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55 lines
2.8 KiB
55 lines
2.8 KiB
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7 years ago
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Magnum/SceneGraph/MatrixTransformation2D.h>
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#include <Magnum/SceneGraph/MatrixTransformation3D.h>
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#include "scenegraph.h"
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namespace magnum {
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void scenegraphMatrix(py::module& m) {
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py::module matrix = m.def_submodule("matrix");
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matrix.doc() = "General matrix-based scene graph implementation";
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py::class_<SceneGraph::Scene<SceneGraph::MatrixTransformation2D>> scene2D_{matrix, "Scene2D", "Two-dimensional scene with matrix-based transformation implementation"};
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scene(scene2D_);
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py::class_<SceneGraph::Scene<SceneGraph::MatrixTransformation3D>> scene3D_{matrix, "Scene3D", "Three-dimensional scene with matrix-based transformation implementation"};
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scene(scene3D_);
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py::class_<SceneGraph::Object<SceneGraph::MatrixTransformation2D>, SceneGraph::PyObject<SceneGraph::Object<SceneGraph::MatrixTransformation2D>>, SceneGraph::AbstractObject2D, SceneGraph::PyObjectHolder<SceneGraph::Object<SceneGraph::MatrixTransformation2D>>> object2D_{matrix, "Object2D", "Two-dimensional object with matrix-based transformation implementation"};
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object(object2D_);
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object2D(object2D_);
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objectScale(object2D_);
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py::class_<SceneGraph::Object<SceneGraph::MatrixTransformation3D>, SceneGraph::PyObject<SceneGraph::Object<SceneGraph::MatrixTransformation3D>>, SceneGraph::AbstractObject3D, SceneGraph::PyObjectHolder<SceneGraph::Object<SceneGraph::MatrixTransformation3D>>> object3D_{matrix, "Object3D", "Three-dimensional object with matrix-based transformation implementation"};
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object(object3D_);
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object3D(object3D_);
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objectScale(object3D_);
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}
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}
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