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338 lines
14 KiB
338 lines
14 KiB
#ifndef Magnum_GL_MeshView_h |
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#define Magnum_GL_MeshView_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::GL::MeshView |
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*/ |
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#include <initializer_list> |
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#include <Corrade/Containers/Reference.h> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/GL/GL.h" |
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#include "Magnum/GL/OpenGL.h" |
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#include "Magnum/GL/visibility.h" |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#include <Corrade/Utility/Macros.h> |
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#endif |
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namespace Magnum { namespace GL { |
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namespace Implementation { struct MeshState; } |
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/** |
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@brief Mesh view |
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Allows different interpretation of given @ref Mesh data via different vertex or |
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index count and offset. It is then possible to reuse one mesh buffer |
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configuration for different views. Mesh primitive, index type, attribute |
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bindings and attached buffers are reused from original mesh. |
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The same rules as in @ref Mesh apply, i.e. if the view has non-zero index |
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count, it is treated as indexed mesh, otherwise it is treated as non-indexed |
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mesh. If both index and vertex count is zero, the view is treated as empty and |
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no draw commands are issued when calling @ref draw(). |
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You must ensure that the original mesh remains available for whole view |
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lifetime. |
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*/ |
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class MAGNUM_GL_EXPORT MeshView { |
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friend Implementation::MeshState; |
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public: |
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/** |
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* @brief Draw multiple meshes at once |
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* |
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* In OpenGL ES, if @gl_extension{EXT,multi_draw_arrays} is not |
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* present, the functionality is emulated using sequence of |
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* @ref draw(AbstractShaderProgram&) calls. |
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* |
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* If @gl_extension{ARB,vertex_array_object} (part of OpenGL 3.0), OpenGL |
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* ES 3.0, WebGL 2.0, @gl_extension{OES,vertex_array_object} in OpenGL |
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* ES 2.0 or @webgl_extension{OES,vertex_array_object} in WebGL 1.0 is |
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* available, the associated vertex array object is bound instead of |
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* setting up the mesh from scratch. |
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* @attention All meshes must be views of the same original mesh and |
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* must not be instanced. |
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* @see @ref draw(AbstractShaderProgram&), @fn_gl{UseProgram}, |
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* @fn_gl_keyword{EnableVertexAttribArray}, @fn_gl{BindBuffer}, |
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* @fn_gl_keyword{VertexAttribPointer}, @fn_gl_keyword{DisableVertexAttribArray} |
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* or @fn_gl{BindVertexArray}, @fn_gl_keyword{MultiDrawArrays} or |
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* @fn_gl_keyword{MultiDrawElements}/@fn_gl_keyword{MultiDrawElementsBaseVertex} |
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* @requires_gl32 Extension @gl_extension{ARB,draw_elements_base_vertex} |
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* if the mesh is indexed and @ref baseVertex() is not `0`. |
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* @requires_gl Specifying base vertex for indexed meshes is not |
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* available in OpenGL ES or WebGL. |
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*/ |
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static void draw(AbstractShaderProgram& shader, std::initializer_list<Containers::Reference<MeshView>> meshes); |
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/** @overload */ |
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static void draw(AbstractShaderProgram&& shader, std::initializer_list<Containers::Reference<MeshView>> meshes) { |
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draw(shader, meshes); |
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} |
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/** |
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* @brief Constructor |
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* @param original Original, already configured mesh |
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*/ |
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explicit MeshView(Mesh& original); |
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/** @brief Copy constructor */ |
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MeshView(const MeshView& other) = default; |
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/** @brief Movement is not allowed */ |
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MeshView(MeshView&& other) = delete; |
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/** @brief Copy assignment */ |
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MeshView& operator=(const MeshView&) = default; |
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/** @brief Movement is not allowed */ |
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MeshView& operator=(MeshView&& other) = delete; |
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/** @brief Original mesh */ |
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Mesh& mesh() { return _original; } |
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const Mesh& mesh() const { return _original; } /**< @overload */ |
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/** @brief Vertex/index count */ |
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Int count() const { return _count; } |
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/** |
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* @brief Set vertex/index count |
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* @return Reference to self (for method chaining) |
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* |
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* Ignored when calling @ref draw(AbstractShaderProgram&, TransformFeedback&, UnsignedInt). |
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* |
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* @attention To prevent nothing being rendered by accident, this |
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* function has to be always called, even to just set the count to |
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* @cpp 0 @ce. |
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*/ |
