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344 lines
13 KiB
344 lines
13 KiB
#ifndef Magnum_SceneGraph_AbstractTranslationRotation3D_h |
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#define Magnum_SceneGraph_AbstractTranslationRotation3D_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::SceneGraph::AbstractBasicTranslationRotation3D, typedef @ref Magnum::SceneGraph::AbstractTranslationRotation3D |
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*/ |
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#include "Magnum/SceneGraph/AbstractTranslation.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief Base transformation for three-dimensional scenes supporting translation and rotation |
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See @ref scenegraph-features-transformation for more information. |
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@see @ref scenegraph, @ref AbstractTranslationRotation3D, |
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@ref AbstractBasicTranslationRotation2D, |
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@ref BasicRigidMatrixTransformation3D, |
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@ref BasicDualQuaternionTransformation |
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*/ |
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template<class T> class AbstractBasicTranslationRotation3D: public AbstractBasicTranslation3D<T> { |
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public: |
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explicit AbstractBasicTranslationRotation3D() = default; |
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/** |
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* @brief Rotate object |
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* @param angle Angle (counterclockwise) |
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* @param normalizedAxis Normalized rotation axis |
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* @return Reference to self (for method chaining) |
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* |
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* @see @ref rotateLocal(), @ref rotateX(), @ref rotateY(), |
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* @ref rotateZ(), @ref Math::Vector3::xAxis(), |
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* @ref Math::Vector3::yAxis(), @ref Math::Vector3::zAxis() |
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*/ |
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AbstractBasicTranslationRotation3D<T>& rotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis) { |
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doRotate(angle, normalizedAxis); |
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return *this; |
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} |
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/** |
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* @brief Rotate object as a local transformation |
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* |
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* Similar to the above, except that the transformation is applied |
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* before all others. |
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*/ |
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AbstractBasicTranslationRotation3D<T>& rotateLocal(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis) { |
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doRotateLocal(angle, normalizedAxis); |
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return *this; |
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} |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#ifdef __GNUC__ |
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#pragma GCC diagnostic push |
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations" |
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#endif |
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/** |
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* @copybrief rotate() |
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* @deprecated Use @ref rotate() or @ref rotateLocal() instead. |
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*/ |
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CORRADE_DEPRECATED("use rotate() or rotateLocal() instead") AbstractBasicTranslationRotation3D<T>& rotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis, TransformationType type) { |
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return type == TransformationType::Global ? rotate(angle, normalizedAxis) : rotateLocal(angle, normalizedAxis); |
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} |
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#ifdef __GNUC__ |
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#pragma GCC diagnostic pop |
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#endif |
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#endif |
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/** |
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* @brief Rotate object around X axis |
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* @param angle Angle (counterclockwise) |
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* @return Reference to self (for method chaining) |
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* |
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* In some implementations faster than calling |
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* `rotate(angle, Vector3::xAxis())`, see subclasses for more |
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* information. |
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* @see @ref rotateXLocal() |
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*/ |
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AbstractBasicTranslationRotation3D<T>& rotateX(Math::Rad<T> angle) { |
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doRotateX(angle); |
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return *this; |
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} |
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/** |
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* @brief Rotate object around X axis as a local transformation |
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* |
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* Similar to the above, except that the transformation is applied |
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* before all others. In some implementations faster than calling |
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* `rotateLocal(angle, Vector3::xAxis())`, see subclasses for more |
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* information. |
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*/ |
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AbstractBasicTranslationRotation3D<T>& rotateXLocal(Math::Rad<T> angle) { |
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doRotateXLocal(angle); |
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return *this; |
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} |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#ifdef __GNUC__ |
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#pragma GCC diagnostic push |
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations" |
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#endif |
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/** |
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* @copybrief rotateX() |
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* @deprecated Use @ref rotateX() or @ref rotateXLocal() instead. |
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*/ |
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CORRADE_DEPRECATED("use rotateX() or rotateXLocal() instead") AbstractBasicTranslationRotation3D<T>& rotateX(Math::Rad<T> angle, TransformationType type) { |
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return type == TransformationType::Global ? rotateX(angle) : rotateXLocal(angle); |
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} |
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#ifdef __GNUC__ |
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#pragma GCC diagnostic pop |
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#endif |
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#endif |
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/** |
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* @brief Rotate object around Y axis |
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* @param angle Angle (counterclockwise) |
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* @return Reference to self (for method chaining) |
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* |
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* In some implementations faster than calling |
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* `rotate(angle, Vector3::yAxis())`, see subclasses for more |
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* information. |
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* @see @ref rotateYLocal() |
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*/ |
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AbstractBasicTranslationRotation3D<T>& rotateY(Math::Rad<T> angle) { |
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doRotateY(angle); |
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return *this; |
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} |
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/** |
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* @brief Rotate object around Y axis as a local transformation |
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* |
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* Similar to the above, except that the transformation is applied |
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* before all others. In some implementations faster than calling |
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* `rotateLocal(angle, Vector3::yAxis())`, see subclasses for more |
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* information. |
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*/ |
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AbstractBasicTranslationRotation3D<T>& rotateYLocal(Math::Rad<T> angle) { |
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doRotateY(angle); |
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return *this; |
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} |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#ifdef __GNUC__ |
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#pragma GCC diagnostic push |
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations" |
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#endif |
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/** |
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* @copybrief rotateY() |
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* @deprecated Use @ref rotateY() or @ref rotateYLocal() instead. |
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*/ |
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CORRADE_DEPRECATED("use rotateY() or rotateYLocal() instead") AbstractBasicTranslationRotation3D<T>& rotateY(Math::Rad<T> angle, TransformationType type) { |
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return type == TransformationType::Global ? rotateY(angle) : rotateYLocal(angle); |
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} |
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#ifdef __GNUC__ |
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#pragma GCC diagnostic pop |
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#endif |
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#endif |
