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627 lines
22 KiB
627 lines
22 KiB
#ifndef Magnum_AbstractTexture_h |
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#define Magnum_AbstractTexture_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::AbstractTexture |
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*/ |
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#include "Magnum.h" |
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namespace Magnum { |
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/** |
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@brief Non-templated base for one-, two- or three-dimensional textures. |
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See Texture, CubeMapTexture documentation for more information. |
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@todo Add glPixelStore encapsulation |
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@todo Anisotropic filtering |
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*/ |
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class MAGNUM_EXPORT AbstractTexture { |
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AbstractTexture(const AbstractTexture& other) = delete; |
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AbstractTexture(AbstractTexture&& other) = delete; |
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AbstractTexture& operator=(const AbstractTexture& other) = delete; |
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AbstractTexture& operator=(AbstractTexture&& other) = delete; |
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public: |
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/** |
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* @brief %Texture filtering |
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* |
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* @see setMagnificationFilter() and setMinificationFilter() |
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*/ |
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enum class Filter: GLint { |
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NearestNeighbor = GL_NEAREST, /**< Nearest neighbor filtering */ |
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LinearInterpolation = GL_LINEAR /**< Linear interpolation filtering */ |
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}; |
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/** |
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* @brief Mip level selection |
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* |
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* @see setMinificationFilter() |
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*/ |
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enum class Mipmap: GLint { |
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BaseLevel = GL_NEAREST & ~GL_NEAREST, /**< Select base mip level */ |
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/** |
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* Select nearest mip level. **Unavailable on rectangle textures.** |
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*/ |
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NearestLevel = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST, |
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/** |
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* Linear interpolation of nearest mip levels. **Unavailable on |
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* rectangle textures.** |
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*/ |
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LinearInterpolation = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST |
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}; |
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/** |
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* @brief %Texture wrapping |
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* |
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* @see @ref Texture::setWrapping() "setWrapping()" |
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*/ |
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enum class Wrapping: GLint { |
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/** Repeat texture. **Unavailable on rectangle textures.** */ |
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Repeat = GL_REPEAT, |
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/** |
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* Repeat mirrored texture. **Unavailable on rectangle textures.** |
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*/ |
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MirroredRepeat = GL_MIRRORED_REPEAT, |
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/** |
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* Clamp to edge. Coordinates out of the range will be clamped to |
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* first / last column / row in given direction. |
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*/ |
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ClampToEdge = GL_CLAMP_TO_EDGE, |
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/** |
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* Clamp to border color. Coordinates out of range will be clamped |
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* to border color (set with setBorderColor()). |
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*/ |
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ClampToBorder = GL_CLAMP_TO_BORDER |
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}; |
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/** @{ @name Internal texture formats */ |
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/** @brief Color components */ |
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enum class Components { |
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/** |
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* Red component only. Green and blue are set to `0`, alpha is set |
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* to `1`. |
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*/ |
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Red, |
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/** |
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* Red and green component. Blue is set to `0`, alpha is set to |
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* `1`. |
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*/ |
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RedGreen, |
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RGB, /**< Red, green and blue component. Alpha is set to `1`. */ |
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RGBA /**< Red, green, blue component and alpha. */ |
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}; |
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/** @brief Type of data per each component */ |
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enum class ComponentType { |
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/** |
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* (Non-normalized) unsigned byte |
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* |
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* @requires_gl30 Extension <tt>EXT_texture_integer</tt> |
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*/ |
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UnsignedByte, |
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/** |
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* (Non-normalized) byte |
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* |
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* @requires_gl30 Extension <tt>EXT_texture_integer</tt> |
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*/ |
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Byte, |
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/** |
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* (Non-normalized) unsigned short |
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* |
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* @requires_gl30 Extension <tt>EXT_texture_integer</tt> |
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*/ |
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UnsignedShort, |
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/** |
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* (Non-normalized) short |
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* |
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* @requires_gl30 Extension <tt>EXT_texture_integer</tt> |
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*/ |
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Short, |
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/** |
