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205 lines
8.8 KiB
205 lines
8.8 KiB
#ifndef Magnum_SceneGraph_TranslationTransformation_h |
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#define Magnum_SceneGraph_TranslationTransformation_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::SceneGraph::TranslationTransformation, alias @ref Magnum::SceneGraph::BasicTranslationTransformation2D, @ref Magnum::SceneGraph::BasicTranslationTransformation3D, typedef @ref Magnum::SceneGraph::TranslationTransformation2D, @ref Magnum::SceneGraph::BasicTranslationTransformation3D |
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*/ |
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#include "Magnum/Math/Matrix3.h" |
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#include "Magnum/Math/Matrix4.h" |
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#include "Magnum/SceneGraph/AbstractTranslation.h" |
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#include "Magnum/SceneGraph/Object.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief Translation-only transformation |
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Uses @ref Math::Vector2 or @ref Math::Vector3 as underlying type. By default |
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the translation is stored with the same underlying type as resulting |
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transformation matrix, but it's possible to store translation in e.g. integral |
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coordinates while having floating-point transformation matrix. |
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@see @ref scenegraph, @ref BasicTranslationTransformation2D, |
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@ref BasicTranslationTransformation3D, @ref TranslationTransformation2D, |
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@ref TranslationTransformation3D |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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template<UnsignedInt dimensions, class T, class TranslationType = T> |
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#else |
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template<UnsignedInt dimensions, class T, class TranslationType> |
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#endif |
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class TranslationTransformation: public AbstractTranslation<dimensions, T, TranslationType> { |
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public: |
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/** @brief Underlying transformation type */ |
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typedef VectorTypeFor<dimensions, TranslationType> DataType; |
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/** @brief Object transformation */ |
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VectorTypeFor<dimensions, TranslationType> transformation() const { return _transformation; } |
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/** |
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* @brief Set transformation |
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* @return Reference to self (for method chaining) |
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*/ |
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Object<TranslationTransformation<dimensions, T, TranslationType>>& setTransformation(const VectorTypeFor<dimensions, TranslationType>& transformation) { |
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/* Setting transformation is forbidden for the scene */ |
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/** @todo Assert for this? */ |
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/** @todo Do this in some common code so we don't need to include Object? */ |
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if(!static_cast<Object<TranslationTransformation<dimensions, T, TranslationType>>*>(this)->isScene()) { |
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_transformation = transformation; |
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static_cast<Object<TranslationTransformation<dimensions, T, TranslationType>>*>(this)->setDirty(); |
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} |
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return static_cast<Object<TranslationTransformation<dimensions, T, TranslationType>>&>(*this); |
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} |
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/** @copydoc AbstractTranslation::resetTransformation() */ |
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Object<TranslationTransformation<dimensions, T, TranslationType>>& resetTransformation() { |
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return setTransformation({}); |
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} |
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/** |
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* @brief Transform the object |
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* @return Reference to self (for method chaining) |
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* |
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* Equivalent to @ref translate(), provided only for compatibility with |
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* other implementations. There is no difference between global and |
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* local transformation. |
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*/ |
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Object<TranslationTransformation<dimensions, T, TranslationType>>& transform(const VectorTypeFor<dimensions, TranslationType>& transformation) { |
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return translate(transformation); |
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} |
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/** |
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* @brief Translate the object |
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* @return Reference to self (for method chaining) |
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* |
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* There is no difference between global and local translation. |
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* @see @ref Math::Vector2::xAxis(), @ref Math::Vector2::yAxis(), |
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* @ref Math::Vector3::xAxis(), @ref Math::Vector3::yAxis(), |
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* @ref Math::Vector3::zAxis() |
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*/ |
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Object<TranslationTransformation<dimensions, T, TranslationType>>& translate(const VectorTypeFor<dimensions, TranslationType>& vector) { |
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_transformation += vector; |
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return static_cast<Object<TranslationTransformation<dimensions, T, TranslationType>>&>(*this); |
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} |
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protected: |
