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191 lines
6.5 KiB
191 lines
6.5 KiB
#ifndef Magnum_Shaders_GenericShader_h |
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#define Magnum_Shaders_GenericShader_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Struct @ref Magnum::Shaders::Generic, typedef @ref Magnum::Shaders::Generic2D, @ref Magnum::Shaders::Generic3D |
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*/ |
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#include "Magnum/GL/Attribute.h" |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#include <Corrade/Utility/Macros.h> |
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#endif |
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namespace Magnum { namespace Shaders { |
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/** |
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@brief Generic shader definition |
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Definitions common for majority of shaders in the @ref Shaders namespace, |
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allowing mesh or a framebuffer configured for a generic shader to be used with |
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any of them. See @ref shaders-generic for more information. |
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@see @ref shaders, @ref Generic2D, @ref Generic3D |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<UnsignedInt> struct Generic; |
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#else |
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template<UnsignedInt dimensions> struct Generic { |
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/* Keep consistent with generic.glsl and the real definitions below */ |
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enum: UnsignedInt { |
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/** |
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* Color shader output. Present always, expects three- or |
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* four-component floating-point or normalized buffer attachment. |
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*/ |
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ColorOutput = 0, |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Object ID shader output. Expects a single-component unsigned |
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* integral attachment. |
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* @requires_gles30 Object ID output requires integer buffer |
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* attachments, which are not available in OpenGL ES 2.0 or |
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* WebGL 1.0. |
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*/ |
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ObjectIdOutput = 1 |
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#endif |
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}; |
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/* Index 5 used by MeshVisualizer::VertexIndex. Update |
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MeshVisualizerTest::vertexIndexNoConflict() when adding new attributes |
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here. */ |
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/** |
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* @brief Vertex position |
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* |
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* @ref Magnum::Vector2 "Vector2" in 2D and @ref Magnum::Vector3 "Vector3" |
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* in 3D. Corresponds to @ref Trade::MeshAttribute::Position. |
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*/ |
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typedef GL::Attribute<0, T> Position; |
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/** |
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* @brief 2D texture coordinates |
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* |
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* @ref Magnum::Vector2 "Vector2". Corresponds to |
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* @ref Trade::MeshAttribute::TextureCoordinates. |
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*/ |
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typedef GL::Attribute<1, Vector2> TextureCoordinates; |
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/** |
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* @brief Vertex normal |
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* |
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* @ref Magnum::Vector3 "Vector3", defined only in 3D. Corresponds to |
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* @ref Trade::MeshAttribute::Normal. |
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*/ |
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typedef GL::Attribute<2, Vector3> Normal; |
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/** |
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* @brief Vertex tangent |
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* @m_since{2019,10} |
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* |
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* @ref Magnum::Vector3 "Vector3", defined only in 3D. |
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*/ |
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typedef GL::Attribute<4, Vector3> Tangent; |
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/** |
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* @brief Three-component vertex color. |
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* |
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* @ref Magnum::Color3. Use either this or the @ref Color4 attribute. |
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* Corresponds to @ref Trade::MeshAttribute::Color. |
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*/ |
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typedef GL::Attribute<3, Magnum::Color3> Color3; |
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/** |
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* @brief Four-component vertex color. |
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* |
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* @ref Magnum::Color4. Use either this or the @ref Color3 attribute. |
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* Corresponds to @ref Trade::MeshAttribute::Color. |
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*/ |
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typedef GL::Attribute<3, Magnum::Color4> Color4; |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* @brief Vertex color |
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* @m_deprecated_since{2018,10} Use @ref Color3 or @ref Color4 instead. |
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*/ |
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struct Color: GL::Attribute<3, Magnum::Color4> { |
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/** |
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* @brief Constructor |
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* @param components Component count |
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* @param dataType Type of passed data |
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* @param dataOptions Data options |
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* |
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* @m_deprecated_since{2018,10} Use @ref Color3 or @ref Color4 instead. |
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*/ |
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CORRADE_DEPRECATED("use Color3 or Color4 instead") constexpr explicit Color(Components components, DataType dataType = DataType::Float, DataOptions dataOptions = {}); |
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/** @brief @copybrief Color(Components, DataType, DataOptions) |
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* @m_deprecated_since{2018,10} Use @ref Color3 or @ref Color4 instead. |
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*/ |
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CORRADE_DEPRECATED("use Color3 or Color4 instead") constexpr explicit Color(DataType dataType = DataType::Float, DataOptions dataOptions = {}); |
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}; |
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#endif |
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}; |
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#endif |
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/** @brief Generic 2D shader definition */ |
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typedef Generic<2> Generic2D; |
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/** @brief Generic 3D shader definition */ |
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typedef Generic<3> Generic3D; |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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struct BaseGeneric { |
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enum: UnsignedInt { |
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ColorOutput = 0, |
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#ifndef MAGNUM_TARGET_GLES2 |
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ObjectIdOutput = 1 |
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#endif |
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}; |
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typedef GL::Attribute<1, Vector2> TextureCoordinates; |
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typedef GL::Attribute<3, Magnum::Color3> Color3; |
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typedef GL::Attribute<3, Magnum::Color4> Color4; |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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struct Color: GL::Attribute<3, Magnum::Color4> { |
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CORRADE_DEPRECATED("use Color3 or Color4 instead") constexpr explicit Color(Components components, DataType dataType = DataType::Float, DataOptions dataOptions = DataOptions()): Attribute<3, Magnum::Color4>{components, dataType, dataOptions} {} |
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CORRADE_DEPRECATED("use Color3 or Color4 instead") constexpr explicit Color(DataType dataType = DataType::Float, DataOptions dataOptions = DataOptions()): Attribute<3, Magnum::Color4>{Components::Three, dataType, dataOptions} {} |
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}; |
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#endif |
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}; |
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template<> struct Generic<2>: BaseGeneric { |
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typedef GL::Attribute<0, Vector2> Position; |
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}; |
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template<> struct Generic<3>: BaseGeneric { |
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typedef GL::Attribute<0, Vector3> Position; |
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typedef GL::Attribute<2, Vector3> Normal; |
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typedef GL::Attribute<4, Vector3> Tangent; |
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}; |
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#endif |
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}} |
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#endif
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