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322 lines
12 KiB
322 lines
12 KiB
#ifndef Magnum_BufferTexture_h |
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#define Magnum_BufferTexture_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES |
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/** @file |
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* @brief Class @ref Magnum::BufferTexture, enum @ref Magnum::BufferTextureFormat |
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*/ |
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#endif |
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#include "Magnum/AbstractTexture.h" |
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#ifndef MAGNUM_TARGET_GLES |
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namespace Magnum { |
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/** |
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@brief Internal buffer texture format |
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@see @ref BufferTexture |
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*/ |
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enum class BufferTextureFormat: GLenum { |
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/** Red component, normalized unsigned byte. */ |
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R8 = GL_R8, |
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/** Red and green component, each normalized unsigned byte. */ |
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RG8 = GL_RG8, |
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/** RGBA, each component normalized unsigned byte. */ |
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RGBA8 = GL_RGBA8, |
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/** Red component, normalized unsigned short. */ |
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R16 = GL_R16, |
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/** Red and green component, each normalized unsigned short. */ |
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RG16 = GL_RG16, |
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/** RGBA, each component normalized unsigned short. */ |
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RGBA16 = GL_RGBA16, |
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/** Red component, non-normalized unsigned byte. */ |
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R8UI = GL_R8UI, |
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/** Red and green component, each non-normalized unsigned byte. */ |
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RG8UI = GL_RG8UI, |
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/** RGBA, each component non-normalized unsigned byte. */ |
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RGBA8UI = GL_RGBA8UI, |
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/** Red component, non-normalized signed byte. */ |
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R8I = GL_R8I, |
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/** Red and green component, each non-normalized signed byte. */ |
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RG8I = GL_RG8I, |
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/** RGBA, each component non-normalized signed byte. */ |
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RGBA8I = GL_RGBA8I, |
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/** Red component, non-normalized unsigned short. */ |
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R16UI = GL_R16UI, |
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/** Red and green component, each non-normalized unsigned short. */ |
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RG16UI = GL_RG16UI, |
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/** RGBA, each component non-normalized unsigned short. */ |
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RGBA16UI = GL_RGBA16UI, |
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/** Red component, non-normalized signed short. */ |
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R16I = GL_R16I, |
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/** Red and green component, each non-normalized signed short. */ |
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RG16I = GL_RG16I, |
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/** RGBA, each component non-normalized signed short. */ |
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RGBA16I = GL_RGBA16I, |
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/** Red component, non-normalized unsigned int. */ |
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R32UI = GL_R32UI, |
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/** Red and green component, each non-normalized unsigned int. */ |
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RG32UI = GL_RG32UI, |
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/** |
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* RGB, each component non-normalized unsigned int. |
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* @requires_gl40 Extension @extension{ARB,texture_buffer_object_rgb32} |
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*/ |
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RGB32UI = GL_RGB32UI, |
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/** RGBA, each component non-normalized unsigned int. */ |
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RGBA32UI = GL_RGBA32UI, |
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/** Red component, non-normalized signed int. */ |
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R32I = GL_R32I, |
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/** Red and green component, each non-normalized signed int. */ |
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RG32I = GL_RG32I, |
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/** |
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* RGB, each component non-normalized signed int. |
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* @requires_gl40 Extension @extension{ARB,texture_buffer_object_rgb32} |
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*/ |
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RGB32I = GL_RGB32I, |
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/** RGBA, each component non-normalized signed int. */ |
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RGBA32I = GL_RGBA32I, |
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/** Red component, half float. */ |
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R16F = GL_R16F, |
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/** Red and green component, each half float. */ |
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RG16F = GL_RG16F, |
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/** RGBA, each component half float. */ |
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RGBA16F = GL_RGBA16F, |
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/** Red component, float. */ |
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R32F = GL_R32F, |
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/** Red and green component, each float. */ |
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RG32F = GL_RG32F, |
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/** |
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* RGB, each component float. |
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* @requires_gl40 Extension @extension{ARB,texture_buffer_object_rgb32} |
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*/ |
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RGB32F = GL_RGB32F, |
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/** RGBA, each component float. */ |
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RGBA32F = GL_RGBA32F |
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}; |
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/** |
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@brief Buffer texture |
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This texture is, unlike classic textures such as @ref Texture, used as simple |
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data source, without any unnecessary interpolation and wrapping methods. |
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## Usage |
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Texture data are stored in buffer and after binding the buffer to the texture |
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using @ref setBuffer(), you can fill the buffer at any time using data setting |
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functions in Buffer itself. |
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Note that the buffer is not managed (e.g. deleted on destruction) by the |
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texture, so you have to manage it on your own and ensure that it is available |
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for whole texture lifetime. On the other hand it allows you to use one buffer |
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for more textures or store more than one data in it. |
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Example usage: |
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@code |
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Buffer buffer; |
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BufferTexture texture; |
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texture.setBuffer(BufferTextureFormat::RGB32F, buffer); |
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constexpr static Vector3 data[] = { |
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// ... |
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}; |
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buffer.setData(data, BufferUsage::StaticDraw); |
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@endcode |
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In shader, the texture is used via `samplerBuffer`, `isamplerBuffer` or |
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`usamplerBuffer`. Unlike in classic textures, coordinates for buffer textures |
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are integer coordinates passed to `texelFetch()`. See @ref AbstractShaderProgram |
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documentation for more information about usage in shaders. |
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## Performance optimizations |
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If either @extension{ARB,direct_state_access} (part of OpenGL 4.5) or |
