INT_VEC4 0x8B55 |
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#define GL_BOOL 0x8B56 |
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#define GL_BOOL_VEC2 0x8B57 |
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#define GL_BOOL_VEC3 0x8B58 |
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#define GL_BOOL_VEC4 0x8B59 |
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#define GL_FLOAT_MAT2 0x8B5A |
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#define GL_FLOAT_MAT3 0x8B5B |
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#define GL_FLOAT_MAT4 0x8B5C |
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#define GL_SAMPLER_2D 0x8B5E |
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#define GL_SAMPLER_CUBE 0x8B60 |
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
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#define GL_COMPILE_STATUS 0x8B81 |
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#define GL_INFO_LOG_LENGTH 0x8B84 |
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#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
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#define GL_SHADER_COMPILER 0x8DFA |
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#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
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#define GL_LOW_FLOAT 0x8DF0 |
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#define GL_MEDIUM_FLOAT 0x8DF1 |
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#define GL_HIGH_FLOAT 0x8DF2 |
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#define GL_LOW_INT 0x8DF3 |
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#define GL_MEDIUM_INT 0x8DF4 |
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#define GL_HIGH_INT 0x8DF5 |
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#define GL_FRAMEBUFFER 0x8D40 |
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#define GL_RENDERBUFFER 0x8D41 |
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#define GL_RGBA4 0x8056 |
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#define GL_RGB5_A1 0x8057 |
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#define GL_RGB565 0x8D62 |
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#define GL_DEPTH_COMPONENT16 0x81A5 |
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#define GL_STENCIL_INDEX8 0x8D48 |
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#define GL_RENDERBUFFER_WIDTH 0x8D42 |
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#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
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#define GL_COLOR_ATTACHMENT0 0x8CE0 |
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#define GL_DEPTH_ATTACHMENT 0x8D00 |
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#define GL_STENCIL_ATTACHMENT 0x8D20 |
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#define GL_NONE 0 |
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
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#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
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#define GL_RENDERBUFFER_BINDING 0x8CA7 |
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
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|
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/* GL_ES_VERSION_3_0 */ |
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#define GL_READ_BUFFER 0x0C02 |
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#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
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#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
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#define GL_PACK_ROW_LENGTH 0x0D02 |
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#define GL_PACK_SKIP_ROWS 0x0D03 |
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#define GL_PACK_SKIP_PIXELS 0x0D04 |
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#define GL_COLOR 0x1800 |
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#define GL_DEPTH 0x1801 |
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#define GL_STENCIL 0x1802 |
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#define GL_RED 0x1903 |
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#define GL_RGB8 0x8051 |
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#define GL_RGBA8 0x8058 |
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#define GL_RGB10_A2 0x8059 |
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#define GL_TEXTURE_BINDING_3D 0x806A |
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#define GL_UNPACK_SKIP_IMAGES 0x806D |
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
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#define GL_TEXTURE_3D 0x806F |
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#define GL_TEXTURE_WRAP_R 0x8072 |
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
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#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
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#define GL_TEXTURE_MIN_LOD 0x813A |
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#define GL_TEXTURE_MAX_LOD 0x813B |
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#define GL_TEXTURE_BASE_LEVEL 0x813C |
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#define GL_TEXTURE_MAX_LEVEL 0x813D |
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#define GL_MIN 0x8007 |
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#define GL_MAX 0x8008 |
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#define GL_DEPTH_COMPONENT24 0x81A6 |
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#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
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#define GL_TEXTURE_COMPARE_MODE 0x884C |
