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286 lines
12 KiB
286 lines
12 KiB
#ifndef Magnum_GL_BufferTexture_h |
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#define Magnum_GL_BufferTexture_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/** @file |
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* @brief Class @ref Magnum::GL::BufferTexture |
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*/ |
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#endif |
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#include "Magnum/GL/AbstractTexture.h" |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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namespace Magnum { namespace GL { |
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/** |
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@brief Buffer texture |
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This texture is, unlike classic textures such as @ref Texture, used as simple |
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data source, without any unnecessary interpolation and wrapping methods. |
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@section GL-BufferTexture-usage Usage |
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Texture data are stored in buffer and after binding the buffer to the texture |
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using @ref setBuffer(), you can fill the buffer at any time using data setting |
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functions in Buffer itself. |
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Note that the buffer is not managed (e.g. deleted on destruction) by the |
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texture, so you have to manage it on your own and ensure that it is available |
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for whole texture lifetime. On the other hand it allows you to use one buffer |
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for more textures or store more than one data in it. |
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Example usage: |
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@snippet MagnumGL.cpp BufferTexture-usage |
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In shader, the texture is used via @glsl samplerBuffer @ce, |
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@glsl isamplerBuffer @ce or @glsl usamplerBuffer @ce. Unlike in classic |
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textures, coordinates for buffer textures are integer coordinates passed to |
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@glsl texelFetch() @ce. See @ref AbstractShaderProgram documentation for more |
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information about usage in shaders. |
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@section GL-BufferTexture-performance-optimizations Performance optimizations |
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If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is available, |
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@ref setBuffer() functions use DSA to avoid unnecessary calls to |
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@fn_gl{ActiveTexture} and @fn_gl{BindTexture}. See |
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@ref GL-AbstractTexture-performance-optimization "relevant section in AbstractTexture documentation" |
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and respective function documentation for more information. |
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@see @ref Texture, @ref TextureArray, @ref CubeMapTexture, |
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@ref CubeMapTextureArray, @ref RectangleTexture, @ref MultisampleTexture |
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@m_keywords{GL_TEXTURE_BUFFER} |
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@requires_gl31 Extension @gl_extension{ARB,texture_buffer_object} |
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@requires_gles30 Not defined in OpenGL ES 2.0. |
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@requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
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@gl_extension{EXT,texture_buffer} |
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@requires_gles Texture buffers are not available in WebGL. |
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*/ |
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class MAGNUM_GL_EXPORT BufferTexture: public AbstractTexture { |
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public: |
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/** |
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* @brief Max supported buffer texture size |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If @gl_extension{ARB,texture_buffer_object} (part of |
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* OpenGL 3.1) is not available, returns @cpp 0 @ce. |
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* @see @fn_gl{Get} with @def_gl_keyword{MAX_TEXTURE_BUFFER_SIZE} |
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*/ |
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static Int maxSize(); |
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/** |
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* @brief Minimum required alignment for texture buffer offsets |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @gl_extension{ARB,texture_buffer_range} |
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* (part of OpenGL 4.3) is not available, returns @cpp 1 @ce. |
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* @see @fn_gl{Get} with @def_gl_keyword{TEXTURE_BUFFER_OFFSET_ALIGNMENT} |
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*/ |
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static Int offsetAlignment(); |
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/** |
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* @brief Wrap existing OpenGL buffer texture object |
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* @param id OpenGL buffer texture ID |
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* @param flags Object creation flags |
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* |
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* The @p id is expected to be of an existing OpenGL texture object |
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* with target @def_gl{TEXTURE_BUFFER}. Unlike texture created using |
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* constructor, the OpenGL object is by default not deleted on |
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* destruction, use @p flags for different behavior. |
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* @see @ref release() |
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*/ |
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static BufferTexture wrap(GLuint id, ObjectFlags flags = {}) { |
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return BufferTexture{id, flags}; |
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} |
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/** |
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* @brief Constructor |
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* |
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* Creates new OpenGL texture object. If @gl_extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) is not available, the texture is created on |
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* first use. |
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* @see @ref BufferTexture(NoCreateT), @ref wrap(), |
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* @fn_gl_keyword{CreateTextures} with @def_gl{TEXTURE_BUFFER}, |
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* eventually @fn_gl_keyword{GenTextures} |
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*/ |
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explicit BufferTexture(): AbstractTexture(GL_TEXTURE_BUFFER) {} |
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/** |
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* @brief Construct without creating the underlying OpenGL object |
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* |
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* The constructed instance is equivalent to moved-from state. Useful |
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* in cases where you will overwrite the instance later anyway. Move |
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* another object over it to make it useful. |
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* |
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* This function can be safely used for constructing (and later |
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* destructing) objects even without any OpenGL context being active. |
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* However note that this is a low-level and a potentially dangerous |
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* API, see the documentation of @ref NoCreate for alternatives. |
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* @see @ref BufferTexture(), @ref wrap() |
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*/ |
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explicit BufferTexture(NoCreateT) noexcept: AbstractTexture{NoCreate, GL_TEXTURE_BUFFER} {} |
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/** @brief Copying is not allowed */ |
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BufferTexture(const BufferTexture&) = delete; |
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/** @brief Move constructor */ |
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BufferTexture(BufferTexture&&) noexcept = default; |
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/** @brief Copying is not allowed */ |
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BufferTexture& operator=(const BufferTexture&) = delete; |
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/** @brief Move assignment */ |
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BufferTexture& operator=(BufferTexture&&) noexcept = default; |
