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#ifndef Magnum_SceneGraph_MatrixTransformation2D_h
#define Magnum_SceneGraph_MatrixTransformation2D_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class Magnum::SceneGraph::MatrixTransformation2D
*/
#include "Math/Matrix3.h"
#include "AbstractTranslationRotationScaling2D.h"
#include "Object.h"
namespace Magnum { namespace SceneGraph {
/**
@brief Two-dimensional transformation implemented using matrices
Uses Math::Matrix3 as underlying type.
@see @ref scenegraph, RigidMatrixTransformation2D, MatrixTransformation3D
*/
#ifndef DOXYGEN_GENERATING_OUTPUT
template<class T>
#else
template<class T = Float>
#endif
class MatrixTransformation2D: public AbstractTranslationRotationScaling2D<T> {
public:
/** @brief Underlying transformation type */
typedef Math::Matrix3<T> DataType;
#ifndef DOXYGEN_GENERATING_OUTPUT
inline constexpr static Math::Matrix3<T> fromMatrix(const Math::Matrix3<T>& matrix) {
return matrix;
}
inline constexpr static Math::Matrix3<T> toMatrix(const Math::Matrix3<T>& transformation) {
return transformation;
}
inline static Math::Matrix3<T> compose(const Math::Matrix3<T>& parent, const Math::Matrix3<T>& child) {
return parent*child;
}
inline static Math::Matrix3<T> inverted(const Math::Matrix3<T>& transformation) {
return transformation.inverted();
}
inline Math::Matrix3<T> transformation() const {
return _transformation;
}
#endif
/**
* @brief Set transformation
* @return Pointer to self (for method chaining)
*/
MatrixTransformation2D<T>* setTransformation(const Math::Matrix3<T>& transformation) {
/* Setting transformation is forbidden for the scene */
/** @todo Assert for this? */
/** @todo Do this in some common code so we don't need to include Object? */
if(!static_cast<Object<MatrixTransformation2D<T>>*>(this)->isScene()) {
_transformation = transformation;
static_cast<Object<MatrixTransformation2D<T>>*>(this)->setDirty();
}
return this;
}
/**
* @brief Transform object
* @param transformation Transformation
* @param type Transformation type
* @return Pointer to self (for method chaining)
*/
inline MatrixTransformation2D<T>* transform(const Math::Matrix3<T>& transformation, TransformationType type = TransformationType::Global) {
setTransformation(type == TransformationType::Global ?
transformation*_transformation : _transformation*transformation);
return this;
}
inline MatrixTransformation2D<T>* resetTransformation() override {
setTransformation({});
return this;
}
/**
* @copydoc AbstractTranslationRotationScaling2D::translate()
* Same as calling transform() with Matrix3::translation().
*/
inline MatrixTransformation2D<T>* translate(const Math::Vector2<T>& vector, TransformationType type = TransformationType::Global) override {
transform(Math::Matrix3<T>::translation(vector), type);
return this;
}
/**
* @copydoc AbstractTranslationRotationScaling2D::rotate()
* Same as calling transform() with Matrix3::rotation().
*/
inline MatrixTransformation2D<T>* rotate(Math::Rad<T> angle, TransformationType type = TransformationType::Global) override {
transform(Math::Matrix3<T>::rotation(angle), type);
return this;
}
/**
* @copydoc AbstractTranslationRotationScaling2D::scale()
* Same as calling transform() with Matrix3::scaling().
*/
inline MatrixTransformation2D<T>* scale(const Math::Vector2<T>& vector, TransformationType type = TransformationType::Global) override {
transform(Math::Matrix3<T>::scaling(vector), type);
return this;
}
/**
* @brief Reflect object
* @param normal Normal of the line through which to reflect
* (normalized)
* @param type Transformation type
* @return Pointer to self (for method chaining)
*
* Same as calling transform() with Matrix3::reflection().
*/
inline MatrixTransformation2D<T>* reflect(const Math::Vector2<T>& normal, TransformationType type = TransformationType::Global) {
transform(Math::Matrix3<T>::reflection(normal), type);
return this;
}
/**
* @brief Move object in stacking order
* @param under Sibling object under which to move or `nullptr`,
* if you want to move it above all.
* @return Pointer to self (for method chaining)
*/
inline MatrixTransformation2D<T>* move(Object<MatrixTransformation2D<T>>* under) {
static_cast<Object<MatrixTransformation2D>*>(this)->Corrade::Containers::template LinkedList<Object<MatrixTransformation2D<T>>>::move(this, under);
return this;
}
protected:
/* Allow construction only from Object */
inline explicit MatrixTransformation2D() = default;
private:
Math::Matrix3<T> _transformation;
};
}}
#endif