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#define GL_TEXTURE_COMPARE_FUNC 0x884D |
|
#define GL_CURRENT_QUERY 0x8865 |
|
#define GL_QUERY_RESULT 0x8866 |
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
|
#define GL_BUFFER_MAPPED 0x88BC |
|
#define GL_BUFFER_MAP_POINTER 0x88BD |
|
#define GL_STREAM_READ 0x88E1 |
|
#define GL_STREAM_COPY 0x88E2 |
|
#define GL_STATIC_READ 0x88E5 |
|
#define GL_STATIC_COPY 0x88E6 |
|
#define GL_DYNAMIC_READ 0x88E9 |
|
#define GL_DYNAMIC_COPY 0x88EA |
|
#define GL_MAX_DRAW_BUFFERS 0x8824 |
|
#define GL_DRAW_BUFFER0 0x8825 |
|
#define GL_DRAW_BUFFER1 0x8826 |
|
#define GL_DRAW_BUFFER2 0x8827 |
|
#define GL_DRAW_BUFFER3 0x8828 |
|
#define GL_DRAW_BUFFER4 0x8829 |
|
#define GL_DRAW_BUFFER5 0x882A |
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#define GL_DRAW_BUFFER6 0x882B |
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#define GL_DRAW_BUFFER7 0x882C |
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#define GL_DRAW_BUFFER8 0x882D |
|
#define GL_DRAW_BUFFER9 0x882E |
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#define GL_DRAW_BUFFER10 0x882F |
|
#define GL_DRAW_BUFFER11 0x8830 |
|
#define GL_DRAW_BUFFER12 0x8831 |
|
#define GL_DRAW_BUFFER13 0x8832 |
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#define GL_DRAW_BUFFER14 0x8833 |
|
#define GL_DRAW_BUFFER15 0x8834 |
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
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#define GL_SAMPLER_3D 0x8B5F |
|
#define GL_SAMPLER_2D_SHADOW 0x8B62 |
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
|
#define GL_PIXEL_PACK_BUFFER 0x88EB |
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
|
#define GL_FLOAT_MAT2x3 0x8B65 |
|
#define GL_FLOAT_MAT2x4 0x8B66 |
|
#define GL_FLOAT_MAT3x2 0x8B67 |
|
#define GL_FLOAT_MAT3x4 0x8B68 |
|
#define GL_FLOAT_MAT4x2 0x8B69 |
|
#define GL_FLOAT_MAT4x3 0x8B6A |
|
#define GL_SRGB 0x8C40 |
|
#define GL_SRGB8 0x8C41 |
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#define GL_SRGB8_ALPHA8 0x8C43 |
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#define GL_COMPARE_REF_TO_TEXTURE 0x884E |
|
#define GL_MAJOR_VERSION 0x821B |
|
#define GL_MINOR_VERSION 0x821C |
|
#define GL_NUM_EXTENSIONS 0x821D |
|
#define GL_RGBA32F 0x8814 |
|
#define GL_RGB32F 0x8815 |
|
#define GL_RGBA16F 0x881A |
|
#define GL_RGB16F 0x881B |
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
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#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
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#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
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#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
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#define GL_MAX_VARYING_COMPONENTS 0x8B4B |
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A |
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
|
#define GL_R11F_G11F_B10F 0x8C3A |
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#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
|
#define GL_RGB9_E5 0x8C3D |
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#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
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#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
|
#define GL_RASTERIZER_DISCARD 0x8C89 |
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
|
#define GL_SEPARATE_ATTRIBS 0x8C8D |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
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#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
|
#define GL_RGBA32UI 0x8D70 |
|
#define GL_RGB32UI 0x8D71 |
|
#define GL_RGBA16UI 0x8D76 |
|
#define GL_RGB16UI 0x8D77 |
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#define GL_RGBA8UI 0x8D7C |
|
#define GL_RGB8UI 0x8D7D |
|
#define GL_RGBA32I 0x8D82 |
|
#define GL_RGB32I 0x8D83 |
|
#define GL_RGBA16I 0x8D88 |
|
#define GL_RGB16I 0x8D89 |
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#define GL_RGBA8I 0x8D8E |
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#define GL_RGB8I 0x8D8F |
|
#define GL_RED_INTEGER 0x8D94 |
|
#define GL_RGB_INTEGER 0x8D98 |
|
#define GL_RGBA_INTEGER 0x8D99 |
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
|
#define GL_INT_SAMPLER_2D 0x8DCA |
|
#define GL_INT_SAMPLER_3D 0x8DCB |
|
#define GL_INT_SAMPLER_CUBE 0x8DCC |
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F |
|
#define GL_BUFFER_MAP_LENGTH 0x9120 |
|
#define GL_BUFFER_MAP_OFFSET 0x9121 |
|
#define GL_DEPTH_COMPONENT32F 0x8CAC |
|
#define GL_DEPTH32F_STENCIL8 0x8CAD |
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218 |
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
|
#define GL_DEPTH_STENCIL 0x84F9 |
|
#define GL_UNSIGNED_INT_24_8 0x84FA |
|
#define GL_DEPTH24_STENCIL8 0x88F0 |
|
#define GL_UNSIGNED_NORMALIZED 0x8C17 |
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
|
#define GL_READ_FRAMEBUFFER 0x8CA8 |
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
|
#define GL_COLOR_ATTACHMENT1 0x8CE1 |
|
#define GL_COLOR_ATTACHMENT2 0x8CE2 |
|
#define GL_COLOR_ATTACHMENT3 0x8CE3 |
|
#define GL_COLOR_ATTACHMENT4 0x8CE4 |
|
#define GL_COLOR_ATTACHMENT5 0x8CE5 |
|
#define GL_COLOR_ATTACHMENT6 0x8CE6 |
|
#define GL_COLOR_ATTACHMENT7 0x8CE7 |
|
#define GL_COLOR_ATTACHMENT8 0x8CE8 |
|
#define GL_COLOR_ATTACHMENT9 0x8CE9 |
|
#define GL_COLOR_ATTACHMENT10 0x8CEA |
|
#define GL_COLOR_ATTACHMENT11 0x8CEB |
|
#define GL_COLOR_ATTACHMENT12 0x8CEC |
|
#define GL_COLOR_ATTACHMENT13 0x8CED |
|
#define GL_COLOR_ATTACHMENT14 0x8CEE |
|
#define GL_COLOR_ATTACHMENT15 0x8CEF |
|
#define GL_COLOR_ATTACHMENT16 0x8CF0 |
|
#define GL_COLOR_ATTACHMENT17 0x8CF1 |
|
#define GL_COLOR_ATTACHMENT18 0x8CF2 |
|
#define GL_COLOR_ATTACHMENT19 0x8CF3 |
|
#define GL_COLOR_ATTACHMENT20 0x8CF4 |
|
#define GL_COLOR_ATTACHMENT21 0x8CF5 |
|
#define GL_COLOR_ATTACHMENT22 0x8CF6 |