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* (Non-normalized) unsigned integer |
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* |
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* @requires_gl30 Extension <tt>EXT_texture_integer</tt> |
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*/ |
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UnsignedInt, |
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/** |
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* (Non-normalized) integer |
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* |
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* @requires_gl30 Extension <tt>EXT_texture_integer</tt> |
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*/ |
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Int, |
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/** |
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* Half float (16 bit) |
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* |
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* @requires_gl30 Extension <tt>ARB_texture_float</tt> |
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*/ |
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Half, |
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/** |
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* Float (32 bit) |
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* |
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* @requires_gl30 Extension <tt>ARB_texture_float</tt> |
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*/ |
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Float, |
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/** |
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* Normalized unsigned byte, i.e. values from range |
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* @f$ [0; 255] @f$ are converted to range @f$ [0.0; 1.0] @f$. |
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*/ |
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NormalizedUnsignedByte, |
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/** |
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* Normalized byte, i.e. values from range |
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* @f$ [-128; 127] @f$ are converted to range @f$ [0.0; 1.0] @f$. |
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* |
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* @requires_gl31 (no extension providing this functionality) |
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*/ |
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NormalizedByte, |
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/** |
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* Normalized unsigned short, i.e. values from range |
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* @f$ [0; 65536] @f$ are converted to range @f$ [0.0; 1.0] @f$. |
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*/ |
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NormalizedUnsignedShort, |
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/** |
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* Normalized short, i.e. values from range |
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* @f$ [-32768; 32767] @f$ are converted to range @f$ [0.0; 1.0] @f$. |
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* |
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* @requires_gl31 (no extension providing this functionality) |
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*/ |
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NormalizedShort |
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}; |
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/** |
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* @brief Internal format |
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* |
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* For more information about default values for unused components and |
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* normalization see enums Components and ComponentType. |
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*/ |
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enum class Format: GLenum { |
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/** |
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* One-component (red channel), unsigned normalized, probably |
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* 8bit. |
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* |
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* @requires_gl30 (no extension providing this functionality) |
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*/ |
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Red = GL_RED, |
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/** |
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* Two-component (red and green channel), unsigned normalized, |
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* each component probably 8bit, 16bit total. |
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* |
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* @requires_gl30 (no extension providing this functionality) |
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*/ |
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RedGreen = GL_RG, |
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/** |
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* Three-component RGB, unsigned normalized, each component |
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* probably 8bit, 24bit total. |
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*/ |
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RGB = GL_RGB, |
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/** |
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* Four-component RGBA, unsigned normalized, each component |
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* probably 8bit, 24bit total. |
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*/ |
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RGBA = GL_RGBA, |
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/** |
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* Three-component BGR, unsigned normalized, each component |
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* probably 8bit, 24bit total. |
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*/ |
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BGR = GL_BGR, |
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/** |
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* Four-component BGRA, unsigned normalized, each component |
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* probably 8bit, 24bit total. |
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*/ |
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BGRA = GL_BGRA, |
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/** |
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* Four-component sRGBA, unsigned normalized, each component |
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* 8bit, 32bit total. |
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*/ |
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SRGBA8 = GL_SRGB8_ALPHA8, |
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/** |
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* Three-component sRGB, unsigned normalized, each component |
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* 8bit, 24bit total. |
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*/ |
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SRGB8 = GL_SRGB8, |
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/** |
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* Four-component RGBA, unsigned normalized, each RGB component |
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* 10bit, alpha 2bit, 32bit total. |
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*/ |
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RGB10Alpha2 = GL_RGB10_A2, |
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/** |
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* Four-component RGBA, unsigned non-normalized, each RGB |
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* component 10bit, alpha channel 2bit, 32bit total. |
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* |
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* @requires_gl33 Extension <tt>ARB_texture_rgb10_a2ui</tt> |
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*/ |
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RGB10Alpha2Unsigned = GL_RGB10_A2UI, |
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/** |
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* Four-component RGBA, unsigned normalized, each RGB component |