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MeshView& setCount(Int count) { |
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_countSet = true; |
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_count = count; |
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return *this; |
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} |
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/** @brief Base vertex */ |
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Int baseVertex() const { return _baseVertex; } |
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/** |
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* @brief Set base vertex |
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* @return Reference to self (for method chaining) |
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* |
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* Sets number of vertices of which the vertex buffer will be offset |
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* when drawing. Ignored when calling @ref draw(AbstractShaderProgram&, TransformFeedback&, UnsignedInt). |
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* Default is @cpp 0 @ce. |
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* @requires_gl32 Extension @gl_extension{ARB,draw_elements_base_vertex} |
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* for indexed meshes |
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* @requires_gles32 Base vertex cannot be specified for indexed meshes |
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* in OpenGL ES 3.1 or WebGL. |
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*/ |
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MeshView& setBaseVertex(Int baseVertex) { |
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_baseVertex = baseVertex; |
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return *this; |
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} |
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/** |
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* @brief Set index range |
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* @param first First vertex |
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* @param start Minimum array index contained in the buffer |
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* @param end Maximum array index contained in the buffer |
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* @return Reference to self (for method chaining) |
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* |
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* The @p start and @p end parameters may help to improve memory access |
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* performance, as only a portion of vertex buffer needs to be |
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* acccessed. On OpenGL ES 2.0 this function behaves the same as |
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* @ref setIndexRange(Int), as index range functionality is not |
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* available there. Ignored when calling |
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* @ref draw(AbstractShaderProgram&, TransformFeedback&, UnsignedInt). |
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* |
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* Expects that the original mesh is indexed. |
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* @see @ref setCount(), @ref mesh(), @ref Mesh::isIndexed() |
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*/ |
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/* MinGW/MSVC needs inline also here to avoid linkage conflicts */ |
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inline MeshView& setIndexRange(Int first, UnsignedInt start, UnsignedInt end); |
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/** |
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* @brief Set index range |
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* @param first First index |
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* @return Reference to self (for method chaining) |
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* |
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* Prefer to use @ref setIndexRange(Int, UnsignedInt, UnsignedInt) for |
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* better performance. Ignored when calling |
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* @ref draw(AbstractShaderProgram&, TransformFeedback&, UnsignedInt). |
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* |
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* Expects that the original mesh is indexed. |
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* @see @ref setCount(), @ref mesh(), @ref Mesh::isIndexed() |
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*/ |
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MeshView& setIndexRange(Int first); |
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/** @brief Instance count */ |
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Int instanceCount() const { return _instanceCount; } |
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/** |
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* @brief Set instance count |
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* @return Reference to self (for method chaining) |
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* |
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* Default is @cpp 1 @ce. |
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* @requires_gl31 Extension @gl_extension{ARB,draw_instanced} if using |
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* @ref draw(AbstractShaderProgram&) |
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* @requires_gl42 Extension @gl_extension{ARB,transform_feedback_instanced} |
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* if using @ref draw(AbstractShaderProgram&, TransformFeedback&, UnsignedInt) |
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* @requires_gles30 Extension @gl_extension{ANGLE,instanced_arrays}, |
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* @gl_extension{EXT,instanced_arrays}, |
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* @gl_extension{EXT,draw_instanced}, |
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* @gl_extension{NV,instanced_arrays}, |
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* @gl_extension{NV,draw_instanced} in OpenGL ES 2.0. |
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* @requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays} |
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* in WebGL 1.0. |
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*/ |
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MeshView& setInstanceCount(Int count) { |
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_instanceCount = count; |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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/** @brief Base instance */ |
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UnsignedInt baseInstance() const { return _baseInstance; } |
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/** |
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* @brief Set base instance |
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* @return Reference to self (for method chaining) |
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* |
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* Ignored when calling @ref draw(AbstractShaderProgram&, TransformFeedback&, UnsignedInt). |
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* Default is @cpp 0 @ce. |
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* @requires_gl42 Extension @gl_extension{ARB,base_instance} |
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* @requires_gl Base instance cannot be specified in OpenGL ES or |
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* WebGL. |
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*/ |
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MeshView& setBaseInstance(UnsignedInt baseInstance) { |
