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369 lines
13 KiB
369 lines
13 KiB
#ifndef Magnum_Platform_WindowlessCglApplication_h |
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#define Magnum_Platform_WindowlessCglApplication_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2013 <https://github.com/ArEnSc> |
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Copyright © 2014 Travis Watkins <https://github.com/amaranth> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Platform::WindowlessCglApplication, @ref Magnum::Platform::WindowlessCglContext, macro @ref MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN() |
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*/ |
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#include "Magnum/configure.h" |
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#ifdef MAGNUM_TARGET_GL |
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#include <Corrade/Containers/Pointer.h> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/Tags.h" |
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#include "Magnum/GL/OpenGL.h" |
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#include "Magnum/Platform/Platform.h" |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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#define GL_SILENCE_DEPRECATION /* YES I KNOW, APPLE! FFS */ |
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#endif |
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#include <OpenGL/OpenGL.h> |
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#include <OpenGL/CGLTypes.h> |
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#include <OpenGL/CGLCurrent.h> |
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namespace Magnum { namespace Platform { |
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/** |
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@brief Windowless CGL context |
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@m_keywords{WindowlessGLContext CGL} |
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GL context used in @ref WindowlessCglApplication. Does not have any default |
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framebuffer. |
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Meant to be used when there is a need to manage (multiple) GL contexts |
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manually. See @ref platform-windowless-contexts for more information. If no |
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other application header is included, this class is also aliased to |
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@cpp Platform::WindowlessGLContext @ce. |
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@note This class is available only if Magnum is compiled with |
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features |
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for more information. |
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*/ |
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class WindowlessCglContext { |
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public: |
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class Configuration; |
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/** |
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* @brief Constructor |
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* @param configuration Context configuration |
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* @param context Optional Magnum context instance constructed |
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* using @ref NoCreate to manage driver workarounds |
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* |
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* If version is not specified in @p configuration, it first tries to |
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* create core context (OpenGL 3.2+), if that fails, tries OpenGL 3.0+ |
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* and as a last attempt falls back to compatibility OpenGL 2.1 |
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* context. |
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* |
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* Once the context is created, make it current using @ref makeCurrent() |
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* and create @ref Platform::GLContext instance to be able to use |
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* Magnum. |
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* @see @ref isCreated() |
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*/ |
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explicit WindowlessCglContext(const Configuration& configuration, GLContext* context = nullptr); |
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/** |
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* @brief Construct without creating the context |
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* |
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* Move a instance with created context over to make it usable. |
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*/ |
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explicit WindowlessCglContext(NoCreateT) {} |
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/** @brief Copying is not allowed */ |
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WindowlessCglContext(const WindowlessCglContext&) = delete; |
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/** @brief Move constructor */ |
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WindowlessCglContext(WindowlessCglContext&& other); |
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/** @brief Copying is not allowed */ |
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WindowlessCglContext& operator=(const WindowlessCglContext&) = delete; |
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/** @brief Move assignment */ |
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WindowlessCglContext& operator=(WindowlessCglContext&& other); |
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/** |
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* @brief Destructor |
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* |
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* Destroys the context, if any. |
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*/ |
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~WindowlessCglContext(); |
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/** @brief Whether the context is created */ |
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bool isCreated() const { return _context; } |
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/** |
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* @brief Make the context current |
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* |
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* Prints error message and returns @cpp false @ce on failure, |
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* otherwise returns @cpp true @ce. |
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*/ |
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bool makeCurrent(); |
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private: |
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CGLPixelFormatObj _pixelFormat{}; |
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CGLContextObj _context{}; |
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}; |
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/** |
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@brief Configuration |
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@see @ref WindowlessCglContext(), |
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@ref WindowlessCglApplication::WindowlessCglApplication(), |
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@ref WindowlessCglApplication::createContext(), |
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@ref WindowlessCglApplication::tryCreateContext() |
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*/ |
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class WindowlessCglContext::Configuration { |
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public: |
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constexpr /*implicit*/ Configuration() {} |
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}; |
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/** |
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@brief Windowless CGL application |
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@m_keywords{WindowlessApplication CGL} |
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Application for offscreen rendering using @ref WindowlessCglContext. This |
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application library is available on desktop OpenGL on macOS. |
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@section Platform-WindowlessCglApplication-bootstrap Bootstrap application |
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Fully contained windowless application using @ref WindowlessCglApplication |
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along with CMake setup is available in `base-windowless` branch of |
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) |
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repository, download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base-windowless.tar.gz) |
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/base-windowless.zip) |
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file. After extracting the downloaded archive you can build and run the |
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application with these four commands: |
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@code{.sh} |
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mkdir build && cd build |
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cmake .. |
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cmake --build . |
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./src/MyApplication # or ./src/Debug/MyApplication |
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@endcode |
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See @ref cmake for more information. |
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@section Platform-WindowlessCglApplication-usage General usage |
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This application library is built if `WITH_WINDOWLESSCGLAPPLICATION` is enabled |
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when building Magnum. To use this library from CMake, request the |
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`WindowlessCglApplication` component of the `Magnum` package and link to the `Magnum::WindowlessCglApplication` target: |
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@code{.cmake} |
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find_package(Magnum REQUIRED) |
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if(CORRADE_TARGET_APPLE) |
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find_package(Magnum REQUIRED WindowlessCglApplication) |
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endif() |
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# ... |
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if(CORRADE_TARGET_APPLE) |
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target_link_libraries(your-app PRIVATE Magnum::WindowlessCglApplication) |
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endif() |
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@endcode |
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Additionally, if you're using Magnum as a CMake subproject, do the following |
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* *before* calling @cmake find_package() @ce to ensure it's enabled, as the |
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library is not built by default: |
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@code{.cmake} |
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set(WITH_WINDOWLESSCGLAPPLICATION ON CACHE BOOL "" FORCE) |
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add_subdirectory(magnum EXCLUDE_FROM_ALL) |
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@endcode |
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If no other application is requested, you can also use the generic |
