You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

268 lines
9.7 KiB

#ifndef Magnum_Sampler_h
#define Magnum_Sampler_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::Sampler
*/
#include "Magnum/Magnum.h"
#include "Magnum/OpenGL.h"
#include "Magnum/visibility.h"
namespace Magnum {
/**
@brief %Texture sampler
@see @ref Texture, @ref TextureArray, @ref CubeMapTexture,
@ref CubeMapTextureArray, @ref RectangleTexture
*/
class MAGNUM_EXPORT Sampler {
public:
/**
* @brief %Texture filtering
*
* @see @ref Texture::setMinificationFilter() "*Texture::setMinificationFilter()",
* @ref Texture::setMagnificationFilter() "*Texture::setMagnificationFilter()"
*/
enum class Filter: GLint {
Nearest = GL_NEAREST, /**< Nearest neighbor filtering */
/**
* Linear interpolation filtering.
* @requires_gles30 %Extension @es_extension{OES,texture_float_linear} /
* @es_extension2{OES,texture_half_float_linear,OES_texture_float_linear}
* for linear interpolation of textures with
* @ref Magnum::TextureFormat "TextureFormat::HalfFloat" /
* @ref Magnum::TextureFormat "TextureFormat::Float" in OpenGL
* ES 2.0
*/
Linear = GL_LINEAR
};
/**
* @brief Mip level selection
*
* @see @ref Texture::setMinificationFilter() "*Texture::setMinificationFilter()"
*/
enum class Mipmap: GLint {
Base = GL_NEAREST & ~GL_NEAREST, /**< Select base mip level */
/**
* Select nearest mip level. **Unavailable on rectangle textures.**
*/
Nearest = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST,
/**
* Linear interpolation of nearest mip levels. **Unavailable on
* rectangle textures.**
* @requires_gles30 %Extension @es_extension{OES,texture_float_linear} /
* @es_extension2{OES,texture_half_float_linear,OES_texture_float_linear}
* for linear interpolation of textures with
* @ref Magnum::TextureFormat "TextureFormat::HalfFloat" /
* @ref Magnum::TextureFormat "TextureFormat::Float" in OpenGL
* ES 2.0
*/
Linear = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST
};
/**
* @brief %Texture wrapping
*
* @see @ref Texture::setWrapping() "*Texture::setWrapping()"
*/
enum class Wrapping: GLint {
/** Repeat texture. **Unavailable on rectangle textures.** */
Repeat = GL_REPEAT,
/**
* Repeat mirrored texture. **Unavailable on rectangle textures.**
*/
MirroredRepeat = GL_MIRRORED_REPEAT,
/**
* Clamp to edge. Coordinates out of the range will be clamped to
* first / last column / row in given direction.
*/
ClampToEdge = GL_CLAMP_TO_EDGE,
/**
* Clamp to border color. Coordinates out of range will be clamped
* to border color (set with
* @ref Texture::setBorderColor() "*Texture::setBorderColor()").
* @requires_es_extension %Extension @es_extension{NV,texture_border_clamp}
*/
#ifndef MAGNUM_TARGET_GLES
ClampToBorder = GL_CLAMP_TO_BORDER,
#else
ClampToBorder = GL_CLAMP_TO_BORDER_NV,
#endif
#ifndef MAGNUM_TARGET_GLES
/**
* Mirror the texture once in negative coordinates and clamp to
* edge after that. **Unavailable on rectangle textures.**
* @requires_gl44 %Extension @extension{ARB,texture_mirror_clamp_to_edge},
* @extension{ATI,texture_mirror_once} or @extension{EXT,texture_mirror_clamp}
* @requires_gl Only separate @ref Magnum::Sampler::Wrapping "Wrapping::MirroredRepeat"
* or @ref Magnum::Sampler::Wrapping "Wrapping::ClampToEdge"
* is available in OpenGL ES.