|
#define GL_COLOR_ATTACHMENT23 0x8CF7 |
|
#define GL_COLOR_ATTACHMENT24 0x8CF8 |
|
#define GL_COLOR_ATTACHMENT25 0x8CF9 |
|
#define GL_COLOR_ATTACHMENT26 0x8CFA |
|
#define GL_COLOR_ATTACHMENT27 0x8CFB |
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#define GL_COLOR_ATTACHMENT28 0x8CFC |
|
#define GL_COLOR_ATTACHMENT29 0x8CFD |
|
#define GL_COLOR_ATTACHMENT30 0x8CFE |
|
#define GL_COLOR_ATTACHMENT31 0x8CFF |
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
|
#define GL_MAX_SAMPLES 0x8D57 |
|
#define GL_HALF_FLOAT 0x140B |
|
#define GL_MAP_READ_BIT 0x0001 |
|
#define GL_MAP_WRITE_BIT 0x0002 |
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
|
#define GL_RG 0x8227 |
|
#define GL_RG_INTEGER 0x8228 |
|
#define GL_R8 0x8229 |
|
#define GL_RG8 0x822B |
|
#define GL_R16F 0x822D |
|
#define GL_R32F 0x822E |
|
#define GL_RG16F 0x822F |
|
#define GL_RG32F 0x8230 |
|
#define GL_R8I 0x8231 |
|
#define GL_R8UI 0x8232 |
|
#define GL_R16I 0x8233 |
|
#define GL_R16UI 0x8234 |
|
#define GL_R32I 0x8235 |
|
#define GL_R32UI 0x8236 |
|
#define GL_RG8I 0x8237 |
|
#define GL_RG8UI 0x8238 |
|
#define GL_RG16I 0x8239 |
|
#define GL_RG16UI 0x823A |
|
#define GL_RG32I 0x823B |
|
#define GL_RG32UI 0x823C |
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5 |
|
#define GL_R8_SNORM 0x8F94 |
|
#define GL_RG8_SNORM 0x8F95 |
|
#define GL_RGB8_SNORM 0x8F96 |
|
#define GL_RGBA8_SNORM 0x8F97 |
|
#define GL_SIGNED_NORMALIZED 0x8F9C |
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
|
#define GL_COPY_READ_BUFFER 0x8F36 |
|
#define GL_COPY_WRITE_BUFFER 0x8F37 |
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
|
#define GL_UNIFORM_BUFFER 0x8A11 |
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
|
#define GL_UNIFORM_BUFFER_START 0x8A29 |
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
|
#define GL_UNIFORM_TYPE 0x8A37 |
|
#define GL_UNIFORM_SIZE 0x8A38 |
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39 |
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
|
#define GL_UNIFORM_OFFSET 0x8A3B |
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
|
#define GL_INVALID_INDEX 0xFFFFFFFFu |
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
|
#define GL_OBJECT_TYPE 0x9112 |
|
#define GL_SYNC_CONDITION 0x9113 |
|
#define GL_SYNC_STATUS 0x9114 |
|
#define GL_SYNC_FLAGS 0x9115 |
|
#define GL_SYNC_FENCE 0x9116 |
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
|
#define GL_UNSIGNALED 0x9118 |
|
#define GL_SIGNALED 0x9119 |
|
#define GL_ALREADY_SIGNALED 0x911A |
|
#define GL_TIMEOUT_EXPIRED 0x911B |
|
#define GL_CONDITION_SATISFIED 0x911C |
|
#define GL_WAIT_FAILED 0x911D |
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F |
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
|
#define GL_SAMPLER_BINDING 0x8919 |
|
#define GL_RGB10_A2UI 0x906F |
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42 |
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43 |
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44 |
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45 |
|
#define GL_GREEN 0x1904 |
|
#define GL_BLUE 0x1905 |
|
#define GL_INT_2_10_10_10_REV 0x8D9F |
|
#define GL_TRANSFORM_FEEDBACK 0x8E22 |
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741 |
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF |
|
#define GL_COMPRESSED_R11_EAC 0x9270 |
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
|
#define GL_COMPRESSED_RG11_EAC 0x9272 |
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274 |
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B |
|
#define GL_NUM_SAMPLE_COUNTS 0x9380 |
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
|
|
|
/* GL_EXT_texture_filter_anisotropic */ |
|
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
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|
|
/* GL_EXT_disjoint_timer_query */ |
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|
|
#define GL_QUERY_COUNTER_BITS_EXT 0x8864 |
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#define GL_CURRENT_QUERY_EXT 0x8865 |
|
#define GL_QUERY_RESULT_EXT 0x8866 |
|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 |
|
#define GL_TIME_ELAPSED_EXT 0x88BF |
|
#define GL_TIMESTAMP_EXT 0x8E28 |
|
#define GL_GPU_DISJOINT_EXT 0x8FBB |
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|
|
/* GL_EXT_texture_compression_rgtc */ |
|
|
|
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB |
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC |
|
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD |
|
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE |
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|
|
/* GL_EXT_texture_compression_bptc */ |
|
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C |
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D |
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E |
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F |
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|
|
/* GL_EXT_clip_cull_distance */ |
|
|
|
#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 |
|
#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 |
|
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA |
|
#define GL_CLIP_DISTANCE0_EXT 0x3000 |
|
#define GL_CLIP_DISTANCE1_EXT 0x3001 |
|
#define GL_CLIP_DISTANCE2_EXT 0x3002 |
|
#define GL_CLIP_DISTANCE3_EXT 0x3003 |
|
#define GL_CLIP_DISTANCE4_EXT 0x3004 |
|
#define GL_CLIP_DISTANCE5_EXT 0x3005 |
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#define GL_CLIP_DISTANCE6_EXT 0x3006 |
|
#define GL_CLIP_DISTANCE7_EXT 0x3007 |
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|
|
/* GL_EXT_texture_norm16 */ |
|
|
|
#define GL_R16_EXT 0x822A |
|
#define GL_RG16_EXT 0x822C |
|
#define GL_RGBA16_EXT 0x805B |
|
#define GL_RGB16_EXT 0x8054 |
|
#define GL_R16_SNORM_EXT 0x8F98 |
|
#define GL_RG16_SNORM_EXT 0x8F99 |
|
#define GL_RGB16_SNORM_EXT 0x8F9A |
|
#define GL_RGBA16_SNORM_EXT 0x8F9B |
