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214 lines
7.2 KiB
214 lines
7.2 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <Corrade/Utility/Assert.h> |
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#include <Corrade/Utility/Resource.h> |
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#include "Magnum/AbstractShaderProgram.h" |
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#include "Magnum/Buffer.h" |
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#include "Magnum/Mesh.h" |
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#include "Magnum/PrimitiveQuery.h" |
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#include "Magnum/Shader.h" |
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#include "Magnum/TransformFeedback.h" |
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#include "Magnum/Math/Vector2.h" |
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#include "Magnum/Test/AbstractOpenGLTester.h" |
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namespace Magnum { namespace Test { |
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struct PrimitiveQueryGLTest: AbstractOpenGLTester { |
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explicit PrimitiveQueryGLTest(); |
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void constructNoCreate(); |
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void wrap(); |
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#ifndef MAGNUM_TARGET_GLES |
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void primitivesGenerated(); |
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#endif |
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void transformFeedbackPrimitivesWritten(); |
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}; |
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PrimitiveQueryGLTest::PrimitiveQueryGLTest() { |
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addTests({&PrimitiveQueryGLTest::constructNoCreate, |
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&PrimitiveQueryGLTest::wrap, |
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#ifndef MAGNUM_TARGET_GLES |
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&PrimitiveQueryGLTest::primitivesGenerated, |
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#endif |
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&PrimitiveQueryGLTest::transformFeedbackPrimitivesWritten}); |
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} |
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void PrimitiveQueryGLTest::constructNoCreate() { |
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{ |
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PrimitiveQuery query{NoCreate}; |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(query.id(), 0); |
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} |
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MAGNUM_VERIFY_NO_ERROR(); |
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} |
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void PrimitiveQueryGLTest::wrap() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::transform_feedback2>()) |
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CORRADE_SKIP(Extensions::GL::ARB::transform_feedback2::string() + std::string(" is not available.")); |
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#endif |
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GLuint id; |
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glGenQueries(1, &id); |
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/* Releasing won't delete anything */ |
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{ |
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auto query = PrimitiveQuery::wrap(id, PrimitiveQuery::Target::TransformFeedbackPrimitivesWritten, ObjectFlag::DeleteOnDestruction); |
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CORRADE_COMPARE(query.release(), id); |
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} |
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/* ...so we can wrap it again */ |
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PrimitiveQuery::wrap(id, PrimitiveQuery::Target::TransformFeedbackPrimitivesWritten); |
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glDeleteQueries(1, &id); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void PrimitiveQueryGLTest::primitivesGenerated() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::transform_feedback>()) |
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CORRADE_SKIP(Extensions::GL::EXT::transform_feedback::string() + std::string(" is not available.")); |
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struct MyShader: AbstractShaderProgram { |
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typedef Attribute<0, Vector2> Position; |
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explicit MyShader() { |
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Shader vert(Version::GL210, Shader::Type::Vertex); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource( |
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"#if !defined(GL_ES) && __VERSION__ == 120\n" |
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"#define lowp\n" |
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"#endif\n" |
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"attribute lowp vec4 position;\n" |
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"void main() {\n" |
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" gl_Position = position;\n" |
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"}\n").compile()); |
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attachShader(vert); |
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bindAttributeLocation(Position::Location, "position"); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(link()); |
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} |
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} shader; |
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Buffer vertices; |
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vertices.setData({nullptr, 9*sizeof(Vector2)}, BufferUsage::StaticDraw); |
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Mesh mesh; |
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mesh.setPrimitive(MeshPrimitive::Triangles) |
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.setCount(9) |
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.addVertexBuffer(vertices, 0, MyShader::Position()); |
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MAGNUM_VERIFY_NO_ERROR(); |
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PrimitiveQuery q{PrimitiveQuery::Target::PrimitivesGenerated}; |
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q.begin(); |
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Renderer::enable(Renderer::Feature::RasterizerDiscard); |
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mesh.draw(shader); |
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q.end(); |
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const bool availableBefore = q.resultAvailable(); |
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const UnsignedInt count = q.result<UnsignedInt>(); |
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const bool availableAfter = q.resultAvailable(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(!availableBefore); |
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CORRADE_VERIFY(availableAfter); |
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CORRADE_COMPARE(count, 3); |
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} |
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#endif |
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void PrimitiveQueryGLTest::transformFeedbackPrimitivesWritten() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::transform_feedback2>()) |
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CORRADE_SKIP(Extensions::GL::ARB::transform_feedback2::string() + std::string(" is not available.")); |
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#endif |
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struct MyShader: AbstractShaderProgram { |
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explicit MyShader() { |
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#ifndef MAGNUM_TARGET_GLES |
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Shader vert(Version::GL300, Shader::Type::Vertex); |
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#else |
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Shader vert(Version::GLES300, Shader::Type::Vertex); |
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Shader frag(Version::GLES300, Shader::Type::Fragment); |
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#endif |
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CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource( |
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"out mediump vec2 outputData;\n" |
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"void main() {\n" |
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" outputData = vec2(1.0, -1.0);\n" |
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/* Mesa drivers complain that vertex shader doesn't write to |
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gl_Position otherwise */ |
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" gl_Position = vec4(1.0);\n" |
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"}\n").compile()); |
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#ifndef MAGNUM_TARGET_GLES |
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attachShader(vert); |
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#else |
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/* ES for some reason needs both vertex and fragment shader */ |
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CORRADE_INTERNAL_ASSERT_OUTPUT(frag.addSource("void main() {}\n").compile()); |
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attachShaders({vert, frag}); |
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#endif |
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setTransformFeedbackOutputs({"outputData"}, TransformFeedbackBufferMode::SeparateAttributes); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(link()); |
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} |
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} shader; |
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Buffer output; |
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output.setData({nullptr, 18*sizeof(Vector2)}, BufferUsage::StaticDraw); |
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Mesh mesh; |
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mesh.setPrimitive(MeshPrimitive::Triangles) |
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.setCount(9); |
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MAGNUM_VERIFY_NO_ERROR(); |
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TransformFeedback feedback; |
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feedback.attachBuffer(0, output); |
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PrimitiveQuery q{PrimitiveQuery::Target::TransformFeedbackPrimitivesWritten}; |
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q.begin(); |
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Renderer::enable(Renderer::Feature::RasterizerDiscard); |
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mesh.draw(shader); /* Draw once without XFB (shouldn't be counted) */ |
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feedback.begin(shader, TransformFeedback::PrimitiveMode::Triangles); |
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mesh.draw(shader); |
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feedback.end(); |
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q.end(); |
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const UnsignedInt count = q.result<UnsignedInt>(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_COMPARE(count, 3); /* Three triangles (9 vertices) */ |
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} |
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}} |
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MAGNUM_GL_TEST_MAIN(Magnum::Test::PrimitiveQueryGLTest)
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