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149 lines
4.3 KiB
149 lines
4.3 KiB
#ifndef Magnum_Camera_h |
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#define Magnum_Camera_h |
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/* |
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Camera |
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*/ |
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#include "Object.h" |
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namespace Magnum { |
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/** |
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* @brief Camera object |
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* |
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* @todo Subclasses - perspective, FBO postprocessing etc. |
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*/ |
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class Camera: public Object { |
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public: |
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/** @brief Aspect ratio policy */ |
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enum AspectRatioPolicy { |
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NotPreserved, /**< @brief Don't preserve aspect ratio */ |
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Extend, /**< @brief Extend on larger side of view */ |
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Clip /**< @brief Clip on smaller side of view */ |
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}; |
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/** |
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* @brief Constructor |
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* @param parent Parent object |
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* |
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* Calls <tt>setOrthographic(2, 1, 1000)</tt>. |
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*/ |
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Camera(Object* parent = 0); |
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/** |
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* @brief Scene in which the camera is active |
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* @return If the camera is not active anywhere, returns 0. |
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*/ |
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inline Scene* active() const { return _active; } |
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/** |
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* @brief Make camera active in given scene |
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* |
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* If passed 0 as @c scene and this camera is active in an scene, the |
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* camera will be removed from that scene. |
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*/ |
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void setActive(Scene* scene); |
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/** @brief Aspect ratio policy */ |
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AspectRatioPolicy aspectRatioPolicy() const { return _aspectRatioPolicy; } |
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/** @brief Set aspect ratio policy */ |
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void setAspectRatioPolicy(AspectRatioPolicy policy) { _aspectRatioPolicy = policy; } |
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/** |
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* @brief Set orthographic projection |
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* @param size Size of (square) view |
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* @param near Near clipping plane |
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* @param far Far clipping plane |
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* |
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* The volume of given size will be scaled down to range (-1, 1) on all |
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* directions. |
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*/ |
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void setOrthographic(GLfloat size, GLfloat near, GLfloat far); |
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/** |
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* @brief Set perspective projection |
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* @param fov Field of view angle |
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* @param near Near clipping plane |
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* @param far Far clipping plane |
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*/ |
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void setPerspective(GLfloat fov, GLfloat near, GLfloat far); |
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/** @brief Near clipping plane */ |
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inline GLfloat near() const { return _near; } |
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/** @brief Far clipping plane */ |
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inline GLfloat far() const { return _far; } |
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/** |
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* @brief Camera matrix |
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* |
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* Camera matrix describes world position relative to the camera and is |
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* applied as first. |
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*/ |
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inline Matrix4 cameraMatrix() { |
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setClean(); |
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return _cameraMatrix; |
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} |
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/** |
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* @brief Projection matrix |
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* |
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* Projection matrix handles e.g. perspective distortion and is applied |
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* as last. |
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*/ |
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inline Matrix4 projectionMatrix() const { return _projectionMatrix; } |
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/** |
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* @brief Set viewport |
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* @param width Window / buffer width |
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* @param height Window / buffer height |
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* |
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* Called when assigning the camera to the scene or when window |
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* size changes. |
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*/ |
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void setViewport(int width, int height); |
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/** |
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* Recalculates camera matrix. |
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*/ |
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virtual void setClean(); |
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/** |
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* If the camera was active before and is still active, calls |
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* setDirty() on the scene, if is not part of the scene anymore, calls |
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* setCamera(0) on the scene. |
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*/ |
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virtual void setDirty(); |
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private: |
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Matrix4 rawProjectionMatrix; |
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Matrix4 _projectionMatrix; |
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Matrix4 _cameraMatrix; |
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GLfloat _near, _far; |
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Scene* _active; |
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int viewportWidth, viewportHeight; |
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AspectRatioPolicy _aspectRatioPolicy; |
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void fixAspectRatio(); |
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}; |
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} |
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#endif
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