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|
|
/* GL_EXT_draw_buffers_indexed */ |
|
|
|
#define GL_BLEND_EQUATION_RGB 0x8009 |
|
#define GL_BLEND_EQUATION_ALPHA 0x883D |
|
#define GL_BLEND_SRC_RGB 0x80C9 |
|
#define GL_BLEND_SRC_ALPHA 0x80CB |
|
#define GL_BLEND_DST_RGB 0x80C8 |
|
#define GL_BLEND_DST_ALPHA 0x80CA |
|
#define GL_COLOR_WRITEMASK 0x0C23 |
|
#define GL_BLEND 0x0BE2 |
|
#define GL_FUNC_ADD 0x8006 |
|
#define GL_FUNC_SUBTRACT 0x800A |
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
|
#define GL_MIN 0x8007 |
|
#define GL_MAX 0x8008 |
|
#define GL_ZERO 0 |
|
#define GL_ONE 1 |
|
#define GL_SRC_COLOR 0x0300 |
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
|
#define GL_DST_COLOR 0x0306 |
|
#define GL_ONE_MINUS_DST_COLOR 0x0307 |
|
#define GL_SRC_ALPHA 0x0302 |
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
|
#define GL_DST_ALPHA 0x0304 |
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
|
#define GL_CONSTANT_COLOR 0x8001 |
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
|
#define GL_CONSTANT_ALPHA 0x8003 |
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
|
#define GL_SRC_ALPHA_SATURATE 0x0308 |
|
|
|
/* GL_OVR_multiview */ |
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|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 |
|
#define GL_MAX_VIEWS_OVR 0x9631 |
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#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 |
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/* GL_EXT_texture_compression_s3tc */ |
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
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/* GL_EXT_texture_compression_s3tc_srgb */ |
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#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C |
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D |
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E |
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F |
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/* GL_EXT_polygon_offset_clamp */ |
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#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B |
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/* GL_EXT_clip_control */ |
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#define GL_LOWER_LEFT_EXT 0x8CA1 |
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#define GL_UPPER_LEFT_EXT 0x8CA2 |
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#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E |
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#define GL_ZERO_TO_ONE_EXT 0x935F |
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#define GL_CLIP_ORIGIN_EXT 0x935C |
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#define GL_CLIP_DEPTH_MODE_EXT 0x935D |
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/* GL_EXT_depth_clamp */ |
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#define GL_DEPTH_CLAMP_EXT 0x864F |
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/* GL_EXT_texture_mirror_clamp_to_edge */ |
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#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 |
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/* GL_EXT_blend_func_extended */ |
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#define GL_SRC1_COLOR_EXT 0x88F9 |
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#define GL_SRC1_ALPHA_EXT 0x8589 |
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#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA |
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#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB |
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#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 |
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#define GL_LOCATION_INDEX_EXT 0x930F |
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#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC |
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/* GL_IMG_texture_compression_pvrtc */ |
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#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
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#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
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#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
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#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
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/* GL_KHR_texture_compression_astc_ldr */ |
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#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
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#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
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#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
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#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
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#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
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#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
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#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
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#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
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#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
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#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
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#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
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#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
