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333 lines
13 KiB
333 lines
13 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <Utility/Arguments.h> |
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#include <Utility/Debug.h> |
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#include <corradeCompatibility.h> |
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#ifdef CORRADE_TARGET_NACL |
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#include <Utility/NaClStreamBuffer.h> |
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#endif |
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#include "AbstractShaderProgram.h" |
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#include "Context.h" |
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#include "Extensions.h" |
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#include "Framebuffer.h" |
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#include "Mesh.h" |
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#include "Renderbuffer.h" |
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#include "Shader.h" |
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#ifndef CORRADE_TARGET_NACL |
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#include "Platform/WindowlessGlxApplication.h" |
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#else |
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#include "Platform/WindowlessNaClApplication.h" |
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#endif |
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namespace Magnum { |
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class MagnumInfo: public Platform::WindowlessApplication { |
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public: |
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explicit MagnumInfo(const Arguments& arguments); |
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int exec() override { return 0; } |
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}; |
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MagnumInfo::MagnumInfo(const Arguments& arguments): Platform::WindowlessApplication(arguments, nullptr) { |
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Utility::Arguments args; |
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args.addBooleanOption("all-extensions") |
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.setHelp("all-extensions", "show extensions also for fully supported versions") |
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.setHelp("Displays information about Magnum engine and OpenGL capabilities."); |
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/** |
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* @todo Make this work in NaCl, somehow the arguments aren't passed to |
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* constructor but to Init() or whatnot |
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*/ |
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#ifndef CORRADE_TARGET_NACL |
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args.parse(arguments.argc, arguments.argv); |
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#endif |
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/* Create context after parsing arguments, so the help can be displayed |
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without creating context */ |
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createContext({}); |
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Context* c = Context::current(); |
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/* Pass debug output as messages to JavaScript */ |
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#ifdef CORRADE_TARGET_NACL |
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Utility::NaClMessageStreamBuffer buffer(this); |
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std::ostream out(&buffer); |
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Debug::setOutput(&out); |
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#endif |
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Debug() << ""; |
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Debug() << " +---------------------------------------------------------+"; |
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Debug() << " | Information about Magnum engine and OpenGL capabilities |"; |
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Debug() << " +---------------------------------------------------------+"; |
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Debug() << ""; |
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Debug() << "Used application: Platform::WindowlessGlxApplication"; |
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Debug() << "Compilation flags:"; |
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#ifdef CORRADE_GCC46_COMPATIBILITY |
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Debug() << " CORRADE_GCC46_COMPATIBILITY"; |
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#endif |
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#ifdef CORRADE_GCC47_COMPATIBILITY |
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Debug() << " CORRADE_GCC47_COMPATIBILITY"; |
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#endif |
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#ifdef CORRADE_BUILD_STATIC |
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Debug() << " CORRADE_BUILD_STATIC"; |
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#endif |
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#ifdef CORRADE_TARGET_NACL |
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Debug() << " CORRADE_TARGET_NACL"; |
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#endif |
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#ifdef CORRADE_TARGET_NACL_NEWLIB |
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Debug() << " CORRADE_TARGET_NACL_NEWLIB"; |
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#endif |
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#ifdef CORRADE_TARGET_NACL_GLIBC |
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Debug() << " CORRADE_TARGET_NACL_GLIBC"; |
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#endif |
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#ifdef CORRADE_TARGET_EMSCRIPTEN |
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Debug() << " CORRADE_TARGET_EMSCRIPTEN"; |
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#endif |
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#ifdef MAGNUM_BUILD_STATIC |
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Debug() << " MAGNUM_BUILD_STATIC"; |
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#endif |
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#ifdef MAGNUM_TARGET_GLES |
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Debug() << " MAGNUM_TARGET_GLES"; |
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#endif |
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#ifdef MAGNUM_TARGET_GLES2 |
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Debug() << " MAGNUM_TARGET_GLES2"; |
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#endif |
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#ifdef MAGNUM_TARGET_DESKTOP_GLES |
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Debug() << " MAGNUM_TARGET_DESKTOP_GLES"; |
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#endif |
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Debug() << ""; |
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Debug() << "Vendor:" << c->vendorString(); |
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Debug() << "Renderer:" << c->rendererString(); |
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Debug() << "OpenGL version:" << c->version() << '(' + c->versionString() + ')'; |
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Debug() << "Supported GLSL versions:"; |
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const std::vector<std::string> shadingLanguageVersions = c->shadingLanguageVersionStrings(); |
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for(const auto& version: shadingLanguageVersions) |
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Debug() << " " << version; |
