@ -50,7 +50,6 @@ function GUI:OnEnable()
GUI : RegisterEvent ( " UNIT_SPELLCAST_SUCCEEDED " , " EventHandler " )
GUI : RegisterEvent ( " UNIT_SPELLCAST_SUCCEEDED " , " EventHandler " )
GUI : RegisterEvent ( " UNIT_SPELLCAST_INTERRUPTED " , " EventHandler " )
GUI : RegisterEvent ( " UNIT_SPELLCAST_INTERRUPTED " , " EventHandler " )
GUI : RegisterEvent ( " UNIT_SPELLCAST_FAILED " , " EventHandler " )
GUI : RegisterEvent ( " UNIT_SPELLCAST_FAILED " , " EventHandler " )
GUI : RegisterEvent ( " UNIT_SPELLCAST_FAILED_QUIET " , " EventHandler " )
GUI : RegisterEvent ( " GUILDBANKFRAME_OPENED " , " GatheringEventHandler " )
GUI : RegisterEvent ( " GUILDBANKFRAME_OPENED " , " GatheringEventHandler " )
GUI : RegisterEvent ( " GUILDBANKFRAME_CLOSED " , " GatheringEventHandler " )
GUI : RegisterEvent ( " GUILDBANKFRAME_CLOSED " , " GatheringEventHandler " )
GUI : RegisterEvent ( " GUILDBANKBAGSLOTS_CHANGED " , " GatheringEventHandler " )
GUI : RegisterEvent ( " GUILDBANKBAGSLOTS_CHANGED " , " GatheringEventHandler " )
@ -240,7 +239,7 @@ function GUI:EventHandler(event, ...)
-- no longer casting a spell so discard spellID
-- no longer casting a spell so discard spellID
TSM.currentspell = nil
TSM.currentspell = nil
-- TSMAPI:CreateTimeDelay("craftingQueueUpdateThrottle", 0.2, GUI.UpdateQueue)
-- TSMAPI:CreateTimeDelay("craftingQueueUpdateThrottle", 0.2, GUI.UpdateQueue)
elseif event == " UNIT_SPELLCAST_INTERRUPTED " or event == " UNIT_SPELLCAST_FAILED " or event == " UNIT_SPELLCAST_FAILED_QUIET " then
elseif event == " UNIT_SPELLCAST_INTERRUPTED " or event == " UNIT_SPELLCAST_FAILED " then
local unit = ...
local unit = ...
if unit ~= " player " then return end
if unit ~= " player " then return end