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#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
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#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
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|
|
/* GL_KHR_blend_equation_advanced */ |
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|
|
#define GL_MULTIPLY_KHR 0x9294 |
|
#define GL_SCREEN_KHR 0x9295 |
|
#define GL_OVERLAY_KHR 0x9296 |
|
#define GL_DARKEN_KHR 0x9297 |
|
#define GL_LIGHTEN_KHR 0x9298 |
|
#define GL_COLORDODGE_KHR 0x9299 |
|
#define GL_COLORBURN_KHR 0x929A |
|
#define GL_HARDLIGHT_KHR 0x929B |
|
#define GL_SOFTLIGHT_KHR 0x929C |
|
#define GL_DIFFERENCE_KHR 0x929E |
|
#define GL_EXCLUSION_KHR 0x92A0 |
|
#define GL_HSL_HUE_KHR 0x92AD |
|
#define GL_HSL_SATURATION_KHR 0x92AE |
|
#define GL_HSL_COLOR_KHR 0x92AF |
|
#define GL_HSL_LUMINOSITY_KHR 0x92B0 |
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|
|
/* GL_KHR_parallel_shader_compile */ |
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|
|
#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 |
|
#define GL_COMPLETION_STATUS_KHR 0x91B1 |
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|
|
/* GL_ANGLE_stencil_texturing */ |
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|
|
#define GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE 0x90EA |
|
#define GL_STENCIL_INDEX_ANGLE 0x1901 |
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|
|
/* GL_WEBGL_polygon_mode */ |
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|
|
#define GL_POLYGON_MODE_WEBGL 0x0B40 |
|
#define GL_LINE_WEBGL 0x1B01 |
|
#define GL_FILL_WEBGL 0x1B02 |
|
#define GL_POLYGON_OFFSET_LINE_WEBGL 0x2A02 |
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|
|
/* Function prototypes */ |
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|
|
/* GL_ANGLE_base_vertex_base_instance */ |
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|
GLAPI void glDrawArraysInstancedBaseInstanceANGLE(GLenum, GLint, GLsizei, GLsizei, GLuint); |
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GLAPI void glDrawElementsInstancedBaseVertexBaseInstanceANGLE(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); |
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GLAPI void glMultiDrawArraysInstancedBaseInstanceANGLE(GLenum, const GLint *, const GLsizei *, const GLsizei *, const GLuint *, GLsizei); |
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GLAPI void glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(GLenum, const GLsizei *, GLenum, const void *const*, const GLsizei *, const GLint *, const GLuint *, GLsizei); |
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|
|
/* GL_ANGLE_multi_draw */ |
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|
GLAPI void glMultiDrawArraysANGLE(GLenum, const GLint *, const GLsizei *, GLsizei); |
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GLAPI void glMultiDrawArraysInstancedANGLE(GLenum, const GLint *, const GLsizei *, const GLsizei *, GLsizei); |
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GLAPI void glMultiDrawElementsANGLE(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); |
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GLAPI void glMultiDrawElementsInstancedANGLE(GLenum, const GLsizei *, GLenum, const void *const*, const GLsizei*, GLsizei); |
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|
|
/* GL_ES_VERSION_2_0 */ |
|
|
|
GLAPI void glActiveTexture(GLenum); |
|
GLAPI void glAttachShader(GLuint, GLuint); |
|
GLAPI void glBindAttribLocation(GLuint, GLuint, const GLchar *); |
|
GLAPI void glBindBuffer(GLenum, GLuint); |
|
GLAPI void glBindFramebuffer(GLenum, GLuint); |
|
GLAPI void glBindRenderbuffer(GLenum, GLuint); |
|
GLAPI void glBindTexture(GLenum, GLuint); |
|
GLAPI void glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI void glBlendEquation(GLenum); |
|
GLAPI void glBlendEquationSeparate(GLenum, GLenum); |
|
GLAPI void glBlendFunc(GLenum, GLenum); |
|
GLAPI void glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum); |
|
GLAPI void glBufferData(GLenum, GLsizeiptr, const void *, GLenum); |
|
GLAPI void glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *); |
|
GLAPI GLenum glCheckFramebufferStatus(GLenum); |
|
GLAPI void glClear(GLbitfield); |
|
GLAPI void glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI void glClearDepthf(GLfloat); |
|
GLAPI void glClearStencil(GLint); |
|
GLAPI void glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); |
|
GLAPI void glCompileShader(GLuint); |
|
GLAPI void glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); |
|
GLAPI void glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
|
GLAPI void glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); |
|
GLAPI void glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
|
GLAPI GLuint glCreateProgram(void); |
|
GLAPI GLuint glCreateShader(GLenum); |
|
GLAPI void glCullFace(GLenum); |
|
GLAPI void glDeleteBuffers(GLsizei, const GLuint *); |
|
GLAPI void glDeleteFramebuffers(GLsizei, const GLuint *); |
|
GLAPI void glDeleteProgram(GLuint); |
|
GLAPI void glDeleteRenderbuffers(GLsizei, const GLuint *); |
|
GLAPI void glDeleteShader(GLuint); |
|
GLAPI void glDeleteTextures(GLsizei, const GLuint *); |
|
GLAPI void glDepthFunc(GLenum); |
|
GLAPI void glDepthMask(GLboolean); |
|
GLAPI void glDepthRangef(GLfloat, GLfloat); |
|
GLAPI void glDetachShader(GLuint, GLuint); |
|
GLAPI void glDisable(GLenum); |
|
GLAPI void glDisableVertexAttribArray(GLuint); |
|
GLAPI void glDrawArrays(GLenum, GLint, GLsizei); |
|
GLAPI void glDrawElements(GLenum, GLsizei, GLenum, const void *); |
|
GLAPI void glEnable(GLenum); |
|
GLAPI void glEnableVertexAttribArray(GLuint); |
|
GLAPI void glFinish(void); |
|
GLAPI void glFlush(void); |
|
GLAPI void glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint); |
|
