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257 lines
11 KiB
257 lines
11 KiB
#ifndef Magnum_MultisampleTexture_h |
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#define Magnum_MultisampleTexture_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/** @file |
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* @brief Class @ref Magnum::MultisampleTexture, typedef @ref Magnum::MultisampleTexture2D, @ref Magnum::MultisampleTexture2DArray |
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*/ |
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#endif |
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#include "Magnum/AbstractTexture.h" |
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#include "Magnum/DimensionTraits.h" |
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#include "Magnum/Math/Vector3.h" |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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namespace Magnum { |
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namespace Implementation { |
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template<UnsignedInt> constexpr GLenum multisampleTextureTarget(); |
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template<> constexpr GLenum multisampleTextureTarget<2>() { return GL_TEXTURE_2D_MULTISAMPLE; } |
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#ifndef MAGNUM_TARGET_GLES |
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template<> constexpr GLenum multisampleTextureTarget<3>() { return GL_TEXTURE_2D_MULTISAMPLE_ARRAY; } |
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#endif |
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template<UnsignedInt dimensions> VectorTypeFor<dimensions, Int> maxMultisampleTextureSize(); |
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template<> MAGNUM_EXPORT Vector2i maxMultisampleTextureSize<2>(); |
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#ifndef MAGNUM_TARGET_GLES |
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template<> MAGNUM_EXPORT Vector3i maxMultisampleTextureSize<3>(); |
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#endif |
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} |
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/** |
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@brief Multisample texture sample locations |
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@see @ref MultisampleTexture::setStorage() |
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*/ |
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enum class MultisampleTextureSampleLocations: GLboolean { |
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NotFixed = GL_FALSE, |
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Fixed = GL_TRUE |
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}; |
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/** |
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@brief Mulitsample texture |
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Template class for 2D mulitsample texture and 2D multisample texture array. |
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Used only from shaders for manual multisample resolve and other operations. See |
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also @ref AbstractTexture documentation for more information. |
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## Usage |
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As multisample textures have no sampler state, the only thing you need is to |
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set storage: |
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@code |
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MultisampleTexture2D texture; |
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texture.setStorage(16, TextureFormat::RGBA8, {1024, 1024}); |
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@endcode |
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In shader, the texture is used via `sampler2DMS`/`sampler2DMSArray`, |
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`isampler2DMS`/`isampler2DMSArray` or `usampler2DMS`/`usampler2DMSArray`. See |
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@ref AbstractShaderProgram documentation for more information about usage in |
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shaders. |
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@see @ref MultisampleTexture2D, @ref MultisampleTexture2DArray, @ref Texture, |
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@ref TextureArray, @ref CubeMapTexture, @ref CubeMapTextureArray, |
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@ref RectangleTexture, @ref BufferTexture |
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@requires_gl32 Extension @extension{ARB,texture_multisample} |
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@requires_gles31 Multisample textures are not available in OpenGL ES 3.0 and |
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older. |
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@requires_gl 2D array multisample textures are not available in OpenGL ES, only |
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2D ones. No multisample textures are available in WebGL. |
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@requires_gles Multisample textures are not available in WebGL. |
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*/ |
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template<UnsignedInt dimensions> class MultisampleTexture: public AbstractTexture { |
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public: |
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static const UnsignedInt Dimensions = dimensions; /**< @brief Texture dimension count */ |
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/** |
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* @brief Max supported multisample texture size |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If neither extension @extension{ARB,texture_multisample} |
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* (part of OpenGL 3.2) nor OpenGL ES 3.1 is available, returns zero |
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* vector. |
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* @see @fn_gl{Get} with @def_gl{MAX_TEXTURE_SIZE} and |
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* @def_gl{MAX_3D_TEXTURE_SIZE} |
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*/ |
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static VectorTypeFor<dimensions, Int> maxSize() { |
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return Implementation::maxMultisampleTextureSize<dimensions>(); |
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} |
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/** |
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* @brief Wrap existing OpenGL multisample texture object |
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* @param id OpenGL multisample texture ID |
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* @param flags Object creation flags |
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* |
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* The @p id is expected to be of an existing OpenGL texture object |
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* with target @def_gl{TEXTURE_2D_MULTISAMPLE} or |
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* @def_gl{TEXTURE_2D_MULTISAMPLE_ARRAY} based on dimension count. |
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* Unlike texture created using constructor, the OpenGL object is by |
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* default not deleted on destruction, use @p flags for different |
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* behavior. |
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* @see @ref release() |
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*/ |
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static MultisampleTexture<dimensions> wrap(GLuint id, ObjectFlags flags = {}) { |
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return MultisampleTexture<dimensions>{id, flags}; |
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} |
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/** |
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* @brief Constructor |
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* |
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* Creates new OpenGL texture object. If @extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) is not available, the texture is created on |
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* first use. |
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* @see @ref wrap(), @fn_gl{CreateTextures} with |
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* @def_gl{TEXTURE_2D_MULTISAMPLE} or |
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* @def_gl{TEXTURE_2D_MULTISAMPLE_ARRAY}, eventually |
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* @fn_gl{GenTextures} |
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*/ |