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`Magnum::WindowlessApplication` alias to simplify porting. Again, see |
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@ref building and @ref cmake for more information. |
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Place your code into @ref exec(). The subclass can be then used directly in |
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`main()` --- see convenience macro @ref MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN(). |
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See @ref platform for more information. |
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@code{.sh} |
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class MyApplication: public Platform::WindowlessCglApplication { |
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// implement required methods... |
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}; |
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MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN(MyApplication) |
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@endcode |
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If no other application header is included, this class is also aliased to |
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@cpp Platform::WindowlessApplication @ce and the macro is aliased to |
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@cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce to simplify porting. |
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@note This class is available only if Magnum is compiled with |
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features |
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for more information. |
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*/ |
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class WindowlessCglApplication { |
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public: |
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/** @brief Application arguments */ |
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struct Arguments { |
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/** @brief Constructor */ |
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/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv} {} |
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int& argc; /**< @brief Argument count */ |
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char** argv; /**< @brief Argument values */ |
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}; |
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/** |
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* @brief Configuration |
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* |
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* @see @ref WindowlessCglApplication(), @ref createContext(), |
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* @ref tryCreateContext() |
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*/ |
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typedef WindowlessCglContext::Configuration Configuration; |
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/** |
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* @brief Default constructor |
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* @param arguments Application arguments |
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* @param configuration Configuration |
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* |
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* Creates application with default or user-specified configuration. |
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* See @ref Configuration for more information. The program exits if |
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* the context cannot be created, see @ref tryCreateContext() for an |
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* alternative. |
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* @see @ref WindowlessCglContext |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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explicit WindowlessCglApplication(const Arguments& arguments, const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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explicit WindowlessCglApplication(const Arguments& arguments, const Configuration& configuration); |
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explicit WindowlessCglApplication(const Arguments& arguments); |
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#endif |
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/** |
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* @brief Construct without creating the context |
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* @param arguments Application arguments |
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* |
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* Unlike above, the context is not created and must be created later |
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* with @ref createContext() or @ref tryCreateContext(). |
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*/ |
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explicit WindowlessCglApplication(const Arguments& arguments, NoCreateT); |
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/** @brief Copying is not allowed */ |
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WindowlessCglApplication(const WindowlessCglApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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WindowlessCglApplication(WindowlessCglApplication&&) = delete; |
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/** @brief Copying is not allowed */ |
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WindowlessCglApplication& operator=(const WindowlessCglApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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WindowlessCglApplication& operator=(WindowlessCglApplication&&) = delete; |
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/** |
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* @brief Execute application |
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* @return Value for returning from @cpp main() @ce |
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* |
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* See @ref MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN() for usage |
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* information. |
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*/ |
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virtual int exec() = 0; |
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protected: |
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/* Nobody will need to have (and delete) WindowlessCglApplication*, |
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thus this is faster than public pure virtual destructor */ |
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~WindowlessCglApplication(); |
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/** |
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* @brief Create context with given configuration |
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* |
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* Must be called if and only if the context wasn't created by the |
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* constructor itself. Error message is printed and the program exits |
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* if the context cannot be created, see @ref tryCreateContext() for an |
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* alternative. |
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* @see @ref WindowlessCglContext |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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void createContext(const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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void createContext(const Configuration& configuration); |
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void createContext(); |
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#endif |
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/** |
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* @brief Try to create context with given configuration |
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* |
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* Unlike @ref createContext() returns @cpp false @ce if the context |
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* cannot be created, @cpp true @ce otherwise. |
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*/ |
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bool tryCreateContext(const Configuration& configuration); |
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private: |
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WindowlessCglContext _glContext; |
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Containers::Pointer<Platform::GLContext> _context; |
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}; |
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/** @hideinitializer |
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@brief Entry point for windowless CGL application |
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@param className Class name |
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@m_keywords{MAGNUM_WINDOWLESSAPPLICATION_MAIN()} |
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See @ref Magnum::Platform::WindowlessCglApplication "Platform::WindowlessCglApplication" |
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for usage information. This macro abstracts out platform-specific entry point |
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code and is equivalent to the following, see @ref portability-applications for |
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more information. |
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@code{.cpp} |
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int main(int argc, char** argv) { |
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className app({argc, argv}); |
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return app.exec(); |
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} |
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@endcode |
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When no other windowless application header is included this macro is also |
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aliased to @cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce. |
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*/ |
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#define MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN(className) \ |
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int main(int argc, char** argv) { \ |
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className app({argc, argv}); \ |
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return app.exec(); \ |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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#ifndef MAGNUM_WINDOWLESSAPPLICATION_MAIN |
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typedef WindowlessCglApplication WindowlessApplication; |
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typedef WindowlessCglContext WindowlessGLContext; |
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#define MAGNUM_WINDOWLESSAPPLICATION_MAIN(className) MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN(className) |
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#else |
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#undef MAGNUM_WINDOWLESSAPPLICATION_MAIN |
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#endif |
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#endif |
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}} |
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#else |
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#error this header is available only in the OpenGL build |
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#endif |
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#endif
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