GLAPI void glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint); |
|
GLAPI void glFrontFace(GLenum); |
|
GLAPI void glGenBuffers(GLsizei, GLuint *); |
|
GLAPI void glGenFramebuffers(GLsizei, GLuint *); |
|
GLAPI void glGenRenderbuffers(GLsizei, GLuint *); |
|
GLAPI void glGenTextures(GLsizei, GLuint *); |
|
GLAPI void glGenerateMipmap(GLenum); |
|
GLAPI void glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
|
GLAPI void glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
|
GLAPI void glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *); |
|
GLAPI GLint glGetAttribLocation(GLuint, const GLchar *); |
|
GLAPI void glGetBooleanv(GLenum, GLboolean *); |
|
GLAPI void glGetBufferParameteriv(GLenum, GLenum, GLint *); |
|
GLAPI GLenum glGetError(void); |
|
GLAPI void glGetFloatv(GLenum, GLfloat *); |
|
GLAPI void glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *); |
|
GLAPI void glGetIntegerv(GLenum, GLint *); |
|
GLAPI void glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); |
|
GLAPI void glGetProgramiv(GLuint, GLenum, GLint *); |
|
GLAPI void glGetRenderbufferParameteriv(GLenum, GLenum, GLint *); |
|
GLAPI void glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); |
|
GLAPI void glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *); |
|
GLAPI void glGetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); |
|
GLAPI void glGetShaderiv(GLuint, GLenum, GLint *); |
|
GLAPI const GLubyte * glGetString(GLenum); |
|
GLAPI void glGetTexParameterfv(GLenum, GLenum, GLfloat *); |
|
GLAPI void glGetTexParameteriv(GLenum, GLenum, GLint *); |
|
GLAPI GLint glGetUniformLocation(GLuint, const GLchar *); |
|
GLAPI void glGetUniformfv(GLuint, GLint, GLfloat *); |
|
GLAPI void glGetUniformiv(GLuint, GLint, GLint *); |
|
GLAPI void glGetVertexAttribPointerv(GLuint, GLenum, void **); |
|
GLAPI void glGetVertexAttribfv(GLuint, GLenum, GLfloat *); |
|
GLAPI void glGetVertexAttribiv(GLuint, GLenum, GLint *); |
|
GLAPI void glHint(GLenum, GLenum); |
|
GLAPI GLboolean glIsBuffer(GLuint); |
|
GLAPI GLboolean glIsEnabled(GLenum); |
|
GLAPI GLboolean glIsFramebuffer(GLuint); |
|
GLAPI GLboolean glIsProgram(GLuint); |
|
GLAPI GLboolean glIsRenderbuffer(GLuint); |
|
GLAPI GLboolean glIsShader(GLuint); |
|
GLAPI GLboolean glIsTexture(GLuint); |
|
GLAPI void glLineWidth(GLfloat); |
|
GLAPI void glLinkProgram(GLuint); |
|
GLAPI void glPixelStorei(GLenum, GLint); |
|
GLAPI void glPolygonOffset(GLfloat, GLfloat); |
|
GLAPI void glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); |
|
GLAPI void glReleaseShaderCompiler(void); |
|
GLAPI void glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei); |
|
GLAPI void glSampleCoverage(GLfloat, GLboolean); |
|
GLAPI void glScissor(GLint, GLint, GLsizei, GLsizei); |
|
GLAPI void glShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei); |
|
GLAPI void glShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *); |
|
GLAPI void glStencilFunc(GLenum, GLint, GLuint); |
|
GLAPI void glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint); |
|
GLAPI void glStencilMask(GLuint); |
|
GLAPI void glStencilMaskSeparate(GLenum, GLuint); |
|
GLAPI void glStencilOp(GLenum, GLenum, GLenum); |
|
GLAPI void glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum); |
|
GLAPI void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
|
GLAPI void glTexParameterf(GLenum, GLenum, GLfloat); |
|
GLAPI void glTexParameterfv(GLenum, GLenum, const GLfloat *); |
|
GLAPI void glTexParameteri(GLenum, GLenum, GLint); |
|
GLAPI void glTexParameteriv(GLenum, GLenum, const GLint *); |
|
GLAPI void glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); |
|
GLAPI void glUniform1f(GLint, GLfloat); |
|
GLAPI void glUniform1fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI void glUniform1i(GLint, GLint); |
|
GLAPI void glUniform1iv(GLint, GLsizei, const GLint *); |
|
GLAPI void glUniform2f(GLint, GLfloat, GLfloat); |
|
GLAPI void glUniform2fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI void glUniform2i(GLint, GLint, GLint); |
|
GLAPI void glUniform2iv(GLint, GLsizei, const GLint *); |
|
GLAPI void glUniform3f(GLint, GLfloat, GLfloat, GLfloat); |
|
GLAPI void glUniform3fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI void glUniform3i(GLint, GLint, GLint, GLint); |
|
GLAPI void glUniform3iv(GLint, GLsizei, const GLint *); |
|
GLAPI void glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI void glUniform4fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI void glUniform4i(GLint, GLint, GLint, GLint, GLint); |
|
GLAPI void glUniform4iv(GLint, GLsizei, const GLint *); |
|
GLAPI void glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI void glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI void glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI void glUseProgram(GLuint); |
|
GLAPI void glValidateProgram(GLuint); |
|
GLAPI void glVertexAttrib1f(GLuint, GLfloat); |
|
GLAPI void glVertexAttrib1fv(GLuint, const GLfloat *); |
|
GLAPI void glVertexAttrib2f(GLuint, GLfloat, GLfloat); |
|
GLAPI void glVertexAttrib2fv(GLuint, const GLfloat *); |
|
GLAPI void glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat); |
|
GLAPI void glVertexAttrib3fv(GLuint, const GLfloat *); |
|
GLAPI void glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI void glVertexAttrib4fv(GLuint, const GLfloat *); |
|
GLAPI void glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); |
|
GLAPI void glViewport(GLint, GLint, GLsizei, GLsizei); |
|
|
|
/* GL_ES_VERSION_3_0 */ |
|
|
|
GLAPI void glBeginQuery(GLenum, GLuint); |
|
GLAPI void glBeginTransformFeedback(GLenum); |
|
GLAPI void glBindBufferBase(GLenum, GLuint, GLuint); |
|
GLAPI void glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); |
|
GLAPI void glBindSampler(GLuint, GLuint); |
|
GLAPI void glBindTransformFeedback(GLenum, GLuint); |
|
GLAPI void glBindVertexArray(GLuint); |
|