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_baseInstance = baseInstance; |
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return *this; |
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} |
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#endif |
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/** |
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* @brief Draw the mesh |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Mesh::draw(AbstractShaderProgram&) for more information. |
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* @see @ref draw(AbstractShaderProgram&, std::initializer_list<Containers::Reference<MeshView>>), |
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* @ref draw(AbstractShaderProgram&, TransformFeedback&, UnsignedInt) |
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* @requires_gl32 Extension @gl_extension{ARB,draw_elements_base_vertex} |
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* if the mesh is indexed and @ref baseVertex() is not `0`. |
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* @requires_gl33 Extension @gl_extension{ARB,instanced_arrays} if |
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* @ref instanceCount() is more than `1`. |
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* @requires_gl42 Extension @gl_extension{ARB,base_instance} if |
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* @ref baseInstance() is not `0`. |
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* @requires_gles30 Extension @gl_extension{ANGLE,instanced_arrays}, |
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* @gl_extension{EXT,instanced_arrays}, |
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* @gl_extension{EXT,draw_instanced}, |
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* @gl_extension{NV,instanced_arrays}, |
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* @gl_extension{NV,draw_instanced} in OpenGL ES 2.0 if |
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* @ref instanceCount() is more than `1`. |
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* @requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays} |
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* in WebGL 1.0 if @ref instanceCount() is more than `1`. |
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* @requires_gl Specifying base vertex for indexed meshes is not |
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* available in OpenGL ES or WebGL. |
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*/ |
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MeshView& draw(AbstractShaderProgram& shader); |
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MeshView& draw(AbstractShaderProgram&& shader) { |
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return draw(shader); |
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} /**< @overload */ |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Draw the mesh with vertices coming out of transform feedback |
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* @return Reference to self (for method chaining) |
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* |
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* Everything set by @ref setCount(), @ref setBaseInstance(), |
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* @ref setBaseVertex(), @ref setIndexRange() and @ref Mesh::setIndexBuffer() |
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* is ignored, the mesh is drawn as non-indexed and the vertex count is |
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* taken from the @p xfb object. See |
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* @ref Mesh::draw(AbstractShaderProgram&, TransformFeedback&, UnsignedInt) |
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* for more information. |
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* @see @ref draw(AbstractShaderProgram&) |
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* @requires_gl40 Extension @gl_extension{ARB,transform_feedback2} |
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* @requires_gl40 Extension @gl_extension{ARB,transform_feedback3} if |
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* @p stream is not `0` |
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* @requires_gl42 Extension @gl_extension{ARB,transform_feedback_instanced} |
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* if @ref instanceCount() is more than `1`. |
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*/ |
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MeshView& draw(AbstractShaderProgram& shader, TransformFeedback& xfb, UnsignedInt stream = 0); |
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MeshView& draw(AbstractShaderProgram&& shader, TransformFeedback& xfb, UnsignedInt stream = 0) { |
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return draw(shader, xfb, stream); |
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} /**< @overload */ |
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#endif |
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private: |
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#ifndef MAGNUM_TARGET_WEBGL |
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static MAGNUM_GL_LOCAL void multiDrawImplementationDefault(std::initializer_list<Containers::Reference<MeshView>> meshes); |
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#endif |
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static MAGNUM_GL_LOCAL void multiDrawImplementationFallback(std::initializer_list<Containers::Reference<MeshView>> meshes); |
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Containers::Reference<Mesh> _original; |
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bool _countSet{}; |
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Int _count{}, _baseVertex{}, _instanceCount{1}; |
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#ifndef MAGNUM_TARGET_GLES |
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UnsignedInt _baseInstance{}; |
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#endif |
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GLintptr _indexOffset{}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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UnsignedInt _indexStart{}, _indexEnd{}; |
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#endif |
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}; |
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inline MeshView::MeshView(Mesh& original): _original{original} {} |
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inline MeshView& MeshView::setIndexRange(Int first, UnsignedInt start, UnsignedInt end) { |
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setIndexRange(first); |
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#ifndef MAGNUM_TARGET_GLES2 |
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_indexStart = start; |
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_indexEnd = end; |
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#else |
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static_cast<void>(start); |
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static_cast<void>(end); |
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#endif |
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return *this; |
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} |
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} |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/* Note: needs to be prefixed with Magnum:: otherwise Doxygen can't find it */ |
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/** @brief @copybrief GL::MeshView |
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* @deprecated Use @ref GL::MeshView instead. |
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*/ |
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typedef CORRADE_DEPRECATED("use GL::MeshView instead") Magnum::GL::MeshView MeshView; |
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#endif |
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} |
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#endif
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