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429 lines
17 KiB
429 lines
17 KiB
#ifndef Magnum_Color_h |
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#define Magnum_Color_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Color3, Magnum::Color4 |
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*/ |
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#include <tuple> |
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#include "Math/MathTypeTraits.h" |
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#include "Math/Math.h" |
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#include "Math/Vector4.h" |
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namespace Magnum { |
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template<class T> class Color3; |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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namespace Implementation { |
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/* Convert color from HSV */ |
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template<class T> inline typename std::enable_if<std::is_floating_point<T>::value, Color3<T>>::type fromHSV(typename Color3<T>::HSV hsv) { |
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T hue, saturation, value; |
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std::tie(hue, saturation, value) = hsv; |
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/* Remove repeats */ |
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hue -= int(hue/T(360))*T(360); |
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if(hue < T(0)) hue += T(360); |
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int h = int(hue/T(60)) % 6; |
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T f = hue/T(60) - h; |
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T p = value * (T(1) - saturation); |
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T q = value * (T(1) - f*saturation); |
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T t = value * (T(1) - (T(1) - f)*saturation); |
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switch(h) { |
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case 0: return {value, t, p}; |
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case 1: return {q, value, p}; |
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case 2: return {p, value, t}; |
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case 3: return {p, q, value}; |
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case 4: return {t, p, value}; |
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case 5: return {value, p, q}; |
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default: |
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CORRADE_ASSERT(false, "It shouldn't get here.", {}); |
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} |
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} |
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template<class T> inline typename std::enable_if<std::is_integral<T>::value, Color3<T>>::type fromHSV(typename Color3<T>::HSV hsv) { |
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return Color3<T>::fromNormalized(fromHSV<typename Color3<T>::FloatingPointType>(hsv)); |
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} |
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/* Internal hue computing function */ |
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template<class T> T hue(const Color3<T>& color, T max, T delta) { |
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T deltaInv60 = T(60)/delta; |
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T hue(0); |
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if(delta != T(0)) { |
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if(max == color.r()) |
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hue = (color.g()-color.b())*deltaInv60 + (color.g() < color.b() ? T(360) : T(0)); |
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else if(max == color.g()) |
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hue = (color.b()-color.r())*deltaInv60 + T(120); |
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else /* max == color.b() */ |
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hue = (color.r()-color.g())*deltaInv60 + T(240); |
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} |
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return hue; |
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} |
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/* Hue, saturation, value for floating-point types */ |
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template<class T> inline T hue(typename std::enable_if<std::is_floating_point<T>::value, const Color3<T>&>::type color) { |
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T max = color.max(); |
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T delta = max - color.min(); |
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return hue(color, max, delta); |
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} |
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template<class T> inline T saturation(typename std::enable_if<std::is_floating_point<T>::value, const Color3<T>&>::type color) { |
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T max = color.max(); |
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T delta = max - color.min(); |
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return max != T(0) ? delta/max : T(0); |
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} |
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template<class T> inline T value(typename std::enable_if<std::is_floating_point<T>::value, const Color3<T>&>::type color) { |
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return color.max(); |
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} |
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/* Hue, saturation, value for integral types */ |
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template<class T> inline typename Color3<T>::FloatingPointType hue(typename std::enable_if<std::is_integral<T>::value, const Color3<T>&>::type color) { |
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return hue<typename Color3<T>::FloatingPointType>(Color3<typename Color3<T>::FloatingPointType>::fromDenormalized(color)); |
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} |
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template<class T> inline typename Color3<T>::FloatingPointType saturation(typename std::enable_if<std::is_integral<T>::value, const Color3<T>&>::type& color) { |
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return saturation<typename Color3<T>::FloatingPointType>(Color3<typename Color3<T>::FloatingPointType>::fromDenormalized(color)); |
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} |
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template<class T> inline typename Color3<T>::FloatingPointType value(typename std::enable_if<std::is_integral<T>::value, const Color3<T>&>::type color) { |
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return Math::normalize<typename Color3<T>::FloatingPointType>(color.max()); |
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} |
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/* Convert color to HSV */ |
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template<class T> inline typename Color3<T>::HSV toHSV(typename std::enable_if<std::is_floating_point<T>::value, const Color3<T>&>::type color) { |
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T max = color.max(); |
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T delta = max - color.min(); |
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return typename Color3<T>::HSV(hue<typename Color3<T>::FloatingPointType>(color, max, delta), max != T(0) ? delta/max : T(0), max); |
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} |
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template<class T> inline typename Color3<T>::HSV toHSV(typename std::enable_if<std::is_integral<T>::value, const Color3<T>&>::type color) { |
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return toHSV<typename Color3<T>::FloatingPointType>(Color3<typename Color3<T>::FloatingPointType>::fromDenormalized(color)); |