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/** |
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* @brief Texture size |
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* @m_since{2019,10} |
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* |
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* Equivalent to size of the buffer attached to @ref setBuffer() |
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* divided by size of a particular @ref BufferTextureFormat. The result |
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* is not cached in any way. If @gl_extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) is not available, the texture is bound before |
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* the operation (if not already). |
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* @see @fn_gl2_keyword{GetTextureLevelParameter,GetTexLevelParameter}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl_keyword{GetTexLevelParameter} with |
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* @def_gl_keyword{TEXTURE_WIDTH} |
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* @requires_gles31 Texture image size queries are not available in |
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* OpenGL ES 3.0 and older. |
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*/ |
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Int size(); |
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/** |
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* @brief Bind texture to given image unit |
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* @param imageUnit Image unit |
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* @param access Image access |
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* @param format Image format |
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* |
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* @note This function is meant to be used only internally from |
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* @ref AbstractShaderProgram subclasses. See its documentation |
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* for more information. |
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>), |
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* @ref unbindImage(), @ref unbindImages(), |
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* @ref AbstractShaderProgram::maxImageUnits(), |
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* @fn_gl_keyword{BindImageTexture} |
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* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store} |
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* @requires_gles31 Shader image load/store is not available in OpenGL |
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* ES 3.0 and older. |
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* @requires_gles Shader image load/store is not available in WebGL. |
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*/ |
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void bindImage(Int imageUnit, ImageAccess access, ImageFormat format) { |
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bindImageInternal(imageUnit, 0, false, 0, access, format); |
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} |
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/** |
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* @brief Set texture buffer |
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* @param internalFormat Internal format |
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* @param buffer Buffer with data |
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* @return Reference to self (for method chaining) |
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* |
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* Binds given buffer to this texture. The buffer itself can be then |
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* filled with data of proper format at any time using @ref Buffer "Buffer"'s |
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* own data setting functions. If @gl_extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) is not available, the texture is bound before |
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* the operation (if not already). |
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* @see @ref maxSize(), @ref resetBuffer(), |
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* @fn_gl2_keyword{TextureBuffer,TexBuffer}, eventually |
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* @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl_keyword{TexBuffer} |
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*/ |
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BufferTexture& setBuffer(BufferTextureFormat internalFormat, Buffer& buffer); |
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/** |
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* @brief Set texture buffer |
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* @param internalFormat Internal format |
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* @param buffer Buffer |
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* @param offset Offset |
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* @param size Data size |
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* @return Reference to self (for method chaining) |
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* |
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* Binds range of given buffer to this texture. The buffer itself can |
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* be then filled with data of proper format at any time using @ref Buffer "Buffer"'s |
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* own data setting functions. If @gl_extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) is not available, the texture is bound before |
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* the operation (if not already). |
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* @see @ref maxSize(), @ref resetBuffer(), |
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* @fn_gl2_keyword{TextureBufferRange,TexBufferRange}, eventually |
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* @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl_keyword{TexBufferRange} |
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* @requires_gl43 Extension @gl_extension{ARB,texture_buffer_range} |
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*/ |
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BufferTexture& setBuffer(BufferTextureFormat internalFormat, Buffer& buffer, GLintptr offset, GLsizeiptr size); |
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/** |
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* @brief Remove existing buffer from the texture |
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* @return Reference to self (for method chaining) |
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* @m_since{2020,06} |
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* |
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* @see @ref setBuffer() |
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*/ |
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BufferTexture& resetBuffer(); |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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BufferTexture& setLabel(const std::string& label) { |
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AbstractTexture::setLabel(label); |
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return *this; |
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} |
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template<std::size_t size> BufferTexture& setLabel(const char(&label)[size]) { |
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AbstractTexture::setLabel<size>(label); |
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return *this; |
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} |
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#endif |
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private: |
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friend Implementation::TextureState; |
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explicit BufferTexture(GLuint id, ObjectFlags flags): AbstractTexture{id, GL_TEXTURE_BUFFER, flags} {} |
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void MAGNUM_GL_LOCAL setBufferImplementationDefault(BufferTextureFormat internalFormat, Buffer* buffer); |
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#ifdef MAGNUM_TARGET_GLES |
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void MAGNUM_GL_LOCAL setBufferImplementationEXT(BufferTextureFormat internalFormat, Buffer* buffer); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_GL_LOCAL setBufferImplementationDSA(BufferTextureFormat internalFormat, Buffer* buffer); |
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#endif |
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void MAGNUM_GL_LOCAL setBufferRangeImplementationDefault(BufferTextureFormat internalFormat, Buffer& buffer, GLintptr offset, GLsizeiptr size); |
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#ifdef MAGNUM_TARGET_GLES |
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void MAGNUM_GL_LOCAL setBufferRangeImplementationEXT(BufferTextureFormat internalFormat, Buffer& buffer, GLintptr offset, GLsizeiptr size); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void MAGNUM_GL_LOCAL setBufferRangeImplementationDSA(BufferTextureFormat internalFormat, Buffer& buffer, GLintptr offset, GLsizeiptr size); |
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#endif |
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}; |
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}} |
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#else |
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#error this header is not available in OpenGL ES 2.0 and WebGL build |
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#endif |
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#endif
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