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explicit MultisampleTexture(): AbstractTexture(Implementation::multisampleTextureTarget<dimensions>()) {} |
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/** |
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* @brief Set storage |
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* @param samples Sample count |
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* @param internalFormat Internal format |
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* @param size Texture size |
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* @param sampleLocations Whether to use fixed sample locations |
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* @return Reference to self (for method chaining) |
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* |
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* After calling this function the texture is immutable and calling |
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* @ref setStorage() again is not allowed. |
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* |
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* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5) |
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* nor @extension{EXT,direct_state_access} desktop extension is |
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* available, the texture is bound before the operation (if not |
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* already). If @extension{ARB,texture_storage_multisample} (part of |
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* OpenGL 4.3) is not available, the texture is bound and the feature |
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* is emulated using plain @extension{ARB,texture_multisample} |
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* functionality. |
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* @see @ref maxSize(), @ref maxColorSamples(), @ref maxDepthSamples(), |
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* @ref maxIntegerSamples(), @fn_gl2{TextureStorage2DMultisample,TexStorage2DMultisample} / |
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* @fn_gl2{TextureStorage3DMultisample,TexStorage3DMultisample}, |
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* @fn_gl_extension{TextureStorage2DMultisample,EXT,direct_state_access} / |
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* @fn_gl_extension{TextureStorage3DMultisample,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} |
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* and @fn_gl{TexStorage2DMultisample} / @fn_gl{TexStorage3DMultisample} |
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* or @fn_gl{TexImage2DMultisample} / @fn_gl{TexImage3DMultisample} |
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* @todoc Remove the workaround when it stops breaking Doxygen layout so badly |
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*/ |
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/* The default parameter value was chosen based on discussion in |
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ARB_texture_multisample specs (fixed locations is treated as the |
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special case) */ |
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MultisampleTexture<dimensions>& setStorage(Int samples, TextureFormat internalFormat, const VectorTypeFor<dimensions, Int>& size, MultisampleTextureSampleLocations sampleLocations = |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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MultisampleTextureSampleLocations::NotFixed |
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#else |
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NotFixed |
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#endif |
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) { |
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DataHelper<dimensions>::setStorageMultisample(*this, samples, internalFormat, size, GLboolean(sampleLocations)); |
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return *this; |
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} |
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/** |
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* @brief Texture image size |
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* |
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* See @ref Texture::imageSize() for more information. |
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* @requires_gles31 Texture image size queries are not available in |
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* OpenGL ES 3.0 and older. |
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*/ |
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VectorTypeFor<dimensions, Int> imageSize() { |
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return DataHelper<dimensions>::imageSize(*this, 0); |
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} |
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/** |
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* @copybrief Texture::invalidateImage() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::invalidateImage() for more information. |
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*/ |
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void invalidateImage() { AbstractTexture::invalidateImage(0); } |
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/** |
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* @copybrief Texture::invalidateSubImage() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::invalidateSubImage() for more information. |
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*/ |
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void invalidateSubImage(const VectorTypeFor<dimensions, Int>& offset, const VectorTypeFor<dimensions, Int>& size) { |
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DataHelper<dimensions>::invalidateSubImage(*this, 0, offset, size); |
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} |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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MultisampleTexture<dimensions>& setLabel(const std::string& label) { |
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AbstractTexture::setLabel(label); |
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return *this; |
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} |
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template<std::size_t size> MultisampleTexture<dimensions>& setLabel(const char(&label)[size]) { |
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AbstractTexture::setLabel<size>(label); |
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return *this; |
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} |
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#endif |
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private: |
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explicit MultisampleTexture(GLuint id, ObjectFlags flags): AbstractTexture{id, Implementation::multisampleTextureTarget<dimensions>(), flags} {} |
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}; |
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/** |
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@brief Two-dimensional multisample texture |
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@requires_gl32 Extension @extension{ARB,texture_multisample} |
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@requires_gles31 Multisample textures are not available in OpenGL ES 3.0 and |
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older. |
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@requires_gles Multisample textures are not available in WebGL. |
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*/ |
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typedef MultisampleTexture<2> MultisampleTexture2D; |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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@brief Two-dimensional multisample texture array |
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@requires_gl32 Extension @extension{ARB,texture_multisample} |
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@requires_gl Only @ref MultisampleTexture2D is available in OpenGL ES. |
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No multisample textures are available in WebGL. |
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*/ |
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typedef MultisampleTexture<3> MultisampleTexture2DArray; |
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#endif |
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} |
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#else |
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#error this header is not available in OpenGL ES 2.0 and WebGL build |
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#endif |
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#endif
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