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113 lines
4.2 KiB
113 lines
4.2 KiB
#ifndef Magnum_Trade_MeshData2D_h |
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#define Magnum_Trade_MeshData2D_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::Trade::MeshData2D |
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*/ |
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#include <string> |
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#include "Mesh.h" |
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namespace Magnum { namespace Trade { |
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/** |
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@brief Two-dimensional mesh data |
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Provides access to mesh data and additional information, such as primitive |
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type. |
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@see MeshData3D |
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*/ |
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class MAGNUM_EXPORT MeshData2D { |
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MeshData2D(const MeshData2D&) = delete; |
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MeshData2D& operator=(const MeshData2D&) = delete; |
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public: |
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/** |
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* @brief Constructor |
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* @param primitive Primitive |
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* @param indices Array with indices or 0, if this is not |
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* indexed mesh |
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* @param positions Array with vertex positions. At least one |
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* position array should be present. |
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* @param textureCoords2D Array with two-dimensional texture |
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* coordinate arrays or empty array |
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*/ |
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MeshData2D(Mesh::Primitive primitive, std::vector<UnsignedInt>* indices, std::vector<std::vector<Vector2>*> positions, std::vector<std::vector<Vector2>*> textureCoords2D); |
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/** @brief Move constructor */ |
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MeshData2D(MeshData2D&&); |
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/** @brief Destructor */ |
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~MeshData2D(); |
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/** @brief Move assignment */ |
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MeshData2D& operator=(MeshData2D&&); |
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/** @brief Primitive */ |
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inline Mesh::Primitive primitive() const { return _primitive; } |
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/** |
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* @brief Indices |
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* @return Indices or nullptr if the mesh is not indexed. |
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*/ |
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inline std::vector<UnsignedInt>* indices() { return _indices; } |
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inline const std::vector<UnsignedInt>* indices() const { return _indices; } /**< @overload */ |
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/** @brief Count of vertex position arrays */ |
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inline UnsignedInt positionArrayCount() const { return _positions.size(); } |
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/** |
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* @brief Positions |
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* @param id ID of position data array |
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* @return Positions or nullptr if there is no vertex array with given |
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* ID. |
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*/ |
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inline std::vector<Vector2>* positions(UnsignedInt id) { return _positions[id]; } |
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inline const std::vector<Vector2>* positions(UnsignedInt id) const { return _positions[id]; } /**< @overload */ |
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/** @brief Count of 2D texture coordinate arrays */ |
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inline UnsignedInt textureCoords2DArrayCount() const { return _textureCoords2D.size(); } |
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/** |
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* @brief 2D texture coordinates |
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* @param id ID of texture coordinates array |
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* @return %Texture coordinates or nullptr if there is no texture |
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* coordinates array with given ID. |
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*/ |
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inline std::vector<Vector2>* textureCoords2D(UnsignedInt id) { return _textureCoords2D[id]; } |
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inline const std::vector<Vector2>* textureCoords2D(UnsignedInt id) const { return _textureCoords2D[id]; } /**< @overload */ |
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private: |
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Mesh::Primitive _primitive; |
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std::vector<UnsignedInt>* _indices; |
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std::vector<std::vector<Vector2>*> _positions; |
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std::vector<std::vector<Vector2>*> _textureCoords2D; |
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}; |
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}} |
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#endif
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