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} |
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/* Default alpha value */ |
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template<class T> inline constexpr typename std::enable_if<std::is_floating_point<T>::value, T>::type defaultAlpha() { |
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return T(1); |
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} |
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template<class T> inline constexpr typename std::enable_if<std::is_integral<T>::value, T>::type defaultAlpha() { |
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return std::numeric_limits<T>::max(); |
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} |
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} |
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#endif |
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/** |
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@brief Three-component (RGB) color |
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The class can store both floating-point (normalized) and integral |
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(denormalized) representation of color. You can convert between these two |
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representations using fromNormalized() and fromDenormalized(). |
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Conversion from and to HSV is done always using floating-point types, so hue |
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is always in range in range @f$ [0.0, 360.0] @f$, saturation and value in |
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range @f$ [0.0, 1.0] @f$. |
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@see Color4 |
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@todo Signed normalization to [-1.0, 1.0] like in OpenGL? |
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*/ |
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template<class T> class Color3: public Math::Vector3<T> { |
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public: |
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/** @brief Corresponding floating-point type for HSV computation */ |
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typedef typename Math::MathTypeTraits<T>::FloatingPointType FloatingPointType; |
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/** |
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* @brief Type for storing HSV values |
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* |
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* Hue in range @f$ [0.0, 360.0] @f$, saturation and value in |
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* range @f$ [0.0, 1.0] @f$. |
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*/ |
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typedef std::tuple<FloatingPointType, FloatingPointType, FloatingPointType> HSV; |
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/** |
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* @brief Create integral color from floating-point color |
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* |
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* E.g. `{0.294118, 0.45098, 0.878431}` is converted to |
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* `{75, 115, 224}`, if resulting type is `unsigned char`. |
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* |
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* @note This function is enabled only if source type is floating-point |
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* and destination type is integral. |
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*/ |
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template<class U> inline constexpr static typename std::enable_if<std::is_integral<T>::value && std::is_floating_point<U>::value, Color3<T>>::type fromNormalized(const Color3<U>& color) { |
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return Color3<T>(Math::denormalize<T>(color.r()), |
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Math::denormalize<T>(color.g()), |
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Math::denormalize<T>(color.b())); |
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} |
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/** |
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* @brief Create floating-point color from integral color |
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* |
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* E.g. `{75, 115, 224}` is converted to |
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* `{0.294118, 0.45098, 0.878431}`, if source type is `unsigned char`. |
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* |
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* @note This function is enabled only if source type is integral |
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* and destination type is floating-point. |
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*/ |
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template<class U> inline constexpr static typename std::enable_if<std::is_floating_point<T>::value && std::is_integral<U>::value, Color3<T>>::type fromDenormalized(const Color3<U>& color) { |
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return Color3<T>(Math::normalize<T>(color.r()), |
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Math::normalize<T>(color.g()), |
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Math::normalize<T>(color.b())); |
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} |
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/** |
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* @brief Create RGB color from HSV representation |
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* @param hsv Hue, saturation and value |
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* |
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* Hue can overflow the range @f$ [0.0, 360.0] @f$. |
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*/ |
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inline constexpr static Color3<T> fromHSV(HSV hsv) { |
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return Implementation::fromHSV<T>(hsv); |
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} |
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/** @overload */ |
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inline constexpr static Color3<T> fromHSV(FloatingPointType hue, FloatingPointType saturation, FloatingPointType value) { |
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return fromHSV(std::make_tuple(hue, saturation, value)); |
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} |
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/** |
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* @brief Default constructor |
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* |
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* All components are set to zero. |
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*/ |
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inline constexpr Color3() {} |
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/** |
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* @brief Gray constructor |
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* @param rgb RGB value |
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*/ |
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inline constexpr explicit Color3(T rgb): Math::Vector3<T>(rgb) {} |
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/** @brief Copy constructor */ |
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inline constexpr Color3(const Math::RectangularMatrix<1, 3, T>& other): Math::Vector3<T>(other) {} |
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/** |
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* @brief Constructor |
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* @param r R value |
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* @param g G value |
