mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
22 lines
1.1 KiB
22 lines
1.1 KiB
namespace Magnum { |
|
/** @mainpage |
|
|
|
<p><strong>%Magnum</strong> is simple graphical engine written in C++11 and OpenGL 3 Core Profile. Features:</p> |
|
<ul> |
|
<li>Easy-to-use templated @ref Math "mathematical library" for matrix/vector calculations.</li> |
|
<li>Hierarchical @ref Scene "scene graph" which supports transformation caching for better performance.</li> |
|
<li>Classes for convenient usage of @ref AbstractShaderProgram "shaders", @ref Buffer "buffers" and @ref Texture "textures".</li> |
|
</ul> |
|
|
|
@section BasicUsage Basic usage |
|
|
|
<p>%Scene in %Magnum is composed of hierarchically connected object instances. |
|
To build the scene, you need Scene object with assigned Camera and some Object |
|
instances. When rendering using Scene::draw(), the engine goes through all |
|
objects connected to the scene and calls Object::draw() on them.</p> |
|
<p>All objects are by default empty. To make object renderable in the scene, |
|
you must reimplement Object::draw(), and for example bind an |
|
@ref AbstractShaderProgram "shader", @ref Texture "texture" and |
|
render an prepared @ref Mesh "mesh".</p> |
|
*/ |
|
}
|
|
|