#include "project_build.h" #include "config.h" std::unique_ptr Project::Build::create(const boost::filesystem::path &path) { auto search_path=boost::filesystem::is_directory(path)?path:path.parent_path(); while(true) { if(boost::filesystem::exists(search_path/"CMakeLists.txt")) { std::unique_ptr cmake(new CMakeBuild(path)); if(!cmake->project_path.empty()) return cmake; else return std::make_unique(); } if(boost::filesystem::exists(search_path/"meson.build")) { std::unique_ptr meson(new MesonBuild(path)); if(!meson->project_path.empty()) return meson; } if(search_path==search_path.root_directory()) break; search_path=search_path.parent_path(); } return std::make_unique(); } boost::filesystem::path Project::Build::get_default_path() { if(project_path.empty()) return boost::filesystem::path(); boost::filesystem::path default_build_path=Config::get().project.default_build_path; const std::string path_variable_project_directory_name=""; size_t pos=0; auto default_build_path_string=default_build_path.string(); auto path_filename_string=project_path.filename().string(); while((pos=default_build_path_string.find(path_variable_project_directory_name, pos))!=std::string::npos) { default_build_path_string.replace(pos, path_variable_project_directory_name.size(), path_filename_string); pos+=path_filename_string.size(); } if(pos!=0) default_build_path=default_build_path_string; if(default_build_path.is_relative()) default_build_path=project_path/default_build_path; return default_build_path; } boost::filesystem::path Project::Build::get_debug_path() { if(project_path.empty()) return boost::filesystem::path(); boost::filesystem::path debug_build_path=Config::get().project.debug_build_path; const std::string path_variable_project_directory_name=""; size_t pos=0; auto debug_build_path_string=debug_build_path.string(); auto path_filename_string=project_path.filename().string(); while((pos=debug_build_path_string.find(path_variable_project_directory_name, pos))!=std::string::npos) { debug_build_path_string.replace(pos, path_variable_project_directory_name.size(), path_filename_string); pos+=path_filename_string.size(); } if(pos!=0) debug_build_path=debug_build_path_string; const std::string path_variable_default_build_path=""; pos=0; debug_build_path_string=debug_build_path.string(); auto default_build_path=Config::get().project.default_build_path; while((pos=debug_build_path_string.find(path_variable_default_build_path, pos))!=std::string::npos) { debug_build_path_string.replace(pos, path_variable_default_build_path.size(), default_build_path); pos+=default_build_path.size(); } if(pos!=0) debug_build_path=debug_build_path_string; if(debug_build_path.is_relative()) debug_build_path=project_path/debug_build_path; return debug_build_path; } Project::CMakeBuild::CMakeBuild(const boost::filesystem::path &path) : Project::Build(), cmake(path) { project_path=cmake.project_path; } bool Project::CMakeBuild::update_default(bool force) { return cmake.update_default_build(get_default_path(), force); } bool Project::CMakeBuild::update_debug(bool force) { return cmake.update_debug_build(get_debug_path(), force); } boost::filesystem::path Project::CMakeBuild::get_executable(const boost::filesystem::path &path) { return cmake.get_executable(get_default_path(), path).string(); } Project::MesonBuild::MesonBuild(const boost::filesystem::path &path) : Project::Build(), meson(path) { project_path=meson.project_path; } bool Project::MesonBuild::update_default(bool force) { return meson.update_default_build(get_default_path(), force); } bool Project::MesonBuild::update_debug(bool force) { return meson.update_debug_build(get_debug_path(), force); } boost::filesystem::path Project::MesonBuild::get_executable(const boost::filesystem::path &path) { return meson.get_executable(get_default_path(), path); }