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Debug() << ""; |
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/* Get first future (not supported) version */ |
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std::vector<Version> versions{ |
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#ifndef MAGNUM_TARGET_GLES |
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Version::GL300, |
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Version::GL310, |
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Version::GL320, |
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Version::GL330, |
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Version::GL400, |
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Version::GL410, |
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Version::GL420, |
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Version::GL430, |
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Version::GL440, |
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#else |
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Version::GLES200, |
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Version::GLES300, |
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#endif |
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Version::None |
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}; |
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std::size_t future = 0; |
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if(!args.isSet("all-extensions")) |
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while(versions[future] != Version::None && c->isVersionSupported(versions[future])) |
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++future; |
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/* Display supported OpenGL extensions from unsupported versions */ |
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for(std::size_t i = future; i != versions.size(); ++i) { |
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if(versions[i] != Version::None) |
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Debug() << versions[i] << "extension support:"; |
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else Debug() << "Vendor extension support:"; |
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for(const auto& extension: Extension::extensions(versions[i])) { |
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std::string extensionName = extension.string(); |
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Debug d; |
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d << " " << extensionName << std::string(60-extensionName.size(), ' '); |
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if(c->isExtensionSupported(extension)) |
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d << "SUPPORTED"; |
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else if(c->isVersionSupported(extension.requiredVersion())) |
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d << " -"; |
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else |
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d << " ---"; |
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} |
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Debug() << ""; |
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} |
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/* Limits and implementation-defined values */ |
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#define _h(val) Debug() << "\n " << Extensions::GL::val::string() + std::string(":"); |
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#define _l(val) Debug() << " " << #val << (sizeof(#val) > 64 ? "\n" + std::string(68, ' ') : std::string(64 - sizeof(#val), ' ')) << val; |
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Debug() << "Limits and implementation-defined values:"; |
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_l(AbstractFramebuffer::maxViewportSize()) |
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_l(AbstractFramebuffer::maxDrawBuffers()) |
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_l(Framebuffer::maxColorAttachments()) |
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#ifndef MAGNUM_TARGET_GLES2 |
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_l(Mesh::maxElementsIndices()) |
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_l(Mesh::maxElementsVertices()) |
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#endif |
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_l(Renderbuffer::maxSize()) |
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_l(Renderbuffer::maxSamples()) |
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_l(Shader::maxVertexOutputComponents()) |
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_l(Shader::maxFragmentInputComponents()) |
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_l(Shader::maxTextureImageUnits(Shader::Type::Vertex)) |
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#ifndef MAGNUM_TARGET_GLES |
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_l(Shader::maxTextureImageUnits(Shader::Type::TessellationControl)) |
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_l(Shader::maxTextureImageUnits(Shader::Type::TessellationEvaluation)) |
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_l(Shader::maxTextureImageUnits(Shader::Type::Geometry)) |
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_l(Shader::maxTextureImageUnits(Shader::Type::Compute)) |
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#endif |
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_l(Shader::maxTextureImageUnits(Shader::Type::Fragment)) |
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_l(Shader::maxCombinedTextureImageUnits()) |
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_l(Shader::maxUniformComponents(Shader::Type::Vertex)) |
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#ifndef MAGNUM_TARGET_GLES |
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_l(Shader::maxUniformComponents(Shader::Type::TessellationControl)) |
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_l(Shader::maxUniformComponents(Shader::Type::TessellationEvaluation)) |
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_l(Shader::maxUniformComponents(Shader::Type::Geometry)) |
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_l(Shader::maxUniformComponents(Shader::Type::Compute)) |
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#endif |
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_l(Shader::maxUniformComponents(Shader::Type::Fragment)) |
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#ifndef MAGNUM_TARGET_GLES |
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_l(AbstractShaderProgram::maxUniformLocations()) |
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#endif |
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_l(AbstractShaderProgram::maxVertexAttributes()) |
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#ifndef MAGNUM_TARGET_GLES |
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if(c->isExtensionSupported<Extensions::GL::ARB::blend_func_extended>()) { |
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_h(ARB::blend_func_extended) |
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_l(AbstractFramebuffer::maxDualSourceDrawBuffers()) |
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} |
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if(c->isExtensionSupported<Extensions::GL::ARB::compute_shader>()) { |
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_h(ARB::compute_shader) |
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_l(AbstractShaderProgram::maxComputeSharedMemorySize()) |
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_l(AbstractShaderProgram::maxComputeWorkGroupInvocations()) |
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} |
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if(c->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>()) { |
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_h(ARB::geometry_shader4) |
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_l(Shader::maxGeometryInputComponents()) |
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_l(Shader::maxGeometryOutputComponents()) |
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_l(Shader::maxGeometryTotalOutputComponents()) |
