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130 lines
5.0 KiB
130 lines
5.0 KiB
#ifndef Magnum_CubeMapTextureArray_h |
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#define Magnum_CubeMapTextureArray_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::CubeMapTextureArray |
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*/ |
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#include "Texture.h" |
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namespace Magnum { |
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/** |
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@brief Cube map texture array |
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For information about usage, see CubeMapTexture documentation. |
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When using cube map texture in the shader, use `samplerCubeArray`. Unlike |
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classic textures, coordinates for cube map textures is signed three-part |
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vector from the center of the cube, which intersects one of the six sides of |
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the cube map. |
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@requires_gl40 Extension @extension{ARB,texture_cube_map_array} |
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*/ |
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class CubeMapTextureArray: public AbstractTexture { |
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public: |
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/** @brief Cube map coordinate */ |
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enum Coordinate: GLsizei { |
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PositiveX = 0, /**< +X cube side */ |
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NegativeX = 1, /**< -X cube side */ |
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PositiveY = 2, /**< +Y cube side */ |
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NegativeY = 3, /**< -Y cube side */ |
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PositiveZ = 4, /**< +Z cube side */ |
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NegativeZ = 5 /**< -Z cube side */ |
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}; |
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/** |
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* @brief Enable/disable seamless cube map textures |
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* |
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* @requires_gl32 Extension @extension{ARB,seamless_cube_map} |
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*/ |
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inline static void setSeamless(bool enabled) { |
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enabled ? glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) : glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
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} |
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/** |
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* @brief Constructor |
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* |
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* Creates one cube map OpenGL texture. |
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*/ |
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inline CubeMapTextureArray(): AbstractTexture(GL_TEXTURE_CUBE_MAP_ARRAY) {} |
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/** |
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* @copydoc Texture::setWrapping() |
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*/ |
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inline void setWrapping(const Math::Vector<3, Wrapping>& wrapping) { |
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bind(); |
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DataHelper<3>::setWrapping(GL_TEXTURE_CUBE_MAP_ARRAY, wrapping); |
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} |
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/** |
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* @copydoc Texture::setData(GLint, InternalFormat, Image*) |
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* |
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* Sets texture data from three-dimensional image for all cube faces |
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* for all layers. Each group of 6 2D images is one cube map layer. |
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* The images are ordered the same way as Coordinate enum. |
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*/ |
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template<class T> inline void setData(GLint mipLevel, InternalFormat internalFormat, T* image) { |
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bind(); |
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DataHelper<3>::set(GL_TEXTURE_CUBE_MAP_ARRAY, mipLevel, internalFormat, image); |
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} |
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/** |
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* @brief Set texture subdata from 3D image |
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* @param mipLevel Mip level |
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* @param offset Offset where to put data in the texture |
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* @param image Three-dimensional Image, BufferedImage or for |
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* example Trade::ImageData |
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* |
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* Sets texture subdata from given image. The image is not deleted |
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* afterwards. |
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* |
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* Z coordinate of @p offset specifies layer and cube map face. If |
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* you want to start at given face in layer *n*, you have to specify |
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* Z coordinate as @f$ 6n + i @f$, where i is face index as specified |
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* in Coordinate enum. |
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* |
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* @see setSubData(GLsizei, Coordinate, GLint, const Math::Vector<2, GLint>&, const Image*) |
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*/ |
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template<class Image> inline void setSubData(GLint mipLevel, const Math::Vector<3, GLint>& offset, const Image* image) { |
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bind(); |
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DataHelper<3>::setSub(GL_TEXTURE_CUBE_MAP_ARRAY, mipLevel, offset, image, Math::Vector<3, GLsizei>(Math::Vector<Image::Dimensions, GLsizei>())); |
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} |
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/** |
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* @brief Set texture subdata from 2D image |
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* @param layer Array layer |
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* @param coordinate Coordinate |
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* @param mipLevel Mip level |
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* @param offset Offset where to put data in the texture |
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* @param image Two-dimensional Image, BufferedImage or for |
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* example Trade::ImageData |
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* |
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* Sets texture subdata from given image. The image is not deleted |
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* afterwards. |
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* |
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* @see setSubData(GLint, const Math::Vector<3, GLint>&, const Image*) |
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*/ |
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template<class Image> inline void setSubData(GLsizei layer, Coordinate coordinate, GLint mipLevel, const Math::Vector<2, GLint>& offset, const Image* image) { |
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bind(); |
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DataHelper<3>::setSub(GL_TEXTURE_CUBE_MAP_ARRAY, mipLevel, Math::Vector<3, GLint>(offset, layer*6+static_cast<GLsizei>(coordinate)), image, Math::Vector<2, GLsizei>(Math::Vector<Image::Dimensions, GLsizei>())); |
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} |
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}; |
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} |
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#endif
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