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* 5bit, alpha 1bit, 16bit total. |
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*/ |
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RGB5Alpha1 = GL_RGB5_A1, |
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/** |
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* Four-component RGBA, unsigned normalized, each component 4bit, |
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* 16bit total. |
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*/ |
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RGBA4 = GL_RGBA4, |
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/** |
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* Three-component RGB, float, red and green 11bit, blue 10bit, |
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* 32bit total. |
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* |
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* @requires_gl30 Extension <tt>EXT_packed_float</tt> |
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*/ |
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RG11B10Float = GL_R11F_G11F_B10F, |
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#if defined(GL_RGB565) || defined(DOXYGEN_GENERATING_OUTPUT) |
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/** |
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* Three-component RGB, unsigned normalized, red and blue 5bit, |
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* green 6bit, 16bit total. |
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*/ |
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RGB565 = GL_RGB565, |
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#endif |
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/** |
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* Three-component RGB, unsigned with exponent, each component |
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* 9bit, exponent 5bit, 32bit total. |
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* |
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* @requires_gl30 Extension <tt>EXT_texture_shared_exponent</tt> |
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*/ |
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RGB9Exponent5 = GL_RGB9_E5, |
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/** Compressed red channel, unsigned normalized. */ |
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CompressedRed = GL_COMPRESSED_RED, |
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/** Compressed red and green channel, unsigned normalized. */ |
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CompressedRedGreen = GL_COMPRESSED_RG, |
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/** Compressed RGB, unsigned normalized. */ |
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CompressedRGB = GL_COMPRESSED_RGB, |
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/** Compressed RGBA, unsigned normalized. */ |
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CompressedRGBA = GL_COMPRESSED_RGBA, |
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/** |
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* RTGC compressed red channel, unsigned normalized. |
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* |
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* @requires_gl30 Extension <tt>EXT_texture_compression_rgtc</tt> |
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*/ |
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CompressedRtgcRed = GL_COMPRESSED_RED_RGTC1, |
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/** |
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* RTGC compressed red channel, signed normalized. |
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* |
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* @requires_gl30 Extension <tt>EXT_texture_compression_rgtc</tt> |
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*/ |
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CompressedRtgcSignedRed = GL_COMPRESSED_SIGNED_RED_RGTC1, |
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/** |
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* RTGC compressed red and green channel, unsigned normalized. |
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* |
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* @requires_gl30 Extension <tt>EXT_texture_compression_rgtc</tt> |
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*/ |
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CompressedRtgcRedGreen = GL_COMPRESSED_RG_RGTC2, |
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/** |
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* RTGC compressed red and green channel, signed normalized. |
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* |
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* @requires_gl30 Extension <tt>EXT_texture_compression_rgtc</tt> |
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*/ |
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CompressedRtgcSignedRedGreen = GL_COMPRESSED_SIGNED_RG_RGTC2, |
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#if defined(GL_COMPRESSED_RGBA_BPTC_UNORM) || defined(DOXYGEN_GENERATING_OUTPUT) |
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/** |
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* BTPC compressed RGBA, unsigned normalized. |
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* |
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* @requires_gl42 Extension <tt>ARB_texture_compression_btpc</tt> |
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*/ |
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CompressedBtpcRGBA = GL_COMPRESSED_RGBA_BPTC_UNORM, |
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/** |
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* BTPC compressed sRGBA, unsigned normalized. |
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* |
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* @requires_gl42 Extension <tt>ARB_texture_compression_btpc</tt> |
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*/ |
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CompressedBtpcSRGBA = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, |
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/** |
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* BTPC compressed RGB, signed float. |
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* |
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* @requires_gl42 Extension <tt>ARB_texture_compression_btpc</tt> |
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*/ |
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CompressedBtpcRGBSignedFloat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, |
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/** |
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* BTPC compressed RGB, unsigned float. |
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* |
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* @requires_gl42 Extension <tt>ARB_texture_compression_btpc</tt> |
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*/ |
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CompressedBtpcRGBUnsignedFloat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, |
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#endif |
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/** Depth component. */ |
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Depth = GL_DEPTH_COMPONENT, |
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/** Depth and stencil component. */ |
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DepthStencil = GL_DEPTH_STENCIL, |
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/** 16bit depth component. */ |
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Depth16 = GL_DEPTH_COMPONENT16, |
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/** 24bit depth component. */ |
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Depth24 = GL_DEPTH_COMPONENT24, |
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/** |
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* 32bit float depth component. |
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* |
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* @requires_gl30 Extension <tt>ARB_depth_buffer_float</tt> |
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*/ |
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Depth32Float = GL_DEPTH_COMPONENT32F, |
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/** |
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* 24bit depth and 8bit stencil component. |
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* |
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* @requires_gl30 Extension <tt>EXT_packed_depth_stencil</tt> |
