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#
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# This file is part of Magnum.
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#
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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# IDE folder in VS, Xcode etc. CMake 3.12+, older versions have only the FOLDER
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# property that would have to be set on each target separately.
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set(CMAKE_FOLDER "Magnum/Python")
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# *Not* REQUIRED
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find_package(Magnum COMPONENTS
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GL
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MeshTools
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Primitives
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SceneGraph
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SceneTools
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Shaders
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Text
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Trade
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GlfwApplication
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Sdl2Application)
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# Find platform-specific apps only on the platforms where it matters, so we
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# don't get confusing -- Could NOT find WindowlessWglApplication on Linux and
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# such
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if(CORRADE_TARGET_APPLE AND NOT MAGNUM_TARGET_GLES)
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find_package(Magnum COMPONENTS WindowlessCglApplication)
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endif()
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if(CORRADE_TARGET_UNIX OR MAGNUM_TARGET_GLES)
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find_package(Magnum COMPONENTS WindowlessEglApplication)
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endif()
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if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE)
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find_package(Magnum COMPONENTS WindowlessGlxApplication)
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endif()
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if(CORRADE_TARGET_WINDOWS)
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find_package(Magnum COMPONENTS WindowlessWglApplication)
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endif()
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set(magnum_SRCS
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magnum.cpp
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math.cpp
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math.matrixfloat.cpp
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math.matrixdouble.cpp
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math.range.cpp
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math.vectorfloat.cpp
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math.vectorintegral.cpp)
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# Extra libraries to link to. Populated only in case of MAGNUM_BUILD_STATIC.
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set(magnum_LIBS )
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set(magnum_gl_SRCS
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gl.cpp)
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set(magnum_meshtools_SRCS
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meshtools.cpp)
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set(magnum_primitives_SRCS
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primitives.cpp)
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set(magnum_scenegraph_SRCS
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scenegraph.cpp
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scenegraph.matrix.cpp
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scenegraph.trs.cpp)
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set(magnum_scenetools_SRCS
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scenetools.cpp)
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set(magnum_shaders_SRCS
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shaders.cpp)
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set(magnum_text_SRCS
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text.cpp)
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set(magnum_trade_SRCS
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trade.cpp)
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# If Magnum is not built as static, compile the sub-libraries as separate
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# modules
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if(NOT MAGNUM_BUILD_STATIC)
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if(Magnum_GL_FOUND)
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pybind11_add_module(magnum_gl ${pybind11_add_module_SYSTEM} ${magnum_gl_SRCS})
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target_include_directories(magnum_gl PRIVATE
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${PROJECT_SOURCE_DIR}/src
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${PROJECT_SOURCE_DIR}/src/python)
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target_link_libraries(magnum_gl PRIVATE Magnum::GL)
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set_target_properties(magnum_gl PROPERTIES
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OUTPUT_NAME "gl"
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
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endif()
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if(Magnum_MeshTools_FOUND)
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pybind11_add_module(magnum_meshtools ${pybind11_add_module_SYSTEM} ${magnum_meshtools_SRCS})
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target_include_directories(magnum_meshtools PRIVATE ${PROJECT_SOURCE_DIR}/src/python)
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target_link_libraries(magnum_meshtools PRIVATE Magnum::MeshTools)
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set_target_properties(magnum_meshtools PROPERTIES
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OUTPUT_NAME "meshtools"
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
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endif()
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if(Magnum_Primitives_FOUND)
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pybind11_add_module(magnum_primitives ${pybind11_add_module_SYSTEM} ${magnum_primitives_SRCS})
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target_include_directories(magnum_primitives PRIVATE ${PROJECT_SOURCE_DIR}/src/python)
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target_link_libraries(magnum_primitives PRIVATE Magnum::Primitives)
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set_target_properties(magnum_primitives PROPERTIES
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OUTPUT_NAME "primitives"
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
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endif()
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if(Magnum_SceneGraph_FOUND)
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pybind11_add_module(magnum_scenegraph ${pybind11_add_module_SYSTEM} ${magnum_scenegraph_SRCS})
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target_include_directories(magnum_scenegraph PRIVATE
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${PROJECT_SOURCE_DIR}/src
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${PROJECT_SOURCE_DIR}/src/python)
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target_link_libraries(magnum_scenegraph PRIVATE Magnum::SceneGraph)
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set_target_properties(magnum_scenegraph PROPERTIES
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OUTPUT_NAME "scenegraph"
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
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endif()
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if(Magnum_SceneTools_FOUND)
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pybind11_add_module(magnum_scenetools ${pybind11_add_module_SYSTEM} ${magnum_scenetools_SRCS})
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target_include_directories(magnum_scenetools PRIVATE
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${PROJECT_SOURCE_DIR}/src
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${PROJECT_SOURCE_DIR}/src/python)
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target_link_libraries(magnum_scenetools PRIVATE Magnum::SceneTools)
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set_target_properties(magnum_scenetools PROPERTIES
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OUTPUT_NAME "scenetools"
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
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endif()
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if(Magnum_Shaders_FOUND)
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pybind11_add_module(magnum_shaders ${pybind11_add_module_SYSTEM} ${magnum_shaders_SRCS})
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target_include_directories(magnum_shaders PRIVATE
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${PROJECT_SOURCE_DIR}/src
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${PROJECT_SOURCE_DIR}/src/python)
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target_link_libraries(magnum_shaders PRIVATE Magnum::Shaders)
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set_target_properties(magnum_shaders PROPERTIES
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OUTPUT_NAME "shaders"
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
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endif()
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if(Magnum_Text_FOUND)
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pybind11_add_module(magnum_text ${pybind11_add_module_SYSTEM} ${magnum_text_SRCS})
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target_include_directories(magnum_text PRIVATE
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${PROJECT_SOURCE_DIR}/src
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${PROJECT_SOURCE_DIR}/src/python)
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target_link_libraries(magnum_text PRIVATE Magnum::Text)
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set_target_properties(magnum_text PROPERTIES
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OUTPUT_NAME "text"
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
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endif()
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if(Magnum_Trade_FOUND)
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pybind11_add_module(magnum_trade ${pybind11_add_module_SYSTEM} ${magnum_trade_SRCS})
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target_include_directories(magnum_trade PRIVATE
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${PROJECT_SOURCE_DIR}/src
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${PROJECT_SOURCE_DIR}/src/python)
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target_link_libraries(magnum_trade PRIVATE Magnum::Trade)
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set_target_properties(magnum_trade PROPERTIES
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OUTPUT_NAME "trade"
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LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
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endif()
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# Otherwise put it all into the core library so it's easier to install (which
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# is the point of static builds). It also nicely avoids problems with
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# multiply-defined global data.
