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#ifndef Magnum_Platform_XEglApplication_h
#define Magnum_Platform_XEglApplication_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::Platform::XEglApplication, macro @ref MAGNUM_XEGLAPPLICATION_MAIN()
*/
#include "Magnum/Platform/Platform.h"
#include "Magnum/Platform/AbstractXApplication.h"
namespace Magnum { namespace Platform {
/**
@brief X/EGL application
Application using pure X11 and EGL. Supports keyboard and mouse handling.
This application library is available on both desktop OpenGL and
@ref MAGNUM_TARGET_GLES "OpenGL ES" on Linux. It depends on **X11** and **EGL**
libraries and is built if `WITH_XEGLAPPLICATION` is enabled in CMake.
## Bootstrap application
The usage is very similar to @ref Sdl2Application, for which fully contained
base application along with CMake setup is available, see its documentation for
more information.
## General usage
For CMake you need to copy `FindEGL.cmake` from `modules/` directory in %Magnum
source to `modules/` dir in your project (so it is able to find EGL), request
`%XEglApplication` component, add `${MAGNUM_XEGLAPPLICATION_INCLUDE_DIRS}` to
include path and link to `${MAGNUM_XEGLAPPLICATION_LIBRARIES}`. If no other
application is requested, you can also use generic `${MAGNUM_APPLICATION_INCLUDE_DIRS}`
and `${MAGNUM_APPLICATION_LIBRARIES}` aliases to simplify porting. See
@ref building and @ref cmake for more information.
In C++ code you need to implement at least @ref drawEvent() to be able to draw
on the screen. The subclass can be then used directly in `main()` -- see
convenience macro @ref MAGNUM_XEGLAPPLICATION_MAIN(). See @ref platform for
more information.
@code
class MyApplication: public Platform::XEglApplication {
// implement required methods...
};
MAGNUM_XEGLAPPLICATION_MAIN(MyApplication)
@endcode
If no other application header is included, this class is also aliased to
`Platform::Application` and the macro is aliased to `MAGNUM_APPLICATION_MAIN()`
to simplify porting.
*/
class XEglApplication: public AbstractXApplication {
public:
/**
* @brief Default constructor
* @param arguments Application arguments
* @param configuration %Configuration
*
* Creates application with default or user-specified configuration.
* See @ref AbstractXApplication::Configuration "Configuration" for
* more information. The program exits if the context cannot be
* created, see below for an alternative.
* @todoc make this copydoc from Sdl2Application when Doxygen is able
* to find Configuration subclass
*/
explicit XEglApplication(const Arguments& arguments, const Configuration& configuration = Configuration());
/** @copydoc Sdl2Application::Sdl2Application(const Arguments&, std::nullptr_t) */
explicit XEglApplication(const Arguments& arguments, std::nullptr_t);
protected:
/* Nobody will need to have (and delete) XEglApplication*, thus this is
faster than public pure virtual destructor */
~XEglApplication();
};
/** @hideinitializer
@brief Entry point for X/EGL-based applications
@param className Class name
See @ref Magnum::Platform::XEglApplication "Platform::XEglApplication" for
usage information. This macro abstracts out platform-specific entry point code
and is equivalent to the following, see @ref portability-applications for more
information.
@code
int main(int argc, char** argv) {
className app({argc, argv});
return app.exec();
}
@endcode
When no other application header is included this macro is also aliased to
`MAGNUM_APPLICATION_MAIN()`.
*/
#define MAGNUM_XEGLAPPLICATION_MAIN(className) \
int main(int argc, char** argv) { \
className app({argc, argv}); \
return app.exec(); \
}
#ifndef DOXYGEN_GENERATING_OUTPUT
#ifndef MAGNUM_APPLICATION_MAIN
typedef XEglApplication Application;
typedef BasicScreen<XEglApplication> Screen;
typedef BasicScreenedApplication<XEglApplication> ScreenedApplication;
#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_XEGLAPPLICATION_MAIN(className)
#else
#undef MAGNUM_APPLICATION_MAIN
#endif
#endif
}}
#endif