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/* Allow construction only from Object */ |
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explicit TranslationTransformation() = default; |
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private: |
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void doResetTransformation() override final { resetTransformation(); } |
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void doTranslate(const VectorTypeFor<dimensions, TranslationType>& vector) override final { |
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translate(vector); |
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} |
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void doTranslateLocal(const VectorTypeFor<dimensions, TranslationType>& vector) override final { |
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translate(vector); |
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} |
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VectorTypeFor<dimensions, TranslationType> _transformation; |
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}; |
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/** |
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@brief Base transformation for two-dimensional scenes supporting translation |
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Convenience alternative to @cpp TranslationTransformation<2, T, TranslationType> @ce. |
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See @ref TranslationTransformation for more information. |
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@see @ref TranslationTransformation2D, @ref BasicTranslationTransformation3D |
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*/ |
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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template<class T, class TranslationType = T> |
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#else |
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template<class T, class TranslationType> |
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#endif |
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using BasicTranslationTransformation2D = TranslationTransformation<2, T, TranslationType>; |
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#endif |
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/** |
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@brief Base transformation for two-dimensional float scenes supporting translation |
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@see @ref TranslationTransformation3D |
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*/ |
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typedef BasicTranslationTransformation2D<Float> TranslationTransformation2D; |
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/** |
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@brief Base transformation for three-dimensional scenes supporting translation |
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Convenience alternative to @cpp TranslationTransformation<3, T, TranslationType> @ce. |
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See @ref TranslationTransformation for more information. |
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@see @ref TranslationTransformation3D, @ref BasicTranslationTransformation2D |
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*/ |
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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template<class T, class TranslationType = T> |
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#else |
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template<class T, class TranslationType> |
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#endif |
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using BasicTranslationTransformation3D = TranslationTransformation<3, T, TranslationType>; |
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#endif |
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/** |
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@brief Base transformation for three-dimensional float scenes supporting translation |
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@see @ref TranslationTransformation2D |
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*/ |
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typedef BasicTranslationTransformation3D<Float> TranslationTransformation3D; |
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namespace Implementation { |
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template<UnsignedInt dimensions, class T, class TranslationType> struct Transformation<TranslationTransformation<dimensions, T, TranslationType>> { |
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static VectorTypeFor<dimensions, TranslationType> fromMatrix(const MatrixTypeFor<dimensions, T>& matrix) { |
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CORRADE_ASSERT((matrix.rotationScaling() == Math::Matrix<dimensions, T>()), |
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"SceneGraph::TranslationTransformation: the matrix doesn't represent pure translation", {}); |
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return VectorTypeFor<dimensions, TranslationType>{matrix.translation()}; |
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} |
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constexpr static MatrixTypeFor<dimensions, T> toMatrix(const VectorTypeFor<dimensions, TranslationType>& transformation) { |
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return MatrixTypeFor<dimensions, T>::translation(VectorTypeFor<dimensions, T>{transformation}); |
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} |
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static VectorTypeFor<dimensions, TranslationType> compose(const VectorTypeFor<dimensions, TranslationType>& parent, const VectorTypeFor<dimensions, TranslationType>& child) { |
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return parent+child; |
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} |
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static VectorTypeFor<dimensions, TranslationType> inverted(const VectorTypeFor<dimensions, TranslationType>& transformation) { |
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return -transformation; |
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} |
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}; |
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} |
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#if defined(CORRADE_TARGET_WINDOWS) && !(defined(CORRADE_TARGET_MINGW) && !defined(CORRADE_TARGET_CLANG)) |
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extern template class MAGNUM_SCENEGRAPH_EXPORT Object<TranslationTransformation<2, Float>>; |
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extern template class MAGNUM_SCENEGRAPH_EXPORT Object<TranslationTransformation<3, Float>>; |
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#endif |
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}} |
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#endif
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