GLAPI void glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); |
|
GLAPI void glClearBufferfi(GLenum, GLint, GLfloat, GLint); |
|
GLAPI void glClearBufferfv(GLenum, GLint, const GLfloat *); |
|
GLAPI void glClearBufferiv(GLenum, GLint, const GLint *); |
|
GLAPI void glClearBufferuiv(GLenum, GLint, const GLuint *); |
|
GLAPI GLenum glClientWaitSync(GLsync, GLbitfield, GLuint64); |
|
GLAPI void glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); |
|
GLAPI void glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
|
GLAPI void glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); |
|
GLAPI void glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
|
GLAPI void glDeleteQueries(GLsizei, const GLuint *); |
|
GLAPI void glDeleteSamplers(GLsizei, const GLuint *); |
|
GLAPI void glDeleteSync(GLsync); |
|
GLAPI void glDeleteTransformFeedbacks(GLsizei, const GLuint *); |
|
GLAPI void glDeleteVertexArrays(GLsizei, const GLuint *); |
|
GLAPI void glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei); |
|
GLAPI void glDrawBuffers(GLsizei, const GLenum *); |
|
GLAPI void glDrawElementsInstanced(GLenum, GLsizei, GLenum, const void *, GLsizei); |
|
GLAPI void glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *); |
|
GLAPI void glEndQuery(GLenum); |
|
GLAPI void glEndTransformFeedback(void); |
|
GLAPI GLsync glFenceSync(GLenum, GLbitfield); |
|
GLAPI void glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr); |
|
GLAPI void glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint); |
|
GLAPI void glGenQueries(GLsizei, GLuint *); |
|
GLAPI void glGenSamplers(GLsizei, GLuint *); |
|
GLAPI void glGenTransformFeedbacks(GLsizei, GLuint *); |
|
GLAPI void glGenVertexArrays(GLsizei, GLuint *); |
|
GLAPI void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); |
|
GLAPI void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint *); |
|
GLAPI void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint *, GLenum, GLint *); |
|
GLAPI void glGetBufferParameteri64v(GLenum, GLenum, GLint64 *); |
|
GLAPI void glGetBufferPointerv(GLenum, GLenum, void **); |
|
GLAPI GLint glGetFragDataLocation(GLuint, const GLchar *); |
|
GLAPI void glGetInteger64i_v(GLenum, GLuint, GLint64 *); |
|
GLAPI void glGetInteger64v(GLenum, GLint64 *); |
|
GLAPI void glGetIntegeri_v(GLenum, GLuint, GLint *); |
|
GLAPI void glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint *); |
|
GLAPI void glGetProgramBinary(GLuint, GLsizei, GLsizei *, GLenum *, void *); |
|
GLAPI void glGetQueryObjectuiv(GLuint, GLenum, GLuint *); |
|
GLAPI void glGetQueryiv(GLenum, GLenum, GLint *); |
|
GLAPI void glGetSamplerParameterfv(GLuint, GLenum, GLfloat *); |
|
GLAPI void glGetSamplerParameteriv(GLuint, GLenum, GLint *); |
|
GLAPI const GLubyte * glGetStringi(GLenum, GLuint); |
|
GLAPI void glGetSynciv(GLsync, GLenum, GLsizei, GLsizei *, GLint *); |
|
GLAPI void glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); |
|
GLAPI GLuint glGetUniformBlockIndex(GLuint, const GLchar *); |
|
GLAPI void glGetUniformIndices(GLuint, GLsizei, const GLchar *const*, GLuint *); |
|
GLAPI void glGetUniformuiv(GLuint, GLint, GLuint *); |
|
GLAPI void glGetVertexAttribIiv(GLuint, GLenum, GLint *); |
|
GLAPI void glGetVertexAttribIuiv(GLuint, GLenum, GLuint *); |
|
GLAPI void glInvalidateFramebuffer(GLenum, GLsizei, const GLenum *); |
|
GLAPI void glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); |
|
GLAPI GLboolean glIsQuery(GLuint); |
|
GLAPI GLboolean glIsSampler(GLuint); |
|
GLAPI GLboolean glIsSync(GLsync); |
|
GLAPI GLboolean glIsTransformFeedback(GLuint); |
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GLAPI GLboolean glIsVertexArray(GLuint); |
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GLAPI void * glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield); |
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GLAPI void glPauseTransformFeedback(void); |
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GLAPI void glProgramBinary(GLuint, GLenum, const void *, GLsizei); |
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GLAPI void glProgramParameteri(GLuint, GLenum, GLint); |
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GLAPI void glReadBuffer(GLenum); |
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GLAPI void glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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GLAPI void glResumeTransformFeedback(void); |
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GLAPI void glSamplerParameterf(GLuint, GLenum, GLfloat); |
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GLAPI void glSamplerParameterfv(GLuint, GLenum, const GLfloat *); |
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GLAPI void glSamplerParameteri(GLuint, GLenum, GLint); |
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GLAPI void glSamplerParameteriv(GLuint, GLenum, const GLint *); |
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GLAPI void glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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GLAPI void glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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GLAPI void glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); |
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GLAPI void glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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GLAPI void glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar *const*, GLenum); |
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GLAPI void glUniform1ui(GLint, GLuint); |
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GLAPI void glUniform1uiv(GLint, GLsizei, const GLuint *); |
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GLAPI void glUniform2ui(GLint, GLuint, GLuint); |
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GLAPI void glUniform2uiv(GLint, GLsizei, const GLuint *); |
