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372 lines
16 KiB
372 lines
16 KiB
#ifndef Magnum_Texture_h |
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#define Magnum_Texture_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::Texture, typedef Magnum::Texture1D, Magnum::Texture2D, Magnum::Texture3D |
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*/ |
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#include "AbstractTexture.h" |
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#include "DimensionTraits.h" |
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namespace Magnum { |
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/** |
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@brief %Texture |
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Template class for one- to three-dimensional textures. See also |
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AbstractTexture documentation for more information. |
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@section Texture-usage Usage |
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Common usage is to fully configure all texture parameters and then set the |
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data from e.g. Image. Example configuration of high quality texture with |
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trilinear anisotropic filtering, i.e. the best you can ask for: |
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@code |
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void* data; |
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Image2D image({4096, 4096}, Image2D::Components::RGBA, Image2D::ComponentType::UnsignedByte, data); |
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Texture2D texture; |
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texture.setMagnificationFilter(Texture2D::Filter::Linear) |
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->setMinificationFilter(Texture2D::Filter::Linear, Texture2D::Mipmap::Linear) |
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->setWrapping(Texture2D::Wrapping::ClampToEdge) |
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->setMaxAnisotropy(Texture2D::maxSupportedAnisotropy) |
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->setStorage(Math::log2(4096)+1, Texture2D::Format::RGBA8, {4096, 4096}) |
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->setSubImage(0, {}, &image) |
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->generateMipmap(); |
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@endcode |
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@attention Don't forget to fully configure the texture before use. Note that |
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default configuration (if setMinificationFilter() is not called with |
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another value) is to use mipmaps, so be sure to either call setMinificationFilter(), |
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explicitly specify all mip levels with setStorage() and setImage() or call |
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generateMipmap(). If using rectangle texture, you must also call |
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setWrapping(), because the initial value is not supported on rectangle |
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textures. See also setMagnificationFilter() and setBorderColor(). |
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The texture is bound to layer specified by shader via bind(). In shader, the |
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texture is used via `sampler1D`, `sampler2D` or `sampler3D` depending on |
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dimension count. See also AbstractShaderProgram documentation for more |
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information. |
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@section Texture-array Texture arrays |
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You can create texture arrays by passing @ref Texture::Target "Texture2D::Target::Texture1DArray" |
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or @ref Texture::Target "Texture3D::Target::Texture2DArray" to constructor. |
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It is possible to specify each layer separately using setSubImage(), but you |
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have to allocate the memory for all layers first either by calling setStorage() |
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or by passing properly sized empty Image to setImage(). Example: 2D texture |
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array with 16 layers of 64x64 images: |
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@code |
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Texture3D texture(Texture3D::Target::Texture2DArray); |
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texture.setMagnificationFilter(Texture2D::Filter::Linear) |
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// ... |
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->setStorage(levels, Texture2D::Format::RGBA8, {64, 64,16}); |
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for(std::size_t i = 0; i != 16; ++i) { |
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void* data = ...; |
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Image2D image({64, 64}, Image3D::Components::RGBA, Image3D::ComponentType::UnsignedByte, image); |
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texture->setSubImage(0, Vector3i::zAxis(i), image); |
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} |
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// ... |
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@endcode |
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Similar approach can be used for any other texture types (e.g. setting |
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Texture3D data using 2D layers, Texture2D data using one-dimensional chunks |
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etc.). |
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@section Texture-rectangle Rectangle textures |
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Rectangle texture is created by passing @ref Texture::Target "Texture::Target::Rectangle" |
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to constructor. In shader, the texture is used via sampler2DRect`. Unlike |
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`sampler2D`, which accepts coordinates between 0 and 1, `sampler2DRect` |
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accepts coordinates between 0 and `textureSizeInGivenDirection-1`. Note that |
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rectangle textures don't support mipmapping and repeating wrapping modes, see |
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@ref Texture::Filter "Filter", @ref Texture::Mipmap "Mipmap" and |
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generateMipmap() documentation for more information. |
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@requires_gl Rectangle textures are not available in OpenGL ES. |
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@requires_gl31 %Extension @extension{ARB,texture_rectangle} (rectangle |
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textures) |
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@see Texture1D, Texture2D, Texture3D, CubeMapTexture, CubeMapTextureArray |
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@todo @extension{AMD,sparse_texture} |
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*/ |
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template<UnsignedInt dimensions> class Texture: public AbstractTexture { |
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public: |
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static const UnsignedInt Dimensions = dimensions; /**< @brief %Texture dimension count */ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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/** |
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* @brief %Texture target |
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* |
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* Each dimension has its own unique subset of these targets. |
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*/ |
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enum class Target: GLenum { |
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/** |
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* One-dimensional texture |
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* @requires_gl Only 2D and 3D textures are available in OpenGL |
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* ES. |
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*/ |
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Texture1D = GL_TEXTURE_1D, |
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Texture2D = GL_TEXTURE_2D, /**< Two-dimensional texture */ |
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/** |
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* Three-dimensional texture |
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* @requires_gles30 %Extension @es_extension{OES,texture_3D} |
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*/ |
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Texture3D = GL_TEXTURE_3D, |
