mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
170 lines
6.5 KiB
170 lines
6.5 KiB
#ifndef Magnum_SceneGraph_MatrixTransformation2D_h |
|
#define Magnum_SceneGraph_MatrixTransformation2D_h |
|
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
/** @file |
|
* @brief Class Magnum::SceneGraph::MatrixTransformation2D |
|
*/ |
|
|
|
#include "Math/Matrix3.h" |
|
#include "AbstractTranslationRotationScaling2D.h" |
|
#include "Object.h" |
|
|
|
namespace Magnum { namespace SceneGraph { |
|
|
|
/** |
|
@brief Two-dimensional transformation implemented using matrices |
|
|
|
Uses Math::Matrix3 as underlying type. |
|
@see @ref scenegraph, RigidMatrixTransformation2D, MatrixTransformation3D |
|
*/ |
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
template<class T> |
|
#else |
|
template<class T = Float> |
|
#endif |
|
class MatrixTransformation2D: public AbstractTranslationRotationScaling2D<T> { |
|
public: |
|
/** @brief Underlying transformation type */ |
|
typedef Math::Matrix3<T> DataType; |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
inline constexpr static Math::Matrix3<T> fromMatrix(const Math::Matrix3<T>& matrix) { |
|
return matrix; |
|
} |
|
|
|
inline constexpr static Math::Matrix3<T> toMatrix(const Math::Matrix3<T>& transformation) { |
|
return transformation; |
|
} |
|
|
|
inline static Math::Matrix3<T> compose(const Math::Matrix3<T>& parent, const Math::Matrix3<T>& child) { |
|
return parent*child; |
|
} |
|
|
|
inline static Math::Matrix3<T> inverted(const Math::Matrix3<T>& transformation) { |
|
return transformation.inverted(); |
|
} |
|
|
|
inline Math::Matrix3<T> transformation() const { |
|
return _transformation; |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Set transformation |
|
* @return Pointer to self (for method chaining) |
|
*/ |
|
MatrixTransformation2D<T>* setTransformation(const Math::Matrix3<T>& transformation) { |
|
/* Setting transformation is forbidden for the scene */ |
|
/** @todo Assert for this? */ |
|
/** @todo Do this in some common code so we don't need to include Object? */ |
|
if(!static_cast<Object<MatrixTransformation2D<T>>*>(this)->isScene()) { |
|
_transformation = transformation; |
|
static_cast<Object<MatrixTransformation2D<T>>*>(this)->setDirty(); |
|
} |
|
|
|
return this; |
|
} |
|
|
|
/** |
|
* @brief Transform object |
|
* @param transformation Transformation |
|
* @param type Transformation type |
|
* @return Pointer to self (for method chaining) |
|
*/ |
|
inline MatrixTransformation2D<T>* transform(const Math::Matrix3<T>& transformation, TransformationType type = TransformationType::Global) { |
|
setTransformation(type == TransformationType::Global ? |
|
transformation*_transformation : _transformation*transformation); |
|
return this; |
|
} |
|
|
|
inline MatrixTransformation2D<T>* resetTransformation() override { |
|
setTransformation({}); |
|
return this; |
|
} |
|
|
|
/** |
|
* @copydoc AbstractTranslationRotationScaling2D::translate() |
|
* Same as calling transform() with Matrix3::translation(). |
|
*/ |
|
inline MatrixTransformation2D<T>* translate(const Math::Vector2<T>& vector, TransformationType type = TransformationType::Global) override { |
|
transform(Math::Matrix3<T>::translation(vector), type); |
|
return this; |
|
} |
|
|
|
/** |
|
* @copydoc AbstractTranslationRotationScaling2D::rotate() |
|
* Same as calling transform() with Matrix3::rotation(). |
|
*/ |
|
inline MatrixTransformation2D<T>* rotate(Math::Rad<T> angle, TransformationType type = TransformationType::Global) override { |
|
transform(Math::Matrix3<T>::rotation(angle), type); |
|
return this; |
|
} |
|
|
|
/** |
|
* @copydoc AbstractTranslationRotationScaling2D::scale() |
|
* Same as calling transform() with Matrix3::scaling(). |
|
*/ |
|
inline MatrixTransformation2D<T>* scale(const Math::Vector2<T>& vector, TransformationType type = TransformationType::Global) override { |
|
transform(Math::Matrix3<T>::scaling(vector), type); |
|
return this; |
|
} |
|
|
|
/** |
|
* @brief Reflect object |
|
* @param normal Normal of the line through which to reflect |
|
* (normalized) |
|
* @param type Transformation type |
|
* @return Pointer to self (for method chaining) |
|
* |
|
* Same as calling transform() with Matrix3::reflection(). |
|
*/ |
|
inline MatrixTransformation2D<T>* reflect(const Math::Vector2<T>& normal, TransformationType type = TransformationType::Global) { |
|
transform(Math::Matrix3<T>::reflection(normal), type); |
|
return this; |
|
} |
|
|
|
/** |
|
* @brief Move object in stacking order |
|
* @param under Sibling object under which to move or `nullptr`, |
|
* if you want to move it above all. |
|
* @return Pointer to self (for method chaining) |
|
*/ |
|
inline MatrixTransformation2D<T>* move(Object<MatrixTransformation2D<T>>* under) { |
|
static_cast<Object<MatrixTransformation2D>*>(this)->Corrade::Containers::template LinkedList<Object<MatrixTransformation2D<T>>>::move(this, under); |
|
return this; |
|
} |
|
|
|
protected: |
|
/* Allow construction only from Object */ |
|
inline explicit MatrixTransformation2D() = default; |
|
|
|
private: |
|
Math::Matrix3<T> _transformation; |
|
}; |
|
|
|
}} |
|
|
|
#endif
|
|
|