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GLAPI void glUniform3ui(GLint, GLuint, GLuint, GLuint); |
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GLAPI void glUniform3uiv(GLint, GLsizei, const GLuint *); |
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GLAPI void glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint); |
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GLAPI void glUniform4uiv(GLint, GLsizei, const GLuint *); |
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GLAPI void glUniformBlockBinding(GLuint, GLuint, GLuint); |
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GLAPI void glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat *); |
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GLAPI void glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat *); |
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GLAPI void glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat *); |
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GLAPI void glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat *); |
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GLAPI void glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat *); |
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GLAPI void glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat *); |
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GLAPI GLboolean glUnmapBuffer(GLenum); |
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GLAPI void glVertexAttribDivisor(GLuint, GLuint); |
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GLAPI void glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint); |
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GLAPI void glVertexAttribI4iv(GLuint, const GLint *); |
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GLAPI void glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint); |
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GLAPI void glVertexAttribI4uiv(GLuint, const GLuint *); |
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GLAPI void glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const void *); |
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GLAPI void glWaitSync(GLsync, GLbitfield, GLuint64); |
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/* GL_EXT_clip_control */ |
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GLAPI void glClipControlEXT(GLenum, GLenum); |
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/* GL_EXT_disjoint_timer_query */ |
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GLAPI void glBeginQueryEXT(GLenum, GLuint); |
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GLAPI void glDeleteQueriesEXT(GLsizei, const GLuint *); |
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GLAPI void glEndQueryEXT(GLenum); |
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GLAPI void glGenQueriesEXT(GLsizei, GLuint *); |
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GLAPI void glGetInteger64vEXT(GLenum, GLint64 *); |
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GLAPI void glGetQueryObjecti64vEXT(GLuint, GLenum, GLint64 *); |
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GLAPI void glGetQueryObjectivEXT(GLuint, GLenum, GLint *); |
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GLAPI void glGetQueryObjectui64vEXT(GLuint, GLenum, GLuint64 *); |
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GLAPI void glGetQueryObjectuivEXT(GLuint, GLenum, GLuint *); |
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GLAPI void glGetQueryivEXT(GLenum, GLenum, GLint *); |
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GLAPI GLboolean glIsQueryEXT(GLuint); |
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GLAPI void glQueryCounterEXT(GLuint, GLenum); |
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/* GL_EXT_draw_buffers_indexed */ |
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GLAPI void glBlendEquationSeparateiEXT(GLuint, GLenum, GLenum); |
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GLAPI void glBlendEquationiEXT(GLuint, GLenum); |
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GLAPI void glBlendFuncSeparateiEXT(GLuint, GLenum, GLenum, GLenum, GLenum); |
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GLAPI void glBlendFunciEXT(GLuint, GLenum, GLenum); |
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GLAPI void glColorMaskiEXT(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); |
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GLAPI void glDisableiEXT(GLenum, GLuint); |
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GLAPI void glEnableiEXT(GLenum, GLuint); |
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GLAPI GLboolean glIsEnablediEXT(GLenum, GLuint); |
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/* GL_EXT_polygon_offset_clamp */ |
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GLAPI void glPolygonOffsetClampEXT(GLfloat, GLfloat, GLfloat); |
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/* GL_MAGNUM_what_webgl_has_but_es_not */ |
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GLAPI void glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, void *); |
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/* GL_OVR_multiview */ |
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GLAPI void glFramebufferTextureMultiviewOVR(GLenum, GLenum, GLuint, GLint, GLint, GLsizei); |
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GLAPI void glNamedFramebufferTextureMultiviewOVR(GLuint, GLenum, GLuint, GLint, GLint, GLsizei); |
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/* GL_WEBGL_polygon_mode */ |
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GLAPI void glPolygonModeWEBGL(GLenum, GLenum); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif
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