You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

67 lines
2.6 KiB

#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
# Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
import unittest
# setUpModule gets called before everything else, skipping if GL tests can't
# be run
from . import GLTestCase, setUpModule
from magnum import *
from magnum import shaders
class VertexColor(GLTestCase):
def test_init(self):
a = shaders.VertexColor2D()
b = shaders.VertexColor3D()
def test_uniforms(self):
a = shaders.VertexColor2D()
a.transformation_projection_matrix = (
Matrix3.translation(Vector2.x_axis())@
Matrix3.rotation(Deg(35.0)))
class Phong(GLTestCase):
def test_init(self):
a = shaders.Phong()
self.assertEqual(a.flags, shaders.Phong.Flags.NONE)
self.assertEqual(a.light_count, 1)
b = shaders.Phong(shaders.Phong.Flags.DIFFUSE_TEXTURE|shaders.Phong.Flags.ALPHA_MASK)
self.assertEqual(b.flags, shaders.Phong.Flags.DIFFUSE_TEXTURE|shaders.Phong.Flags.ALPHA_MASK)
self.assertEqual(b.light_count, 1)
c = shaders.Phong(shaders.Phong.Flags.NONE, 3)
self.assertEqual(c.flags, shaders.Phong.Flags.NONE)
self.assertEqual(c.light_count, 3)
def test_uniforms(self):
a = shaders.Phong()
a.diffuse_color = (0.5, 1.0, 0.9)
a.transformation_matrix = Matrix4.translation(Vector3.x_axis())
a.projection_matrix = Matrix4.zero_init()
a.light_positions = [(0.5, 1.0, 0.3)]
a.light_colors = [Color4()]