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#include "project_build.h"
#include "config.h"
#include "filesystem.h"
std::unique_ptr<Project::Build> Project::Build::create(const boost::filesystem::path &path) {
auto search_path = boost::filesystem::is_directory(path) ? path : path.parent_path();
while(true) {
if(boost::filesystem::exists(search_path / "CMakeLists.txt")) {
std::unique_ptr<Project::Build> build(new CMakeBuild(path));
if(!build->project_path.empty())
return build;
else
return std::make_unique<Project::Build>();
}
if(boost::filesystem::exists(search_path / "meson.build")) {
std::unique_ptr<Project::Build> build(new MesonBuild(path));
if(!build->project_path.empty())
return build;
}
if(boost::filesystem::exists(search_path / "Cargo.toml")) {
std::unique_ptr<Project::Build> build(new CargoBuild());
build->project_path = search_path;
return build;
}
if(boost::filesystem::exists(search_path / "package.json")) {
std::unique_ptr<Project::Build> build(new NpmBuild());
build->project_path = search_path;
return build;
}
if(boost::filesystem::exists(search_path / "__main__.py")) {
std::unique_ptr<Project::Build> build(new PythonMain());
build->project_path = search_path;
return build;
}
if(search_path == search_path.root_directory())
break;
search_path = search_path.parent_path();
}
return std::make_unique<Project::Build>();
}
boost::filesystem::path Project::Build::get_default_path() {
if(project_path.empty())
return boost::filesystem::path();
boost::filesystem::path default_build_path = Config::get().project.default_build_path;
const std::string path_variable_project_directory_name = "<project_directory_name>";
size_t pos = 0;
auto default_build_path_string = default_build_path.string();
auto path_filename_string = project_path.filename().string();
while((pos = default_build_path_string.find(path_variable_project_directory_name, pos)) != std::string::npos) {
default_build_path_string.replace(pos, path_variable_project_directory_name.size(), path_filename_string);
pos += path_filename_string.size();
}
if(pos != 0)
default_build_path = default_build_path_string;
if(default_build_path.is_relative())
default_build_path = project_path / default_build_path;
return filesystem::get_normal_path(default_build_path);
}
boost::filesystem::path Project::Build::get_debug_path() {
if(project_path.empty())
return boost::filesystem::path();
boost::filesystem::path debug_build_path = Config::get().project.debug_build_path;
const std::string path_variable_project_directory_name = "<project_directory_name>";
size_t pos = 0;
auto debug_build_path_string = debug_build_path.string();
auto path_filename_string = project_path.filename().string();
while((pos = debug_build_path_string.find(path_variable_project_directory_name, pos)) != std::string::npos) {
debug_build_path_string.replace(pos, path_variable_project_directory_name.size(), path_filename_string);
pos += path_filename_string.size();
}
if(pos != 0)
debug_build_path = debug_build_path_string;
const std::string path_variable_default_build_path = "<default_build_path>";
pos = 0;
debug_build_path_string = debug_build_path.string();
auto default_build_path = Config::get().project.default_build_path;
while((pos = debug_build_path_string.find(path_variable_default_build_path, pos)) != std::string::npos) {
debug_build_path_string.replace(pos, path_variable_default_build_path.size(), default_build_path);
pos += default_build_path.size();
}
if(pos != 0)
debug_build_path = debug_build_path_string;
if(debug_build_path.is_relative())
debug_build_path = project_path / debug_build_path;
return filesystem::get_normal_path(debug_build_path);
}
Project::CMakeBuild::CMakeBuild(const boost::filesystem::path &path) : Project::Build(), cmake(path) {
project_path = cmake.project_path;
}
bool Project::CMakeBuild::update_default(bool force) {
return cmake.update_default_build(get_default_path(), force);
}
bool Project::CMakeBuild::update_debug(bool force) {
return cmake.update_debug_build(get_debug_path(), force);
}
std::string Project::CMakeBuild::get_compile_command() {
return Config::get().project.cmake.compile_command;
}
boost::filesystem::path Project::CMakeBuild::get_executable(const boost::filesystem::path &path) {
return cmake.get_executable(get_default_path(), path).string();
}
Project::MesonBuild::MesonBuild(const boost::filesystem::path &path) : Project::Build(), meson(path) {
project_path = meson.project_path;
}
bool Project::MesonBuild::update_default(bool force) {
return meson.update_default_build(get_default_path(), force);
}
bool Project::MesonBuild::update_debug(bool force) {
return meson.update_debug_build(get_debug_path(), force);
}
std::string Project::MesonBuild::get_compile_command() {
return Config::get().project.meson.compile_command;
}
boost::filesystem::path Project::MesonBuild::get_executable(const boost::filesystem::path &path) {
return meson.get_executable(get_default_path(), path);
}