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else()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/staticconfigure.h.cmake
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${CMAKE_CURRENT_BINARY_DIR}/staticconfigure.h)
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if(Magnum_GL_FOUND)
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list(APPEND magnum_SRCS ${magnum_gl_SRCS})
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list(APPEND magnum_LIBS Magnum::GL)
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endif()
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if(Magnum_MeshTools_FOUND)
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list(APPEND magnum_SRCS ${magnum_meshtools_SRCS})
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list(APPEND magnum_LIBS Magnum::MeshTools)
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endif()
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if(Magnum_Primitives_FOUND)
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list(APPEND magnum_SRCS ${magnum_primitives_SRCS})
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list(APPEND magnum_LIBS Magnum::Primitives)
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endif()
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if(Magnum_SceneGraph_FOUND)
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list(APPEND magnum_SRCS ${magnum_scenegraph_SRCS})
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list(APPEND magnum_LIBS Magnum::SceneGraph)
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endif()
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if(Magnum_SceneTools_FOUND)
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list(APPEND magnum_SRCS ${magnum_scenetools_SRCS})
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list(APPEND magnum_LIBS Magnum::SceneTools)
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endif()
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if(Magnum_Shaders_FOUND)
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list(APPEND magnum_SRCS ${magnum_shaders_SRCS})
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list(APPEND magnum_LIBS Magnum::Shaders)
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endif()
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if(Magnum_Text_FOUND)
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list(APPEND magnum_SRCS ${magnum_text_SRCS})
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list(APPEND magnum_LIBS Magnum::Text)
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endif()
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if(Magnum_Trade_FOUND)
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list(APPEND magnum_SRCS ${magnum_trade_SRCS})
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list(APPEND magnum_LIBS Magnum::Trade)
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endif()
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if(Magnum_GlfwApplication_FOUND)
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list(APPEND magnum_SRCS platform/glfw.cpp)
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list(APPEND magnum_LIBS Magnum::GlfwApplication)
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endif()
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if(Magnum_Sdl2Application_FOUND)
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list(APPEND magnum_SRCS platform/sdl2.cpp)
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list(APPEND magnum_LIBS Magnum::Sdl2Application)
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endif()
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if(Magnum_WindowlessCglApplication_FOUND)
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list(APPEND magnum_SRCS platform/cgl.cpp)
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list(APPEND magnum_LIBS Magnum::WindowlessCglApplication)
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endif()
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if(Magnum_WindowlessEglApplication_FOUND)
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list(APPEND magnum_SRCS platform/egl.cpp)
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list(APPEND magnum_LIBS Magnum::WindowlessEglApplication)
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endif()
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if(Magnum_WindowlessGlxApplication_FOUND)
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list(APPEND magnum_SRCS platform/glx.cpp)
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list(APPEND magnum_LIBS Magnum::WindowlessGlxApplication)
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endif()
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if(Magnum_WindowlessWglApplication_FOUND)
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list(APPEND magnum_SRCS platform/wgl.cpp)
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list(APPEND magnum_LIBS Magnum::WindowlessWglApplication)
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endif()
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endif()
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pybind11_add_module(magnum ${pybind11_add_module_SYSTEM} ${magnum_SRCS})
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target_include_directories(magnum PRIVATE
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${PROJECT_SOURCE_DIR}/src # SceneGraph/Python.h for static build
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${PROJECT_SOURCE_DIR}/src/python
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${PROJECT_BINARY_DIR}/src/python) # for static build
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target_link_libraries(magnum PRIVATE
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Magnum::Magnum
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${magnum_LIBS}
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${MAGNUM_PYTHON_BINDINGS_STATIC_PLUGINS})
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set_target_properties(magnum PROPERTIES
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OUTPUT_NAME "_magnum"
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LIBRARY_OUTPUT_DIRECTORY ${output_dir})
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file(GENERATE OUTPUT ${output_dir}/magnum/__init__.py
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INPUT ${CMAKE_CURRENT_SOURCE_DIR}/__init__.py)
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add_subdirectory(platform)
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