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125 lines
5.2 KiB
125 lines
5.2 KiB
#!/bin/bash |
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set -ev |
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git submodule update --init |
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# Corrade |
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git clone --depth 1 https://github.com/mosra/corrade.git |
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cd corrade |
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# Build native corrade-rc |
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mkdir build && cd build |
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cmake .. \ |
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-DCMAKE_INSTALL_PREFIX=$HOME/deps-native \ |
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-DCMAKE_BUILD_TYPE=Release \ |
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-DCORRADE_WITH_INTERCONNECT=OFF \ |
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-DCORRADE_WITH_PLUGINMANAGER=OFF \ |
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-DCORRADE_WITH_TESTSUITE=OFF \ |
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-DCORRADE_WITH_UTILITY=OFF \ |
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-G Ninja |
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ninja install |
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cd .. |
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# Crosscompile Corrade |
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mkdir build-android-x86 && cd build-android-x86 |
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cmake .. \ |
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-DCMAKE_SYSTEM_NAME=Android \ |
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-DCMAKE_SYSTEM_VERSION=29 \ |
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-DCMAKE_ANDROID_ARCH_ABI=x86 \ |
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-DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang \ |
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-DCMAKE_ANDROID_STL_TYPE=c++_static \ |
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-DCMAKE_BUILD_TYPE=Release \ |
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-DCMAKE_INSTALL_PREFIX=$HOME/deps \ |
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-DCORRADE_RC_EXECUTABLE=$HOME/deps-native/bin/corrade-rc \ |
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-DCORRADE_WITH_INTERCONNECT=OFF \ |
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-G Ninja |
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ninja install |
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cd .. |
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cd .. |
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# Generate debug keystore for APK signing |
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keytool -genkeypair -keystore $HOME/.android/debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -validity 10000 -dname CN=,OU=,O=,L=,S=,C= |
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# Crosscompile |
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mkdir build-android-x86 && cd build-android-x86 |
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cmake .. \ |
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-DCMAKE_SYSTEM_NAME=Android \ |
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-DCMAKE_SYSTEM_VERSION=29 \ |
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-DCMAKE_ANDROID_ARCH_ABI=x86 \ |
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-DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang \ |
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-DCMAKE_ANDROID_STL_TYPE=c++_static \ |
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-DCMAKE_FIND_ROOT_PATH="/opt/android/sdk/ndk/21.4.7075529/toolchains/llvm/prebuilt/linux-x86_64/sysroot;$HOME/deps" \ |
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-DCMAKE_FIND_LIBRARY_CUSTOM_LIB_SUFFIX=/i686-linux-android/29 \ |
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-DCMAKE_INSTALL_PREFIX=$HOME/deps \ |
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-DCMAKE_PREFIX_PATH=$HOME/deps \ |
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-DCMAKE_BUILD_TYPE=Release \ |
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-DCORRADE_RC_EXECUTABLE=$HOME/deps-native/bin/corrade-rc \ |
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-DMAGNUM_TARGET_GLES2=$TARGET_GLES2 \ |
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-DMAGNUM_WITH_AUDIO=OFF \ |
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-DMAGNUM_WITH_VK=OFF \ |
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-DMAGNUM_WITH_ANDROIDAPPLICATION=ON \ |
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-DMAGNUM_WITH_EGLCONTEXT=ON \ |
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-DMAGNUM_WITH_ANYAUDIOIMPORTER=OFF \ |
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-DMAGNUM_WITH_ANYIMAGECONVERTER=ON \ |
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-DMAGNUM_WITH_ANYIMAGEIMPORTER=ON \ |
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-DMAGNUM_WITH_ANYSCENECONVERTER=ON \ |
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-DMAGNUM_WITH_ANYSCENEIMPORTER=ON \ |
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-DMAGNUM_WITH_ANYSHADERCONVERTER=ON \ |
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-DMAGNUM_WITH_MAGNUMFONT=ON \ |
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-DMAGNUM_WITH_MAGNUMFONTCONVERTER=ON \ |
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-DMAGNUM_WITH_OBJIMPORTER=ON \ |
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-DMAGNUM_WITH_TGAIMAGECONVERTER=ON \ |
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-DMAGNUM_WITH_TGAIMPORTER=ON \ |
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-DMAGNUM_WITH_WAVAUDIOIMPORTER=OFF \ |
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-DMAGNUM_WITH_GL_INFO=ON \ |
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-DMAGNUM_BUILD_TESTS=ON \ |
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-DMAGNUM_BUILD_GL_TESTS=ON \ |
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-G Ninja |
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ninja $NINJA_JOBS |
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# Wait for emulator to start (done in parallel to build) and run tests |
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circle-android wait-for-boot |
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# SwiftShader on the Android 29 image advertises itself as 4.0.0.1, however |
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# who the fuck knows, actually. The repository has no tags, so the only way |
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# to know the version is to check for changes to src/Common/Version.h (and |
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# then there's a SEPARATE Version.hpp for Vulkan!), and then use a crystal ball |
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# to figure out if the binary that reports such version is built from the |
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# commit that changed the version number or from the 100 commits after until |
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# the version got changed again. |
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# |
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# So there's the commit https://github.com/google/swiftshader/commit/c8fcfd82093bb2286e576ec76ef29c5480d35381, |
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# where it's APPARENT that GLES3 contexts were supported already in 3.3. Yet |
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# the cursed Android binary just doesn't allow those created, and any attempts |
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# to use EGL_CONFIG_CAVEAT lead to nothing. The fucked eglChooseConfig() just |
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# returns EGL_FALSE (and EGL_SUCCESS) always, which isn't even possible to |
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# happen from looking at the code. |
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# |
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# Then, Android has its own repository (fork? some stupid other something?) at |
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# https://android.googlesource.com/platform/external/swiftshader/ and it's full |
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# of tags and branches that even gitk blew up trying to visualize the damn |
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# thing. I tried looking at what version is used in platform-tools-29 or |
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# Android 10, it said 4.1 both times, which is totally fucked as it reports |
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# 4.0.0.1 to me in the Android 29 image!!! |
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# |
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# As a last resort, because the damn thing advertises itself as OpenGL ES 3.0 |
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# in the version string, I tried to just create a GLES2 context and used it as |
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# version 3 instead. The result wasn't great, it was beyond awful, like if the |
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# driver was just random bits and crashes lumped together. Ugh. And of course, |
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# none of this reproducible with a local non-Android build. And then, THEN, the |
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# same Android image has a *perfectly fine* Vulkan SwiftShader binary that |
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# reports 1.1 and has just one, ONE bug, compared to what I use natively. I |
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# can't even. |
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if [[ "$TARGET_GLES2" == "OFF" ]]; then |
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EXCLUDE_GL_TESTS="-E (GLTest|GLBenchmark)" |
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fi |
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# `adb push` uploads timeout quite often, and then CircleCI waits 10 minutes |
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# until it aborts the job due to no output. CTest can do timeouts on its own, |
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# but somehow the default is 10M seconds, which is quite a lot honestly. |
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# Instead set the timeout to 120 seconds (to account for GL tests), and try ten |
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# more times if it gets stuck. We're sending quite a few files for shader |
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# tests, so three isn't enough. |
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CORRADE_TEST_COLOR=ON ctest -V $EXCLUDE_GL_TESTS --timeout 120 --repeat after-timeout:10 |
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# Test install, after running the tests as for them it shouldn't be needed |
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ninja install
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