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*/ |
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Depth24Stencil8 = GL_DEPTH24_STENCIL8, |
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/** |
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* 32bit float depth component and 8bit stencil component. |
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* |
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* @requires_gl30 Extension <tt>ARB_depth_buffer_float</tt> |
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*/ |
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Depth32FloatStencil8 = GL_DEPTH32F_STENCIL8 |
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}; |
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class InternalFormat; |
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/*@}*/ |
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/** |
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* @brief Constructor |
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* @param layer %Texture layer (number between 0 and 31) |
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* @param target Target, e.g. `GL_TEXTURE_2D`. |
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* |
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* Creates one OpenGL texture. |
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*/ |
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inline AbstractTexture(GLint layer, GLenum target): _target(target), _layer(layer) { |
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glActiveTexture(GL_TEXTURE0 + layer); |
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glGenTextures(1, &texture); |
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} |
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/** |
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* @brief Destructor |
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* |
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* Deletes assigned OpenGL texture. |
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*/ |
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inline virtual ~AbstractTexture() { |
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glDeleteTextures(1, &texture); |
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} |
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/** @brief %Texture layer */ |
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inline GLint layer() const { return _layer; } |
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/** @brief OpenGL internal texture ID */ |
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inline GLuint id() const { return texture; } |
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/** |
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* @brief Bind texture for usage / rendering |
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* |
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* Sets current texture as active in its texture layer. Note that |
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* only one texture can be bound to given layer. |
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* |
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* @see layer() |
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*/ |
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inline void bind() { |
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glActiveTexture(GL_TEXTURE0 + _layer); |
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glBindTexture(_target, texture); |
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} |
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/** |
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* @brief Set minification filter |
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* @param filter Filter |
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* @param mipmap Mipmap filtering. If set to anything else than |
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* BaseMipLevel, make sure textures for all mip levels are set or |
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* call generateMipmap(). |
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* |
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* Sets filter used when the object pixel size is smaller than the |
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* texture size. |
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* @attention This, @ref Texture::setWrapping() "setWrapping()" and |
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* setMagnificationFilter() must be called after creating the texture, |
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* otherwise the texture will be incomplete. |
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* @attention For rectangle textures only some modes are supported, |
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* see @ref AbstractTexture::Filter "Filter" and |
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* @ref AbstractTexture::Mipmap "Mipmap" documentation for more |
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* information. |
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*/ |
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void setMinificationFilter(Filter filter, Mipmap mipmap = Mipmap::BaseLevel); |
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/** |
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* @brief Set magnification filter |
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* @param filter Filter |
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* |
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* Sets filter used when the object pixel size is larger than largest |
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* texture size. |
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* @attention This, @ref Texture::setWrapping() "setWrapping()" and |
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* setMinificationFilter() must be called after creating the texture, |
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* otherwise the texture will be incomplete. |
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*/ |
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inline void setMagnificationFilter(Filter filter) { |
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bind(); |
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glTexParameteri(_target, GL_TEXTURE_MAG_FILTER, static_cast<GLint>(filter)); |
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} |
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/** |
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* @brief Set border color |
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* |
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* Border color when @ref AbstractTexture::Wrapping "wrapping" is set |
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* to `ClampToBorder`. |
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*/ |
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inline void setBorderColor(const Vector4& color) { |
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bind(); |
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glTexParameterfv(_target, GL_TEXTURE_BORDER_COLOR, color.data()); |
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} |
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/** |
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* @brief Generate mipmap |
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* |
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* Can not be used for rectangle textures. |
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* @see setMinificationFilter() |
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*/ |
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void generateMipmap(); |
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protected: |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<size_t textureDimensions> struct DataHelper {}; |
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#endif |
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const GLenum _target; /**< @brief Target */ |
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private: |
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const GLint _layer; |
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GLuint texture; |
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}; |
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/** |
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@brief Internal format |
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When specifying internal format, you can either specify as binary OR of |
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component count (using Component enum) and data type per component (value from |
