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5234
Commits
21
Branches
19
Tags
70 MiB
C++
95.6%
CMake
2.8%
GLSL
0.8%
Shell
0.2%
Python
0.2%
Tree:
ef771364fe
apple-crashy-msaa-default-framebuffer
audio-import
catastrophic-cross
chainsaw-surgery
dpi-change-events
euler-xxx
findsdl-include-root
gltestlib-symbol-duplication
gpu-preference
inverted-ranges
ktx1-detection
master
meshdata-cereal-killer
mousecapture
multiwindow
next
sceneconverter
scenedata-optimizations
simd
vectorfields
zerocopy
snapshot-2013-08
snapshot-2013-10
snapshot-2014-01
snapshot-2014-01-compatibility
snapshot-2014-06
snapshot-2014-06-compatibility
snapshot-2015-05
snapshot-2015-05-compatibility
v2013.08
v2013.10
v2014.01
v2014.06
v2015.05
v2018.02
v2018.04
v2018.10
v2019.01
v2019.10
v2020.06
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magnum
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src
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Magnum
History
Émile Grégoire
ef771364fe
Fixed issue in Primitives::Cylinder::solid() where the last ring of faces wouldn't be created when using cap ends because of wrong offset.
9 years ago
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Audio
Updated copyright year.
9 years ago
DebugTools
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9 years ago
Implementation
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9 years ago
Math
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9 years ago
MeshTools
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9 years ago
Platform
Platform: proper include for WinRT SDL_WinRTRunApp().
9 years ago
Primitives
Fixed issue in Primitives::Cylinder::solid() where the last ring of faces wouldn't be created when using cap ends because of wrong offset.
9 years ago
SceneGraph
Updated copyright year.
9 years ago
Shaders
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9 years ago
Shapes
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9 years ago
Test
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Text
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TextureTools
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Trade
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9 years ago
AbstractFramebuffer.cpp
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AbstractFramebuffer.h
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AbstractObject.cpp
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9 years ago
AbstractObject.h
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AbstractQuery.cpp
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AbstractQuery.h
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AbstractResourceLoader.h
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AbstractShaderProgram.cpp
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AbstractShaderProgram.h
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AbstractTexture.cpp
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AbstractTexture.h
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Array.h
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Attribute.cpp
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Attribute.h
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Buffer.cpp
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Buffer.h
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BufferImage.cpp
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BufferImage.h
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BufferTexture.cpp
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BufferTexture.h
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BufferTextureFormat.h
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CMakeLists.txt
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Color.h
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ColorFormat.h
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9 years ago
Context.cpp
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Context.h
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9 years ago
CubeMapTexture.cpp
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CubeMapTexture.h
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9 years ago
CubeMapTextureArray.cpp
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9 years ago
CubeMapTextureArray.h
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9 years ago
DebugMessage.h
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DebugOutput.cpp
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DebugOutput.h
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DefaultFramebuffer.cpp
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DefaultFramebuffer.h
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DimensionTraits.h
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Extensions.h
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Framebuffer.cpp
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Framebuffer.h
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Image.cpp
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Image.h
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ImageFormat.h
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ImageReference.h
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ImageView.h
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Magnum.h
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Mesh.cpp
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Mesh.h
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MeshView.cpp
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MeshView.h
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MultisampleTexture.cpp
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MultisampleTexture.h
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OpenGL.cpp
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OpenGL.h
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OpenGLTester.cpp
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OpenGLTester.h
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PixelFormat.cpp
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PixelFormat.h
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PixelStorage.cpp
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PixelStorage.h
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PrimitiveQuery.cpp
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PrimitiveQuery.h
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Query.h
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RectangleTexture.cpp
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RectangleTexture.h
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Renderbuffer.cpp
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Renderbuffer.h
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RenderbufferFormat.h
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Renderer.cpp
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Renderer.h
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Resource.cpp
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Resource.h
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ResourceManager.h
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ResourceManager.hpp
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SampleQuery.h
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Sampler.cpp
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Sampler.h
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Shader.cpp
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Shader.h
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Tags.h
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Texture.cpp
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Texture.h
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TextureArray.cpp
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TextureArray.h
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TextureFormat.h
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TimeQuery.h
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Timeline.cpp
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Timeline.h
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TransformFeedback.cpp
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TransformFeedback.h
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Types.h
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Version.cpp
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Version.h
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configure.h.cmake
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visibility.h
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9 years ago