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@extension{EXT,direct_state_access} is available, @ref setBuffer() functions |
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use DSA to avoid unnecessary calls to @fn_gl{ActiveTexture} and |
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@fn_gl{BindTexture}. See |
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@ref AbstractTexture-performance-optimization "relevant section in AbstractTexture documentation" |
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and respective function documentation for more information. |
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@see @ref Texture, @ref TextureArray, @ref CubeMapTexture, |
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@ref CubeMapTextureArray, @ref RectangleTexture, @ref MultisampleTexture |
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@requires_gl31 Extension @extension{ARB,texture_buffer_object} |
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@requires_gl Texture buffers are not available in OpenGL ES or WebGL. |
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*/ |
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class MAGNUM_EXPORT BufferTexture: public AbstractTexture { |
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friend Implementation::TextureState; |
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public: |
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/** |
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* @brief Max supported buffer texture size |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If @extension{ARB,texture_buffer_object} (part of |
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* OpenGL 3.1) is not available, returns `0`. |
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* @see @fn_gl{Get} with @def_gl{MAX_TEXTURE_BUFFER_SIZE} |
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*/ |
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static Int maxSize(); |
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/** |
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* @brief Minimum required alignment for texture buffer offsets |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{ARB,texture_buffer_range} |
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* (part of OpenGL 4.3) is not available, returns `1`. |
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* @see @fn_gl{Get} with @def_gl{TEXTURE_BUFFER_OFFSET_ALIGNMENT} |
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*/ |
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static Int offsetAlignment(); |
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/** |
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* @brief Wrap existing OpenGL buffer texture object |
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* @param id OpenGL buffer texture ID |
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* @param flags Object creation flags |
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* |
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* The @p id is expected to be of an existing OpenGL texture object |
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* with target @def_gl{TEXTURE_BUFFER}. Unlike texture created using |
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* constructor, the OpenGL object is by default not deleted on |
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* destruction, use @p flags for different behavior. |
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* @see @ref release() |
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*/ |
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static BufferTexture wrap(GLuint id, ObjectFlags flags = {}) { |
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return BufferTexture{id, flags}; |
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} |
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/** |
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* @brief Constructor |
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* |
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* Creates new OpenGL texture object. If @extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) is not available, the texture is created on |
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* first use. |
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* @see @ref wrap(), @fn_gl{CreateTextures} with @def_gl{TEXTURE_BUFFER}, |
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* eventually @fn_gl{GenTextures} |
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*/ |
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explicit BufferTexture(): AbstractTexture(GL_TEXTURE_BUFFER) {} |
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/** |
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* @brief Set texture buffer |
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* @param internalFormat Internal format |
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* @param buffer Buffer with data |
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* @return Reference to self (for method chaining) |
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* |
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* Binds given buffer to this texture. The buffer itself can be then |
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* filled with data of proper format at any time using @ref Buffer "Buffer"'s |
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* own data setting functions. If neither @extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) nor @extension{EXT,direct_state_access} is |
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* available, the texture is bound before the operation (if not |
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* already). |
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* @see @ref maxSize(), @fn_gl2{TextureBuffer,TexBuffer}, |
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* @fn_gl_extension{TextureBuffer,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexBuffer} |
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*/ |
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BufferTexture& setBuffer(BufferTextureFormat internalFormat, Buffer& buffer); |
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/** |
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* @brief Set texture buffer |
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* @param internalFormat Internal format |
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* @param buffer Buffer |
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* @param offset Offset |
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* @param size Data size |
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* @return Reference to self (for method chaining) |
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* |
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* Binds range of given buffer to this texture. The buffer itself can |
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* be then filled with data of proper format at any time using @ref Buffer "Buffer"'s |
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* own data setting functions. If neither @extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) nor @extension{EXT,direct_state_access} is |
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* available, the texture is bound before the operation (if not |
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* already). |
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* @see @ref maxSize(), @fn_gl2{TextureBufferRange,TexBufferRange}, |
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* @fn_gl_extension{TextureBufferRange,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexBufferRange} |
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* @requires_gl43 Extension @extension{ARB,texture_buffer_range} |
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*/ |
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BufferTexture& setBuffer(BufferTextureFormat internalFormat, Buffer& buffer, GLintptr offset, GLsizeiptr size); |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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BufferTexture& setLabel(const std::string& label) { |
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AbstractTexture::setLabel(label); |
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return *this; |
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} |
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template<std::size_t size> BufferTexture& setLabel(const char(&label)[size]) { |
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AbstractTexture::setLabel<size>(label); |
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return *this; |
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} |
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#endif |
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private: |
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explicit BufferTexture(GLuint id, ObjectFlags flags): AbstractTexture{id, GL_TEXTURE_BUFFER, flags} {} |
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void MAGNUM_LOCAL setBufferImplementationDefault(BufferTextureFormat internalFormat, Buffer& buffer); |
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void MAGNUM_LOCAL setBufferImplementationDSA(BufferTextureFormat internalFormat, Buffer& buffer); |
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void MAGNUM_LOCAL setBufferImplementationDSAEXT(BufferTextureFormat internalFormat, Buffer& buffer); |
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void MAGNUM_LOCAL setBufferRangeImplementationDefault(BufferTextureFormat internalFormat, Buffer& buffer, GLintptr offset, GLsizeiptr size); |
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void MAGNUM_LOCAL setBufferRangeImplementationDSA(BufferTextureFormat internalFormat, Buffer& buffer, GLintptr offset, GLsizeiptr size); |
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void MAGNUM_LOCAL setBufferRangeImplementationDSAEXT(BufferTextureFormat internalFormat, Buffer& buffer, GLintptr offset, GLsizeiptr size); |
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}; |
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} |
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#else |
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#error this header is not available in OpenGL ES build |
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#endif |
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#endif
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