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/** |
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* One-dimensional texture array (i.e. two dimensions in total) |
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* @requires_gl30 %Extension @extension{EXT,texture_array} |
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* @requires_gl Only 2D and 3D textures are available in OpenGL |
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* ES. |
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*/ |
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Texture1DArray = GL_TEXTURE_1D_ARRAY, |
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/** |
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* Two-dimensional texture array (i.e. three dimensions in total) |
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* @requires_gl30 %Extension @extension{EXT,texture_array} |
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* @requires_gles30 Array textures are not available in OpenGL ES |
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* 2.0. |
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*/ |
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Texture2DArray = GL_TEXTURE_2D_ARRAY, |
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/** |
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* Rectangle texture (i.e. two dimensions) |
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* @requires_gl31 %Extension @extension{ARB,texture_rectangle} |
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* @requires_gl Rectangle textures are not available in OpenGL ES. |
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*/ |
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Rectangle = GL_TEXTURE_RECTANGLE |
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}; |
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#else |
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typedef typename DataHelper<Dimensions>::Target Target; /**< @brief %Texture target */ |
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#endif |
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/** |
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* @brief Constructor |
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* @param target %Texture target. If not set, default value |
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* is `Target::Texture1D`, `Target::Texture2D` or |
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* `Target::Texture3D` based on dimension count. |
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* |
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* Creates one OpenGL texture. |
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* @see @fn_gl{GenTextures} |
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*/ |
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inline explicit Texture(Target target = DataHelper<Dimensions>::target()): AbstractTexture(static_cast<GLenum>(target)) {} |
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/** @brief %Texture target */ |
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inline constexpr Target target() const { return static_cast<Target>(_target); } |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief %Image size in given mip level |
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* |
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* The result is not cached in any way. If |
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* @extension{EXT,direct_state_access} is not available, the texture |
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* is bound to some layer before the operation. |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{GetTexLevelParameter} or @fn_gl_extension{GetTextureLevelParameter,EXT,direct_state_access} |
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* with @def_gl{TEXTURE_WIDTH}, @def_gl{TEXTURE_HEIGHT} or @def_gl{TEXTURE_DEPTH}. |
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* @requires_gl %Texture image queries are not available in OpenGL ES. |
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*/ |
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inline typename DimensionTraits<Dimensions, Int>::VectorType imageSize(Int level) { |
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return DataHelper<Dimensions>::imageSize(this, _target, level); |
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} |
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#endif |
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/** |
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* @brief Set wrapping |
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* @param wrapping Wrapping type for all texture dimensions |
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* @return Pointer to self (for method chaining) |
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* |
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* Sets wrapping type for coordinates out of range (0, 1) for normal |
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* textures and (0, textureSizeInGivenDirection-1) for rectangle |
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* textures. If @extension{EXT,direct_state_access} is not available, |
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* the texture is bound to some layer before the operation. Initial |
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* value is @ref AbstractTexture::Wrapping "Wrapping::Repeat". |
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* @attention For rectangle textures only some modes are supported, |
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* see @ref AbstractTexture::Wrapping "Wrapping" documentation |
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* for more information. |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter} |
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* or @fn_gl_extension{TextureParameter,EXT,direct_state_access} |
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* with @def_gl{TEXTURE_WRAP_S}, @def_gl{TEXTURE_WRAP_T}, |
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* @def_gl{TEXTURE_WRAP_R} |
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*/ |
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inline Texture<Dimensions>* setWrapping(const Array<Dimensions, Wrapping>& wrapping) { |
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DataHelper<Dimensions>::setWrapping(this, wrapping); |
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return this; |
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} |
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/** |
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* @brief Set storage |
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* @param levels Mip level count |
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* @param internalFormat Internal format |
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* @param size Size of largest mip level |
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* @return Pointer to self (for method chaining) |
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* |
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* Specifies entire structure of a texture at once, removing the need |
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* for additional consistency checks and memory reallocations when |
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* updating the data later. After calling this function the texture |
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* is immutable and calling setStorage() or setImage() is not allowed. |
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* |
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* If @extension{EXT,direct_state_access} is not available, the |
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* texture is bound to some layer before the operation. |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexStorage1D}/@fn_gl{TexStorage2D}/@fn_gl{TexStorage3D} |
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* or @fn_gl_extension{TextureStorage1D,EXT,direct_state_access}/ |
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* @fn_gl_extension{TextureStorage2D,EXT,direct_state_access}/ |
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* @fn_gl_extension{TextureStorage3D,EXT,direct_state_access} |
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* @requires_gl42 %Extension @extension{ARB,texture_storage} |
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* @requires_gles30 %Extension @es_extension{EXT,texture_storage} |
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*/ |
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inline Texture<Dimensions>* setStorage(Int levels, InternalFormat internalFormat, const typename DimensionTraits<Dimensions, Int>::VectorType& size) { |
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DataHelper<Dimensions>::setStorage(this, _target, levels, internalFormat, size); |
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return this; |
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} |
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/** |
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* @brief Set image data |
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* @param level Mip level |
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* @param internalFormat Internal format |
