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#include "project_build.h"
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#include "config.h"
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std::unique_ptr<Project::Build> Project::Build::create(const boost::filesystem::path &path) {
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std::unique_ptr<Project::Build> cmake(new CMakeBuild(path));
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if(!cmake->project_path.empty())
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return cmake;
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else
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return std::unique_ptr<Project::Build>(new Project::Build());
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}
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boost::filesystem::path Project::Build::get_default_path() {
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if(project_path.empty())
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return boost::filesystem::path();
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boost::filesystem::path default_build_path=Config::get().project.default_build_path;
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const std::string path_variable_project_directory_name="<project_directory_name>";
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size_t pos=0;
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auto default_build_path_string=default_build_path.string();
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auto path_filename_string=project_path.filename().string();
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while((pos=default_build_path_string.find(path_variable_project_directory_name, pos))!=std::string::npos) {
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default_build_path_string.replace(pos, path_variable_project_directory_name.size(), path_filename_string);
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pos+=path_filename_string.size();
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}
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if(pos!=0)
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default_build_path=default_build_path_string;
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if(default_build_path.is_relative())
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default_build_path=project_path/default_build_path;
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return default_build_path;
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}
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boost::filesystem::path Project::Build::get_debug_path() {
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if(project_path.empty())
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return boost::filesystem::path();
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boost::filesystem::path debug_build_path=Config::get().project.debug_build_path;
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const std::string path_variable_project_directory_name="<project_directory_name>";
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size_t pos=0;
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auto debug_build_path_string=debug_build_path.string();
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auto path_filename_string=project_path.filename().string();
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while((pos=debug_build_path_string.find(path_variable_project_directory_name, pos))!=std::string::npos) {
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debug_build_path_string.replace(pos, path_variable_project_directory_name.size(), path_filename_string);
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pos+=path_filename_string.size();
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}
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if(pos!=0)
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debug_build_path=debug_build_path_string;
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const std::string path_variable_default_build_path="<default_build_path>";
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pos=0;
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debug_build_path_string=debug_build_path.string();
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auto default_build_path=Config::get().project.default_build_path;
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while((pos=debug_build_path_string.find(path_variable_default_build_path, pos))!=std::string::npos) {
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debug_build_path_string.replace(pos, path_variable_default_build_path.size(), default_build_path);
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pos+=default_build_path.size();
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}
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if(pos!=0)
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debug_build_path=debug_build_path_string;
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if(debug_build_path.is_relative())
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debug_build_path=project_path/debug_build_path;
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return debug_build_path;
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}
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Project::CMakeBuild::CMakeBuild(const boost::filesystem::path &path) : Project::Build(), cmake(path) {
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project_path=cmake.project_path;
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}
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bool Project::CMakeBuild::update_default(bool force) {
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return cmake.update_default_build(get_default_path(), force);
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}
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bool Project::CMakeBuild::update_debug(bool force) {
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return cmake.update_debug_build(get_debug_path(), force);
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}
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boost::filesystem::path Project::CMakeBuild::get_executable(const boost::filesystem::path &path) {
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return cmake.get_executable(path);
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}
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