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188 lines
8.3 KiB
188 lines
8.3 KiB
#ifndef Magnum_CubeMapTexture_h |
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#define Magnum_CubeMapTexture_h |
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/* |
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Cube map texture |
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*/ |
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#include "Texture.h" |
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namespace Magnum { |
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/** |
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@brief Cube map texture |
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%Texture used mainly for environemnt maps, consisting of 6 square textures |
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generating 6 faces of the cube as following. Note that all images must be |
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turned upside down (+Y is top): |
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<pre> |
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+----+ |
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| -Y | |
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+----+----+----+----+ |
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| -Z | -X | +Z | +X | |
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+----+----+----+----+ |
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| +Y | |
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+----+ |
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</pre> |
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When using cube map texture in the shader, use @c samplerCube. Unlike normal |
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textures, coordinates for cube map textures is signed three-part vector from |
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the center of the cube, which intersects one of the six sides of the cube map. |
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See Texture documentation for more information about usage. |
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*/ |
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class CubeMapTexture: public Texture2D { |
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public: |
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/** |
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* @brief Constructor |
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* @param layer Texture layer (number between 0 and 31) |
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* |
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* Creates texture with target @c GL_TEXTURE_CUBE_MAP. |
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*/ |
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inline CubeMapTexture(GLint layer = 0): Texture2D(layer, GL_TEXTURE_CUBE_MAP) {} |
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protected: |
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/** @brief Deleted. Use setDataPositiveX() and others instead. */ |
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template<class T> inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) = delete; |
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/** @brief Deleted. Use setSubDataPositiveX() and others instead. */ |
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template<class T> inline void setSubData(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) = delete; |
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/** |
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* @brief Set texture data for positive X |
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* |
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* @copydetails Texture::setData() |
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*/ |
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template<class T> inline void setDataPositiveX(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setData(GL_TEXTURE_CUBE_MAP_POSITIVE_X, mipLevel, internalFormat, _dimensions, colorFormat, data); |
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} |
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/** |
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* @brief Set texture subdata for positive X |
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* |
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* @copydetails Texture::setSubData() |
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*/ |
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template<class T> inline void setSubDataPositiveX(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_X, mipLevel, offset, _dimensions, colorFormat, data); |
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} |
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/** |
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* @brief Set texture data for negative X |
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* |
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* @copydetails Texture::setData() |
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*/ |
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template<class T> inline void setDataNegativeX(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, mipLevel, internalFormat, _dimensions, colorFormat, data); |
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} |
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/** |
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* @brief Set texture subdata for negative X |
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* |
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* @copydetails Texture::setSubData() |
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*/ |
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template<class T> inline void setSubDataNegativeX(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, mipLevel, offset, _dimensions, colorFormat, data); |
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} |
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/** |
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* @brief Set texture data for positive Y |
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* |
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* @copydetails Texture::setData() |
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*/ |
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template<class T> inline void setDataPositiveY(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setData(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mipLevel, internalFormat, _dimensions, colorFormat, data); |
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} |
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/** |
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* @brief Set texture subdata for positive Y |
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* |
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* @copydetails Texture::setSubData() |
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*/ |
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template<class T> inline void setSubDataPositiveY(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mipLevel, offset, _dimensions, colorFormat, data); |
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} |
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/** |
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* @brief Set texture data for negative Y |
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* |
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* @copydetails Texture::setData() |
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*/ |
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template<class T> inline void setDataNegativeY(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mipLevel, internalFormat, _dimensions, colorFormat, data); |
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} |
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/** |
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* @brief Set texture subdata for negative Y |
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* |
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* @copydetails Texture::setSubData() |
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*/ |
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template<class T> inline void setSubDataNegativeY(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mipLevel, offset, _dimensions, colorFormat, data); |
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} |
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/** |
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* @brief Set texture data for positive Z |
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* |
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* @copydetails Texture::setData() |
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*/ |
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template<class T> inline void setDataPositiveZ(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setData(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, mipLevel, internalFormat, _dimensions, colorFormat, data); |
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} |
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/** |
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* @brief Set texture subdata for positive Z |
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* |
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* @copydetails Texture::setSubData() |
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*/ |
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template<class T> inline void setSubDataPositiveZ(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, mipLevel, offset, _dimensions, colorFormat, data); |
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} |
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/** |
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* @brief Set texture data for negative Z |
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* |
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* @copydetails Texture::setData() |
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*/ |
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template<class T> inline void setDataNegativeZ(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, mipLevel, internalFormat, _dimensions, colorFormat, data); |
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} |
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/** |
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* @brief Set texture subdata for negative Z |
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* |
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* @copydetails Texture::setSubData() |
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*/ |
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template<class T> inline void setSubDataNegativeZ(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, mipLevel, offset, _dimensions, colorFormat, data); |
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} |
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private: |
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template<class T> void setData(GLenum target, GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) { |
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bind(); |
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DataHelper<Dimensions>::template set<typename TypeTraits<T>::TextureType>(target, mipLevel, internalFormat, _dimensions, colorFormat, data); |
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unbind(); |
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} |
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template<class T> void setSubData(GLenum target, GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& dimensions, ColorFormat colorFormat, const T* data) { |
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bind(); |
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DataHelper<Dimensions>::template setSub<typename TypeTraits<T>::TextureType>(target, mipLevel, dimensions, colorFormat, data); |
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unbind(); |
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} |
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}; |
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} |
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#endif
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