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#ifndef Magnum_CubeMapTexture_h
#define Magnum_CubeMapTexture_h
/*
Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Cube map texture
*/
#include "Texture.h"
namespace Magnum {
/**
@brief Cube map texture
%Texture used mainly for environemnt maps, consisting of 6 square textures
generating 6 faces of the cube as following. Note that all images must be
turned upside down (+Y is top):
<pre>
+----+
| -Y |
+----+----+----+----+
| -Z | -X | +Z | +X |
+----+----+----+----+
| +Y |
+----+
</pre>
When using cube map texture in the shader, use @c samplerCube. Unlike normal
textures, coordinates for cube map textures is signed three-part vector from
the center of the cube, which intersects one of the six sides of the cube map.
See Texture documentation for more information about usage.
*/
class CubeMapTexture: public Texture2D {
public:
/**
* @brief Constructor
* @param layer Texture layer (number between 0 and 31)
*
* Creates texture with target @c GL_TEXTURE_CUBE_MAP.
*/
inline CubeMapTexture(GLint layer = 0): Texture2D(layer, GL_TEXTURE_CUBE_MAP) {}
protected:
/** @brief Deleted. Use setDataPositiveX() and others instead. */
template<class T> inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) = delete;
/** @brief Deleted. Use setSubDataPositiveX() and others instead. */
template<class T> inline void setSubData(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) = delete;
/**
* @brief Set texture data for positive X
*
* @copydetails Texture::setData()
*/
template<class T> inline void setDataPositiveX(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setData(GL_TEXTURE_CUBE_MAP_POSITIVE_X, mipLevel, internalFormat, _dimensions, colorFormat, data);
}
/**
* @brief Set texture subdata for positive X
*
* @copydetails Texture::setSubData()
*/
template<class T> inline void setSubDataPositiveX(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_X, mipLevel, offset, _dimensions, colorFormat, data);
}
/**
* @brief Set texture data for negative X
*
* @copydetails Texture::setData()
*/
template<class T> inline void setDataNegativeX(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, mipLevel, internalFormat, _dimensions, colorFormat, data);
}
/**
* @brief Set texture subdata for negative X
*
* @copydetails Texture::setSubData()
*/
template<class T> inline void setSubDataNegativeX(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, mipLevel, offset, _dimensions, colorFormat, data);
}
/**
* @brief Set texture data for positive Y
*
* @copydetails Texture::setData()
*/
template<class T> inline void setDataPositiveY(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setData(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mipLevel, internalFormat, _dimensions, colorFormat, data);
}
/**
* @brief Set texture subdata for positive Y
*
* @copydetails Texture::setSubData()
*/
template<class T> inline void setSubDataPositiveY(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mipLevel, offset, _dimensions, colorFormat, data);
}
/**
* @brief Set texture data for negative Y
*
* @copydetails Texture::setData()
*/
template<class T> inline void setDataNegativeY(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mipLevel, internalFormat, _dimensions, colorFormat, data);
}
/**
* @brief Set texture subdata for negative Y
*
* @copydetails Texture::setSubData()
*/
template<class T> inline void setSubDataNegativeY(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mipLevel, offset, _dimensions, colorFormat, data);
}
/**
* @brief Set texture data for positive Z
*
* @copydetails Texture::setData()
*/
template<class T> inline void setDataPositiveZ(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setData(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, mipLevel, internalFormat, _dimensions, colorFormat, data);
}
/**
* @brief Set texture subdata for positive Z
*
* @copydetails Texture::setSubData()
*/
template<class T> inline void setSubDataPositiveZ(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, mipLevel, offset, _dimensions, colorFormat, data);
}
/**
* @brief Set texture data for negative Z
*
* @copydetails Texture::setData()
*/
template<class T> inline void setDataNegativeZ(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, mipLevel, internalFormat, _dimensions, colorFormat, data);
}
/**
* @brief Set texture subdata for negative Z
*
* @copydetails Texture::setSubData()
*/
template<class T> inline void setSubDataNegativeZ(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, mipLevel, offset, _dimensions, colorFormat, data);
}
private:
template<class T> void setData(GLenum target, GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
bind();
DataHelper<Dimensions>::template set<typename TypeTraits<T>::TextureType>(target, mipLevel, internalFormat, _dimensions, colorFormat, data);
unbind();
}
template<class T> void setSubData(GLenum target, GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& dimensions, ColorFormat colorFormat, const T* data) {
bind();
DataHelper<Dimensions>::template setSub<typename TypeTraits<T>::TextureType>(target, mipLevel, dimensions, colorFormat, data);
unbind();
}
};
}
#endif