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Vladimír Vondruš eb790d7cc2 GL: clean up remaining functions for extension-dependent functionality. 2 years ago
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BufferState.cpp GL: implement EXT_buffer_storage. 2 years ago
BufferState.h GL: implement EXT_buffer_storage. 2 years ago
ContextState.cpp It's 2023 already! 3 years ago
ContextState.h It's 2023 already! 3 years ago
DebugState.cpp GL: clean up remaining functions for extension-dependent functionality. 2 years ago
DebugState.h GL: clean up remaining functions for extension-dependent functionality. 2 years ago
FramebufferState.cpp It's 2023 already! 3 years ago
FramebufferState.h GL: clean up remaining functions for extension-dependent functionality. 2 years ago
MeshState.cpp GL: clean up the horrific mess in internal Mesh attribute storage. 2 years ago
MeshState.h GL: clean up the horrific mess in internal Mesh attribute storage. 2 years ago
QueryState.cpp It's 2023 already! 3 years ago
QueryState.h It's 2023 already! 3 years ago
RendererState.cpp GL: implement EXT_clip_control and WEBGL_polygon_mode on Emscripten. 2 years ago
RendererState.h GL: implement EXT_clip_control and WEBGL_polygon_mode on Emscripten. 2 years ago
ShaderProgramState.cpp It's 2023 already! 3 years ago
ShaderProgramState.h It's 2023 already! 3 years ago
ShaderState.cpp GL: new "adreno-glsl-version-stuck-at-300" workaround. 3 years ago
ShaderState.h GL: new "adreno-glsl-version-stuck-at-300" workaround. 3 years ago
State.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
State.h It's 2023 already! 3 years ago
TextureState.cpp It's 2023 already! 3 years ago
TextureState.h It's 2023 already! 3 years ago
TransformFeedbackState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
TransformFeedbackState.h It's 2023 already! 3 years ago
compressedPixelFormatMapping.hpp GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
defaultDebugCallback.h It's 2023 already! 3 years ago
driverSpecific.cpp GL: advertise fake MAGNUM_compressed_texture_astc_{ldr,hdr}. 2 years ago
maxTextureSize.cpp It's 2023 already! 3 years ago
maxTextureSize.h It's 2023 already! 3 years ago
pixelFormatMapping.hpp GL: implement PixelFormat mapping to unsized/luminance ES2 TextureFormat. 3 years ago