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/** |
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* @brief Rotate object around Z axis |
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* @param angle Angle (counterclockwise) |
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* @return Reference to self (for method chaining) |
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* |
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* In some implementations faster than calling |
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* `rotate(angle, Vector3::zAxis())`, see subclasses for more |
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* information. |
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* @see @ref rotateZLocal() |
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*/ |
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AbstractBasicTranslationRotation3D<T>& rotateZ(Math::Rad<T> angle) { |
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doRotateZ(angle); |
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return *this; |
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} |
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/** |
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* @brief Rotate object around Z axis as a local transformation |
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* |
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* Similar to the above, except that the transformation is applied |
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* before all others. In some implementations faster than calling |
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* `rotateLocal(angle, Vector3::zAxis())`, see subclasses for more |
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* information. |
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*/ |
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AbstractBasicTranslationRotation3D<T>& rotateZLocal(Math::Rad<T> angle) { |
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doRotateZLocal(angle); |
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return *this; |
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} |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#ifdef __GNUC__ |
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#pragma GCC diagnostic push |
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations" |
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#endif |
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/** |
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* @copybrief rotateZ() |
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* @deprecated Use @ref rotateZ() or @ref rotateZLocal() instead. |
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*/ |
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CORRADE_DEPRECATED("use rotateZ() or rotateZLocal() instead") AbstractBasicTranslationRotation3D<T>& rotateZ(Math::Rad<T> angle, TransformationType type) { |
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return type == TransformationType::Global ? rotateZ(angle) : rotateZLocal(angle); |
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} |
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#ifdef __GNUC__ |
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#pragma GCC diagnostic pop |
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#endif |
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#endif |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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AbstractBasicTranslationRotation3D<T>& resetTransformation() { |
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AbstractBasicTranslation3D<T>::resetTransformation(); |
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return *this; |
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} |
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AbstractBasicTranslationRotation3D<T>& translate(const Math::Vector3<T>& vector) { |
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AbstractBasicTranslation3D<T>::translate(vector); |
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return *this; |
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} |
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AbstractBasicTranslationRotation3D<T>& translateLocal(const Math::Vector3<T>& vector) { |
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AbstractBasicTranslation3D<T>::translateLocal(vector); |
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return *this; |
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} |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#ifdef __GNUC__ |
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#pragma GCC diagnostic push |
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations" |
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#endif |
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CORRADE_DEPRECATED("use translate() or translateLocal() instead") AbstractBasicTranslationRotation3D<T>& translate(const Math::Vector3<T>& vector, TransformationType type) { |
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#ifdef _MSC_VER |
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#pragma warning(suppress: 4996) |
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#endif |
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AbstractBasicTranslation3D<T>::translate(vector, type); |
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return *this; |
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} |
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#ifdef __GNUC__ |
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#pragma GCC diagnostic pop |
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#endif |
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#endif |
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#endif |
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protected: |
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~AbstractBasicTranslationRotation3D() = default; |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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protected: |
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#else |
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private: |
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#endif |
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/** @brief Polymorphic implementation for @ref rotate() */ |
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virtual void doRotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis) = 0; |
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/** @brief Polymorphic implementation for @ref rotateLocal() */ |
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virtual void doRotateLocal(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis) = 0; |
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/** |
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* @brief Polymorphic implementation for @ref rotateX() |
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* |
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* Default implementation calls @ref rotate() with |
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* @ref Math::Vector3::xAxis(). |
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*/ |
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virtual void doRotateX(Math::Rad<T> angle) { |
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rotate(angle, Math::Vector3<T>::xAxis()); |
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} |
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/** |
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* @brief Polymorphic implementation for @ref rotateXLocal() |
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* |
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* Default implementation calls @ref rotateLocal() with |
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* @ref Math::Vector3::xAxis(). |
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*/ |
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virtual void doRotateXLocal(Math::Rad<T> angle) { |
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rotateLocal(angle, Math::Vector3<T>::xAxis()); |
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} |
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/** |
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* @brief Polymorphic implementation for @ref rotateY() |
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* |
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* Default implementation calls @ref rotate() with |
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* @ref Math::Vector3::yAxis(). |
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*/ |
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virtual void doRotateY(Math::Rad<T> angle) { |
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rotate(angle, Math::Vector3<T>::yAxis()); |
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} |
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/** |
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* @brief Polymorphic implementation for @ref rotateYLocal() |
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* |
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* Default implementation calls @ref rotateLocal() with |
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* @ref Math::Vector3::yAxis(). |
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*/ |
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virtual void doRotateYLocal(Math::Rad<T> angle) { |
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rotateLocal(angle, Math::Vector3<T>::yAxis()); |
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} |
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/** |
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* @brief Polymorphic implementation for @ref rotateZ() |
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* |
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* Default implementation calls @ref rotate() with |
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* @ref Math::Vector3::zAxis(). |
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*/ |
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virtual void doRotateZ(Math::Rad<T> angle) { |
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rotate(angle, Math::Vector3<T>::zAxis()); |
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} |
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/** |
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* @brief Polymorphic implementation for @ref rotateZLocal() |
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* |
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* Default implementation calls @ref rotateLocal() with |
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* @ref Math::Vector3::zAxis(). |
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*/ |
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virtual void doRotateZLocal(Math::Rad<T> angle) { |
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rotateLocal(angle, Math::Vector3<T>::zAxis()); |
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} |
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}; |
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/** |
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@brief Base transformation for three-dimensional float scenes supporting translation and rotation |
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@see @ref AbstractTranslationRotation2D |
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*/ |
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typedef AbstractBasicTranslationRotation3D<Float> AbstractTranslationRotation3D; |
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}} |
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#endif
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