* BulkContinueOnLoad is no longer necessary or exists
* Add primal nether as soulbound item so TSM handles it correctly
* query calles iscached, removed redundancy
* missed a then
* Fixing Auto looter
* Fixing prints for quantity
* Deleting empty (already looted) ascension mails for postmaster, stuck AH pages, and customer support.
* Make sure items from import lists are cached
* Remove UNIT_SPELLCAST_FAILED_QUIET handling
Several talents seem to have a pulsing silent fail, EG blessed weapons, while watching for the event doesn't appear to help detect when crafter interrupts their craft.
* Enchanting fixes, reverted Crafting module to previous version that supports Ascension specific crafts and Vellums.
* Updated enchanting names from DB
* Added the remaining Ascension specific recipes
* Replace SpellNames2IDs.lua with UnitCastingSpellID
* Bugfix: Ascension uses exact quality QueryAuctionItems, TSM was designed for quality or higher
* Bugfix: Properly get list of Professions via index
* Replaced factionrealm with realm
Ascension does not have strict faction seperation
* GetTradeSkillCooldown -> SpellHasBaseCooldown
GetTradeSkillCooldown only tells you if a spell is on CD, not if it has a CD
Data is from DB, which isn't populated fully yet.
* Implement backported API GetSpellBaseCooldown
* bugfix: hasCD is nil if no cd, not 0