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* @param image Image, ImageWrapper, BufferImage or |
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* Trade::ImageData of the same dimension count |
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* @return Pointer to self (for method chaining) |
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* |
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* The image is not deleted afterwards. |
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* |
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* For better performance when generating mipmaps using |
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* generateMipmap() or calling setImage() more than once use |
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* setStorage() and setSubImage() instead. |
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* |
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* If @extension{EXT,direct_state_access} is not available, the |
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* texture is bound to some layer before the operation. |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexImage1D}/@fn_gl{TexImage2D}/@fn_gl{TexImage3D} or |
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* @fn_gl_extension{TextureImage1D,EXT,direct_state_access}/ |
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* @fn_gl_extension{TextureImage2D,EXT,direct_state_access}/ |
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* @fn_gl_extension{TextureImage3D,EXT,direct_state_access} |
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*/ |
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template<class Image> inline Texture<Dimensions>* setImage(Int level, InternalFormat internalFormat, Image* image) { |
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DataHelper<Dimensions>::set(this, _target, level, internalFormat, image); |
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return this; |
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} |
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/** |
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* @brief Set image subdata |
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* @param level Mip level |
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* @param offset Offset where to put data in the texture |
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* @param image Image, ImageWrapper, BufferImage or |
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* Trade::ImageData of the same or one less dimension count |
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* @return Pointer to self (for method chaining) |
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* |
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* The image is not deleted afterwards. The image can have either the |
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* same dimension count or have one dimension less, but at least one |
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* dimension. |
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* |
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* If the image has one dimension less than the texture, the image is |
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* taken as if it had the last dimension equal to 1. It can be used |
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* for e.g. updating 3D texture with multiple 2D images or for filling |
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* 1D texture array (which is two-dimensional) with 1D images. |
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* |
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* If @extension{EXT,direct_state_access} is not available, the |
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* texture is bound to some layer before the operation. |
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* @see setStorage(), setImage(), @fn_gl{ActiveTexture}, @fn_gl{BindTexture} |
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* and @fn_gl{TexSubImage1D}/@fn_gl{TexSubImage2D}/@fn_gl{TexSubImage3D} |
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* or @fn_gl_extension{TextureSubImage1D,EXT,direct_state_access}/ |
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* @fn_gl_extension{TextureSubImage2D,EXT,direct_state_access}/ |
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* @fn_gl_extension{TextureSubImage3D,EXT,direct_state_access} |
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*/ |
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template<class Image> inline Texture<Dimensions>* setSubImage(Int level, const typename DimensionTraits<Dimensions, Int>::VectorType& offset, Image* image) { |
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DataHelper<Dimensions>::setSub(this, _target, level, offset, image); |
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return this; |
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} |
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/** |
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* @brief Invalidate texture subimage |
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* @param level Mip level |
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* @param offset Offset into the texture |
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* @param size Size of invalidated data |
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* |
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* If running on OpenGL ES or extension @extension{ARB,invalidate_subdata} |
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* is not available, this function does nothing. |
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* @see invalidateImage(), @fn_gl{InvalidateTexSubImage} |
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*/ |
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inline void invalidateSubImage(Int level, const typename DimensionTraits<Dimensions, Int>::VectorType& offset, const typename DimensionTraits<Dimensions, Int>::VectorType& size) { |
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DataHelper<dimensions>::invalidateSub(this, level, offset, size); |
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} |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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inline Texture<Dimensions>* setMinificationFilter(Filter filter, Mipmap mipmap = Mipmap::Base) { |
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AbstractTexture::setMinificationFilter(filter, mipmap); |
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return this; |
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} |
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inline Texture<Dimensions>* setMagnificationFilter(Filter filter) { |
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AbstractTexture::setMagnificationFilter(filter); |
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return this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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inline Texture<Dimensions>* setBorderColor(const Color4<>& color) { |
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AbstractTexture::setBorderColor(color); |
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return this; |
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} |
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inline Texture<Dimensions>* setMaxAnisotropy(Float anisotropy) { |
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AbstractTexture::setMaxAnisotropy(anisotropy); |
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return this; |
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} |
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#endif |
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inline Texture<Dimensions>* generateMipmap() { |
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AbstractTexture::generateMipmap(); |
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return this; |
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} |
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#endif |
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}; |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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@brief One-dimensional texture |
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@requires_gl Only 2D and 3D textures are available in OpenGL ES. |
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*/ |
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typedef Texture<1> Texture1D; |
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#endif |
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/** @brief Two-dimensional texture */ |
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typedef Texture<2> Texture2D; |
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/** |
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@brief Three-dimensional texture |
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@requires_gles30 %Extension @es_extension{OES,texture_3D} |
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*/ |
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typedef Texture<3> Texture3D; |
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} |
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#endif
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