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ComponentType enum), or using one of named internal formats from Format enum, |
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e.g.: |
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@code |
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InternalFormat fmt1 = Format::RGBA; |
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InternalFormat fmt2 = Components::RGBA|ComponentType::NormalizedUnsignedByte; |
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@endcode |
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You can also use the constructor directly instead of binary OR: |
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@code |
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InternalFormat fmt2(Components::RGBA, ComponentType::NormalizedUnsignedByte); |
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@endcode |
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*/ |
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class AbstractTexture::InternalFormat { |
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public: |
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/** @brief Constructor from component count and data type per component */ |
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InternalFormat(Components components, ComponentType type); |
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/** @brief Constructor from named internal format */ |
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inline constexpr InternalFormat(Format format): internalFormat(static_cast<GLint>(format)) {} |
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/** @brief OpenGL internal format ID */ |
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inline constexpr operator GLint() const { return internalFormat; } |
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private: |
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GLint internalFormat; |
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}; |
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/** @brief Convertor of component count and data type to InternalFormat */ |
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inline AbstractTexture::InternalFormat operator|(AbstractTexture::Components components, AbstractTexture::ComponentType type) { |
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return AbstractTexture::InternalFormat(components, type); |
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} |
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/** @brief Convertor of component count and data type to InternalFormat */ |
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inline AbstractTexture::InternalFormat operator|(AbstractTexture::ComponentType type, AbstractTexture::Components components) { |
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return AbstractTexture::InternalFormat(components, type); |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<> struct AbstractTexture::DataHelper<1> { |
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enum class Target: GLenum { |
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Texture1D = GL_TEXTURE_1D |
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}; |
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inline constexpr static Target target() { return Target::Texture1D; } |
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inline static void setWrapping(GLenum target, const Math::Vector<1, Wrapping>& wrapping) { |
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glTexParameteri(target, GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping[0])); |
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} |
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template<class Image> inline static void set(GLenum target, GLint mipLevel, InternalFormat internalFormat, Image* image, const Math::Vector<1, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) { |
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glTexImage1D(target, mipLevel, internalFormat, image->dimensions()[0], 0, static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data()); |
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} |
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template<class Image> inline static void setSub(GLenum target, GLint mipLevel, const Math::Vector<1, GLint>& offset, Image* image, const Math::Vector<1, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) { |
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glTexSubImage1D(target, mipLevel, offset[0], image->dimensions()[0], static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data()); |
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} |
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}; |
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template<> struct AbstractTexture::DataHelper<2> { |
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enum class Target: GLenum { |
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Texture2D = GL_TEXTURE_2D, |
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Array1D = GL_TEXTURE_1D_ARRAY, |
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Rectangle = GL_TEXTURE_RECTANGLE |
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}; |
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inline constexpr static Target target() { return Target::Texture2D; } |
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static void setWrapping(GLenum target, const Math::Vector<2, Wrapping>& wrapping); |
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template<class Image> inline static void set(GLenum target, GLint mipLevel, InternalFormat internalFormat, Image* image, const Math::Vector<2, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) { |
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glTexImage2D(target, mipLevel, internalFormat, image->dimensions()[0], image->dimensions()[1], 0, static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data()); |
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} |
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template<class Image> inline static void setSub(GLenum target, GLint mipLevel, const Math::Vector<2, GLint>& offset, Image* image, const Math::Vector<2, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) { |
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glTexSubImage2D(target, mipLevel, offset[0], offset[1], image->dimensions()[0], image->dimensions()[1], static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data()); |
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} |
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}; |
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template<> struct AbstractTexture::DataHelper<3> { |
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enum class Target: GLenum { |
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Texture3D = GL_TEXTURE_3D, |
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Array2D = GL_TEXTURE_2D_ARRAY |
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}; |
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inline constexpr static Target target() { return Target::Texture3D; } |
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static void setWrapping(GLenum target, const Math::Vector<3, Wrapping>& wrapping); |
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template<class Image> inline static void set(GLenum target, GLint mipLevel, InternalFormat internalFormat, Image* image, const Math::Vector<3, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) { |
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glTexImage3D(target, mipLevel, internalFormat, image->dimensions()[0], image->dimensions()[1], image->dimensions()[2], 0, static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data()); |
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} |
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template<class Image> inline static void setSub(GLenum target, GLint mipLevel, const Math::Vector<3, GLint>& offset, Image* image, const Math::Vector<3, GLsizei>& = Math::Vector<Image::Dimensions, GLsizei>()) { |
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glTexSubImage3D(target, mipLevel, offset[0], offset[1], offset[2], image->dimensions()[0], image->dimensions()[1], image->dimensions()[2], static_cast<GLenum>(image->components()), static_cast<GLenum>(image->type()), image->data()); |
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} |
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}; |
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#endif |
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} |
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#endif
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