*/
MirrorClampToEdge = GL_MIRROR_CLAMP_TO_EDGE
#endif
};
/**
* @brief Depth texture comparison mode
*
* @see @ref CompareFunction,
* @ref Texture::setCompareMode() "*Texture::setCompareMode()"
* @requires_gles30 %Extension @es_extension{EXT,shadow_samplers}
*/
enum class CompareMode: GLenum {
/** Directly output the depth value */
None = GL_NONE,
/** Use output from specified @ref CompareFunction */
CompareRefToTexture =
#ifndef MAGNUM_TARGET_GLES2
GL_COMPARE_REF_TO_TEXTURE
#else
GL_COMPARE_REF_TO_TEXTURE_EXT
#endif
};
/**
* @brief Depth texture comparison function
*
* Comparison operator used when comparison mode is set to
* @ref CompareMode::CompareRefToTexture.
* @see @ref Texture::setCompareFunction() "*Texture::setCompareFunction()",
* @ref Texture::setCompareMode() "*Texture::setCompareMode()"
* @requires_gles30 %Extension @es_extension{EXT,shadow_samplers}
*/
enum class CompareFunction: GLenum {
Never = GL_NEVER, /**< Always `0.0` */
Always = GL_ALWAYS, /**< Always `1.0` */
/**
* `1.0` when texture coordinate is less than depth value, `0.0`
* otherwise
*/
Less = GL_LESS,
/**
* `1.0` when texture coordinate is less than or equal to depth
* value, `0.0` otherwise
*/
LessOrEqual = GL_LEQUAL,
/**
* `1.0` when texture coordinate is equal to depth value, `0.0`
* otherwise
*/
Equal = GL_EQUAL,
/**
* `0.0` when texture coordinate is equal to depth value, `1.0`
* otherwise
*/
NotEqual = GL_NOTEQUAL,
/**
* `1.0` when texture coordinate is greater than or equal to depth
* value, `0.0` otherwise
*/
GreaterOrEqual = GL_GEQUAL,
/**
* `1.0` when texture coordinate is greater than depth value, `0.0`
* otherwise
*/
Greater = GL_GREATER
};
#ifndef MAGNUM_TARGET_GLES
/**
* @brief Depth/stencil texture mode
*
* @see @ref Texture::setDepthStencilMode() "*Texture::setDepthStencilMode()"
* @requires_gl43 %Extension @extension{ARB,stencil_texturing}
* @requires_gl Stencil texturing is not available in OpenGL ES.
*/
enum class DepthStencilMode: GLenum {
/** Sample depth component */
DepthComponent = GL_DEPTH_COMPONENT,
/** Sample stencil index (as unsigned integer texture) */
StencilIndex = GL_STENCIL_INDEX
};
#endif
/**
* @brief Max supported max anisotropy
*
* The result is cached, repeated queries don't result in repeated
* OpenGL calls. If extension @extension{EXT,texture_filter_anisotropic}
* (desktop or ES) is not available, returns `0.0f`.
* @see @fn_gl{Get} with @def_gl{MAX_TEXTURE_MAX_ANISOTROPY_EXT}
*/
static Float maxMaxAnisotropy();
#ifdef MAGNUM_BUILD_DEPRECATED
/**
* @copybrief maxMaxAnisotropy()
* @deprecated Use @ref Magnum::Sampler::maxMaxAnisotropy() "maxMaxAnisotropy()"
* instead.
*/
static CORRADE_DEPRECATED("use maxMaxAnisotropy() instead") Float maxAnisotropy() { return maxMaxAnisotropy(); }
#endif
};
/** @debugoperator{Magnum::Sampler} */
Debug MAGNUM_EXPORT operator<<(Debug debug, Sampler::Filter value);
/** @debugoperator{Magnum::Sampler} */
Debug MAGNUM_EXPORT operator<<(Debug debug, Sampler::Mipmap value);
/** @debugoperator{Magnum::Sampler} */
Debug MAGNUM_EXPORT operator<<(Debug debug, Sampler::Wrapping value);
/** @debugoperator{Magnum::Sampler} */
Debug MAGNUM_EXPORT operator<<(Debug debug, Sampler::CompareMode value);
/** @debugoperator{Magnum::Sampler} */
Debug MAGNUM_EXPORT operator<<(Debug debug, Sampler::CompareFunction value);
#ifndef MAGNUM_TARGET_GLES
/** @debugoperator{Magnum::Sampler} */
Debug MAGNUM_EXPORT operator<<(Debug debug, Sampler::DepthStencilMode value);
#endif
}
#endif