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} |
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if(c->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>()) { |
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_h(ARB::shader_atomic_counters) |
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_l(Shader::maxAtomicCounterBuffers(Shader::Type::Vertex)) |
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_l(Shader::maxAtomicCounterBuffers(Shader::Type::TessellationControl)) |
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_l(Shader::maxAtomicCounterBuffers(Shader::Type::TessellationEvaluation)) |
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_l(Shader::maxAtomicCounterBuffers(Shader::Type::Geometry)) |
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_l(Shader::maxAtomicCounterBuffers(Shader::Type::Compute)) |
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_l(Shader::maxAtomicCounterBuffers(Shader::Type::Fragment)) |
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_l(Shader::maxCombinedAtomicCounterBuffers()) |
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_l(Shader::maxAtomicCounters(Shader::Type::Vertex)) |
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_l(Shader::maxAtomicCounters(Shader::Type::TessellationControl)) |
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_l(Shader::maxAtomicCounters(Shader::Type::TessellationEvaluation)) |
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_l(Shader::maxAtomicCounters(Shader::Type::Geometry)) |
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_l(Shader::maxAtomicCounters(Shader::Type::Compute)) |
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_l(Shader::maxAtomicCounters(Shader::Type::Fragment)) |
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_l(Shader::maxCombinedAtomicCounters()) |
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_l(AbstractShaderProgram::maxAtomicCounterBufferSize()) |
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} |
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if(c->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>()) { |
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_h(ARB::shader_image_load_store) |
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_l(Shader::maxImageUniforms(Shader::Type::Vertex)) |
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_l(Shader::maxImageUniforms(Shader::Type::TessellationControl)) |
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_l(Shader::maxImageUniforms(Shader::Type::TessellationEvaluation)) |
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_l(Shader::maxImageUniforms(Shader::Type::Geometry)) |
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_l(Shader::maxImageUniforms(Shader::Type::Compute)) |
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_l(Shader::maxImageUniforms(Shader::Type::Fragment)) |
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_l(Shader::maxCombinedImageUniforms()) |
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_l(AbstractShaderProgram::maxCombinedShaderOutputResources()) |
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_l(AbstractShaderProgram::maxImageUnits()) |
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_l(AbstractShaderProgram::maxImageSamples()) |
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} |
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if(c->isExtensionSupported<Extensions::GL::ARB::shader_storage_buffer_object>()) { |
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_h(ARB::shader_storage_buffer_object) |
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_l(Shader::maxShaderStorageBlocks(Shader::Type::Vertex)) |
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_l(Shader::maxShaderStorageBlocks(Shader::Type::TessellationControl)) |
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_l(Shader::maxShaderStorageBlocks(Shader::Type::TessellationEvaluation)) |
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_l(Shader::maxShaderStorageBlocks(Shader::Type::Geometry)) |
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_l(Shader::maxShaderStorageBlocks(Shader::Type::Compute)) |
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_l(Shader::maxShaderStorageBlocks(Shader::Type::Fragment)) |
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_l(Shader::maxCombinedShaderStorageBlocks()) |
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/* AbstractShaderProgram::maxCombinedShaderOutputResources() already in shader_image_load_store */ |
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_l(AbstractShaderProgram::maxShaderStorageBlockSize()) |
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} |
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if(c->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>()) { |
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_h(ARB::tessellation_shader) |
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_l(Shader::maxTessellationControlInputComponents()) |
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_l(Shader::maxTessellationControlOutputComponents()) |
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_l(Shader::maxTessellationControlTotalOutputComponents()) |
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_l(Shader::maxTessellationEvaluationInputComponents()) |
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_l(Shader::maxTessellationEvaluationOutputComponents()) |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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if(c->isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>()) { |
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_h(ARB::uniform_buffer_object) |
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_l(Shader::maxUniformBlocks(Shader::Type::Vertex)) |
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_l(Shader::maxUniformBlocks(Shader::Type::TessellationControl)) |
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_l(Shader::maxUniformBlocks(Shader::Type::TessellationEvaluation)) |
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_l(Shader::maxUniformBlocks(Shader::Type::Geometry)) |
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_l(Shader::maxUniformBlocks(Shader::Type::Compute)) |
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_l(Shader::maxUniformBlocks(Shader::Type::Fragment)) |
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_l(Shader::maxCombinedUniformBlocks()) |
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_l(Shader::maxCombinedUniformComponents(Shader::Type::Vertex)) |
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_l(Shader::maxCombinedUniformComponents(Shader::Type::TessellationControl)) |
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_l(Shader::maxCombinedUniformComponents(Shader::Type::TessellationEvaluation)) |
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_l(Shader::maxCombinedUniformComponents(Shader::Type::Geometry)) |
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_l(Shader::maxCombinedUniformComponents(Shader::Type::Compute)) |
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_l(Shader::maxCombinedUniformComponents(Shader::Type::Fragment)) |
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_l(AbstractShaderProgram::maxUniformBlockSize()) |
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} |
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if(c->isExtensionSupported<Extensions::GL::EXT::gpu_shader4>()) { |
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_h(EXT::gpu_shader4) |
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_l(AbstractShaderProgram::minTexelOffset()) |
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_l(AbstractShaderProgram::maxTexelOffset()) |
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} |
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#endif |
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#undef _l |
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#undef _h |
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} |
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} |
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MAGNUM_WINDOWLESSAPPLICATION_MAIN(Magnum::MagnumInfo)
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