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#
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# This file is part of Magnum.
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#
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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# 2020 Vladimír Vondruš <mosra@centrum.cz>
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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import unittest
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# setUpModule gets called before everything else, skipping if GL tests can't
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# be run
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from . import GLTestCase, setUpModule
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from magnum import *
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from magnum import gl, shaders
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class Flat(GLTestCase):
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def test_init(self):
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a = shaders.Flat3D()
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self.assertEqual(a.flags, shaders.Flat3D.Flags.NONE)
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b = shaders.Flat3D(shaders.Flat3D.Flags.TEXTURED|shaders.Flat3D.Flags.ALPHA_MASK)
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self.assertEqual(b.flags, shaders.Flat3D.Flags.TEXTURED|shaders.Flat3D.Flags.ALPHA_MASK)
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def test_uniforms_bindings(self):
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a = shaders.Flat3D(shaders.Flat3D.Flags.TEXTURED|shaders.Flat3D.Flags.ALPHA_MASK)
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a.color = (0.5, 1.0, 0.9)
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a.transformation_projection_matrix = Matrix4.translation(Vector3.x_axis())
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a.alpha_mask = 0.3
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texture = gl.Texture2D()
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texture.set_storage(1, gl.TextureFormat.RGBA8, Vector2i(8))
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a.bind_texture(texture)
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def test_uniforms_bindings_errors(self):
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a = shaders.Flat2D()
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with self.assertRaisesRegex(AttributeError, "the shader was not created with alpha mask enabled"):
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a.alpha_mask = 0.3
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texture = gl.Texture2D()
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with self.assertRaisesRegex(AttributeError, "the shader was not created with texturing enabled"):
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a.bind_texture(texture)
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class VertexColor(GLTestCase):
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def test_init(self):
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a = shaders.VertexColor2D()
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b = shaders.VertexColor3D()
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def test_uniforms(self):
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a = shaders.VertexColor2D()
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a.transformation_projection_matrix = (
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Matrix3.translation(Vector2.x_axis())@
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Matrix3.rotation(Deg(35.0)))
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class Phong(GLTestCase):
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def test_init(self):
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a = shaders.Phong()
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self.assertEqual(a.flags, shaders.Phong.Flags.NONE)
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self.assertEqual(a.light_count, 1)
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b = shaders.Phong(shaders.Phong.Flags.DIFFUSE_TEXTURE|shaders.Phong.Flags.ALPHA_MASK)
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self.assertEqual(b.flags, shaders.Phong.Flags.DIFFUSE_TEXTURE|shaders.Phong.Flags.ALPHA_MASK)
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self.assertEqual(b.light_count, 1)
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c = shaders.Phong(shaders.Phong.Flags.NONE, 3)
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self.assertEqual(c.flags, shaders.Phong.Flags.NONE)
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self.assertEqual(c.light_count, 3)
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def test_uniforms_bindings(self):
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a = shaders.Phong(shaders.Phong.Flags.ALPHA_MASK|shaders.Phong.Flags.AMBIENT_TEXTURE|shaders.Phong.Flags.DIFFUSE_TEXTURE|shaders.Phong.Flags.SPECULAR_TEXTURE|shaders.Phong.Flags.NORMAL_TEXTURE, 2)
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a.diffuse_color = (0.5, 1.0, 0.9)
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a.transformation_matrix = Matrix4.translation(Vector3.x_axis())
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a.projection_matrix = Matrix4.zero_init()
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a.light_positions = [(0.5, 1.0, 0.3, 1.0), Vector4()]
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a.light_colors = [Color3(), Color3()]
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a.alpha_mask = 0.3
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texture = gl.Texture2D()
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texture.set_storage(1, gl.TextureFormat.RGBA8, Vector2i(8))
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a.bind_ambient_texture(texture)
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a.bind_diffuse_texture(texture)
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a.bind_specular_texture(texture)
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a.bind_normal_texture(texture)
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a.bind_textures(ambient=texture, diffuse=texture, specular=texture, normal=texture)
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def test_uniforms_bindings_errors(self):
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a = shaders.Phong()
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with self.assertRaisesRegex(AttributeError, "the shader was not created with alpha mask enabled"):
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a.alpha_mask = 0.3
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with self.assertRaisesRegex(ValueError, "expected 1 items but got 0"):
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a.light_positions = []
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with self.assertRaisesRegex(ValueError, "expected 1 items but got 0"):
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a.light_colors = []
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texture = gl.Texture2D()
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with self.assertRaisesRegex(AttributeError, "the shader was not created with ambient texture enabled"):
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a.bind_ambient_texture(texture)
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with self.assertRaisesRegex(AttributeError, "the shader was not created with diffuse texture enabled"):
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a.bind_diffuse_texture(texture)
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with self.assertRaisesRegex(AttributeError, "the shader was not created with specular texture enabled"):
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a.bind_specular_texture(texture)
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with self.assertRaisesRegex(AttributeError, "the shader was not created with normal texture enabled"):
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a.bind_normal_texture(texture)
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with self.assertRaisesRegex(AttributeError, "the shader was not created with any textures enabled"):
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a.bind_textures(diffuse=texture)
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