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* @param b B value |
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*/ |
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inline constexpr Color3(T r, T g, T b): Math::Vector3<T>(r, g, b) {} |
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inline constexpr T r() const { return Math::Vector3<T>::x(); } /**< @brief R component */ |
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inline constexpr T g() const { return Math::Vector3<T>::y(); } /**< @brief G component */ |
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inline constexpr T b() const { return Math::Vector3<T>::z(); } /**< @brief B component */ |
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inline void setR(T value) { Math::Vector3<T>::setX(value); } /**< @brief Set R component */ |
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inline void setG(T value) { Math::Vector3<T>::setY(value); } /**< @brief Set G component */ |
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inline void setB(T value) { Math::Vector3<T>::setZ(value); } /**< @brief Set B component */ |
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/** |
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* @brief Convert to HSV |
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* |
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* Example usage: |
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* @code |
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* T hue, saturation, value; |
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* std::tie(hue, saturation, value) = color.toHSV(); |
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* @endcode |
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* |
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* @see hue(), saturation(), value(), fromHSV() |
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*/ |
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inline constexpr HSV toHSV() const { |
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return Implementation::toHSV<T>(*this); |
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} |
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/** |
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* @brief Hue |
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* @return Hue in range @f$ [0.0, 360.0] @f$. |
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* |
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* @see saturation(), value(), toHSV(), fromHSV() |
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*/ |
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inline constexpr FloatingPointType hue() const { |
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return Implementation::hue<T>(*this); |
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} |
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/** |
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* @brief Saturation |
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* @return Saturation in range @f$ [0.0, 1.0] @f$. |
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* |
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* @see hue(), value(), toHSV(), fromHSV() |
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*/ |
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inline constexpr FloatingPointType saturation() const { |
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return Implementation::saturation<T>(*this); |
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} |
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/** |
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* @brief Value |
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* @return Value in range @f$ [0.0, 1.0] @f$. |
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* |
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* @see hue(), saturation(), toHSV(), fromHSV() |
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*/ |
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inline constexpr FloatingPointType value() const { |
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return Implementation::value<T>(*this); |
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} |
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MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(Color3, 3) |
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MAGNUM_RECTANGULARMATRIX_SUBCLASS_OPERATOR_IMPLEMENTATION(1, 3, Color3<T>) |
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}; |
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MAGNUM_VECTOR_SUBCLASS_OPERATOR_IMPLEMENTATION(Color3, 3) |
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/** |
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@brief Four-component (RGBA) color |
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See Color3 for more information. |
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*/ |
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template<class T> class Color4: public Math::Vector4<T> { |
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public: |
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/** @copydoc Color3::FloatingPointType */ |
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typedef typename Color3<T>::FloatingPointType FloatingPointType; |
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/** @copydoc Color3::HSV */ |
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typedef typename Color3<T>::HSV HSV; |
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/** @copydoc Color3::fromNormalized() */ |
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template<class U> inline constexpr static typename std::enable_if<std::is_integral<T>::value && std::is_floating_point<U>::value, Color4<T>>::type fromNormalized(const Color4<U>& color) { |
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return Color4<T>(Math::denormalize<T>(color.r()), |
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Math::denormalize<T>(color.g()), |
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Math::denormalize<T>(color.b()), |
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Math::denormalize<T>(color.a())); |
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} |
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/** @copydoc Color3::fromDenormalized() */ |
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template<class U> inline constexpr static typename std::enable_if<std::is_floating_point<T>::value && std::is_integral<U>::value, Color4<T>>::type fromDenormalized(const Color4<U>& color) { |
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return Color4<T>(Math::normalize<T>(color.r()), |
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Math::normalize<T>(color.g()), |
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Math::normalize<T>(color.b()), |
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Math::normalize<T>(color.a())); |
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} |
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/** |
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* @copydoc Color3::fromHSV() |
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* @param a Alpha value, defaults to 1.0 for floating-point types |
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* and maximum positive value for integral types. |
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*/ |
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inline constexpr static Color4<T> fromHSV(HSV hsv, T a = Implementation::defaultAlpha<T>()) { |
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return Color4<T>(Implementation::fromHSV<T>(hsv), a); |
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} |
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/** @overload */ |
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inline constexpr static Color4<T> fromHSV(FloatingPointType hue, FloatingPointType saturation, FloatingPointType value, T alpha) { |
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return fromHSV(std::make_tuple(hue, saturation, value), alpha); |
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} |
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/** |
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* @brief Default constructor |
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* |
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* RGB components are set to zero, A component is set to 1.0 for |
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* floating-point types and maximum positive value for integral types. |
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*/ |
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inline constexpr Color4(): Math::Vector4<T>(T(0), T(0), T(0), Implementation::defaultAlpha<T>()) {} |
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/** |
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* @copydoc Color3::Color3(T) |
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* @param alpha Alpha value, defaults to 1.0 for floating-point types |
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* and maximum positive value for integral types. |
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*/ |
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inline constexpr explicit Color4(T rgb, T alpha = Implementation::defaultAlpha<T>()): Math::Vector4<T>(rgb, rgb, rgb, alpha) {} |
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/** @brief Copy constructor */ |
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inline constexpr Color4(const Math::RectangularMatrix<1, 4, T>& other): Math::Vector4<T>(other) {} |
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/** |
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* @brief Constructor |
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* @param r R value |
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* @param g G value |
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* @param b B value |
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* @param a A value, defaults to 1.0 for floating-point types and |
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* maximum positive value for integral types. |
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*/ |
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inline constexpr Color4(T r, T g, T b, T a = Implementation::defaultAlpha<T>()): Math::Vector4<T>(r, g, b, a) {} |
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/** |
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* @brief Constructor |
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* @param rgb Three-component color |
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* @param a A value |
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*/ |
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/* Not marked as explicit, because conversion from Color3 to Color4 |
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is fairly common, nearly always with A set to 1 */ |
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inline constexpr Color4(const Math::Vector<3, T>& rgb, T a = Implementation::defaultAlpha<T>()): Math::Vector4<T>(rgb[0], rgb[1], rgb[2], a) {} |
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inline constexpr T r() const { return Math::Vector4<T>::x(); } /**< @brief R component */ |
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inline constexpr T g() const { return Math::Vector4<T>::y(); } /**< @brief G component */ |
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inline constexpr T b() const { return Math::Vector4<T>::z(); } /**< @brief B component */ |
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inline constexpr T a() const { return Math::Vector4<T>::w(); } /**< @brief A component */ |
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inline void setR(T value) { Math::Vector4<T>::setX(value); } /**< @brief Set R component */ |
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inline void setG(T value) { Math::Vector4<T>::setY(value); } /**< @brief Set G component */ |
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inline void setB(T value) { Math::Vector4<T>::setZ(value); } /**< @brief Set B component */ |
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inline void setA(T value) { Math::Vector4<T>::setW(value); } /**< @brief Set A component */ |
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/** |
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* @brief RGB part of the vector |
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* @return First three components of the vector |
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* |
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* @see swizzle() |
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*/ |
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inline constexpr Color3<T> rgb() const { return Math::Vector4<T>::xyz(); } |
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/** @copydoc Color3::toHSV() */ |
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inline constexpr HSV toHSV() const { |
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return Implementation::toHSV<T>(rgb()); |
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} |
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/** @copydoc Color3::hue() */ |
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inline constexpr FloatingPointType hue() const { |
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return Implementation::hue<T>(rgb()); |
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} |
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/** @copydoc Color3::saturation() */ |
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inline constexpr FloatingPointType saturation() const { |
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return Implementation::saturation<T>(rgb()); |
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} |
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/** @copydoc Color3::value() */ |
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inline constexpr FloatingPointType value() const { |
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return Implementation::value<T>(rgb()); |
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} |
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MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(Color4, 4) |
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MAGNUM_RECTANGULARMATRIX_SUBCLASS_OPERATOR_IMPLEMENTATION(1, 4, Color4<T>) |
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}; |
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MAGNUM_VECTOR_SUBCLASS_OPERATOR_IMPLEMENTATION(Color4, 4) |
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/** @debugoperator{Magnum::Color3} */ |
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template<class T> Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Magnum::Color3<T>& value) { |
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return debug << static_cast<const Magnum::Math::Vector3<T>&>(value); |
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} |
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/** @debugoperator{Magnum::Color4} */ |
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template<class T> Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Magnum::Color4<T>& value) { |
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return debug << static_cast<const Magnum::Math::Vector4<T>&>(value); |
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} |
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} |
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namespace Corrade { namespace Utility { |
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/** @configurationvalue{Magnum::Color3} */ |
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template<class T> struct ConfigurationValue<Magnum::Color3<T>>: public ConfigurationValue<Magnum::Math::Vector<3, T>> {}; |
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/** @configurationvalue{Magnum::Color4} */ |
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template<class T> struct ConfigurationValue<Magnum::Color4<T>>: public ConfigurationValue<Magnum::Math::Vector<4, T>> {}; |
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}} |
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#endif
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