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#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
# IDE folder in VS, Xcode etc. CMake 3.12+, older versions have only the FOLDER
# property that would have to be set on each target separately.
set(CMAKE_FOLDER "Magnum/Python")
# *Not* REQUIRED
find_package(Magnum COMPONENTS
GL
MeshTools
Primitives
SceneGraph
SceneTools
Shaders
Text
Trade
GlfwApplication
Sdl2Application)
# Find platform-specific apps only on the platforms where it matters, so we
# don't get confusing -- Could NOT find WindowlessWglApplication on Linux and
# such
if(CORRADE_TARGET_APPLE AND NOT MAGNUM_TARGET_GLES)
find_package(Magnum COMPONENTS WindowlessCglApplication)
endif()
if(CORRADE_TARGET_UNIX OR MAGNUM_TARGET_GLES)
find_package(Magnum COMPONENTS WindowlessEglApplication)
endif()
if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE)
find_package(Magnum COMPONENTS WindowlessGlxApplication)
endif()
if(CORRADE_TARGET_WINDOWS)
find_package(Magnum COMPONENTS WindowlessWglApplication)
endif()
set(magnum_SRCS
magnum.cpp
math.cpp
math.matrixfloat.cpp
math.matrixdouble.cpp
math.range.cpp
math.vectorfloat.cpp
math.vectorintegral.cpp)
# Extra libraries to link to. Populated only in case of MAGNUM_BUILD_STATIC.
set(magnum_LIBS )
set(magnum_gl_SRCS
gl.cpp)
set(magnum_meshtools_SRCS
meshtools.cpp)
set(magnum_primitives_SRCS
primitives.cpp)
set(magnum_scenegraph_SRCS
scenegraph.cpp
scenegraph.matrix.cpp
scenegraph.trs.cpp)
set(magnum_scenetools_SRCS
scenetools.cpp)
set(magnum_shaders_SRCS
shaders.cpp)
set(magnum_text_SRCS
text.cpp)
set(magnum_trade_SRCS
trade.cpp)
# If Magnum is not built as static, compile the sub-libraries as separate
# modules
if(NOT MAGNUM_BUILD_STATIC)
if(Magnum_GL_FOUND)
pybind11_add_module(magnum_gl ${pybind11_add_module_SYSTEM} ${magnum_gl_SRCS})
target_include_directories(magnum_gl PRIVATE
${PROJECT_SOURCE_DIR}/src
${PROJECT_SOURCE_DIR}/src/python)
target_link_libraries(magnum_gl PRIVATE Magnum::GL)
set_target_properties(magnum_gl PROPERTIES
OUTPUT_NAME "gl"
LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
endif()
if(Magnum_MeshTools_FOUND)
pybind11_add_module(magnum_meshtools ${pybind11_add_module_SYSTEM} ${magnum_meshtools_SRCS})
target_include_directories(magnum_meshtools PRIVATE ${PROJECT_SOURCE_DIR}/src/python)
target_link_libraries(magnum_meshtools PRIVATE Magnum::MeshTools)
set_target_properties(magnum_meshtools PROPERTIES
OUTPUT_NAME "meshtools"
LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
endif()
if(Magnum_Primitives_FOUND)
pybind11_add_module(magnum_primitives ${pybind11_add_module_SYSTEM} ${magnum_primitives_SRCS})
target_include_directories(magnum_primitives PRIVATE ${PROJECT_SOURCE_DIR}/src/python)
target_link_libraries(magnum_primitives PRIVATE Magnum::Primitives)
set_target_properties(magnum_primitives PROPERTIES
OUTPUT_NAME "primitives"
LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
endif()
if(Magnum_SceneGraph_FOUND)
pybind11_add_module(magnum_scenegraph ${pybind11_add_module_SYSTEM} ${magnum_scenegraph_SRCS})
target_include_directories(magnum_scenegraph PRIVATE
${PROJECT_SOURCE_DIR}/src
${PROJECT_SOURCE_DIR}/src/python)
target_link_libraries(magnum_scenegraph PRIVATE Magnum::SceneGraph)
set_target_properties(magnum_scenegraph PROPERTIES
OUTPUT_NAME "scenegraph"
LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
endif()
if(Magnum_SceneTools_FOUND)
pybind11_add_module(magnum_scenetools ${pybind11_add_module_SYSTEM} ${magnum_scenetools_SRCS})
target_include_directories(magnum_scenetools PRIVATE
${PROJECT_SOURCE_DIR}/src
${PROJECT_SOURCE_DIR}/src/python)
target_link_libraries(magnum_scenetools PRIVATE Magnum::SceneTools)
set_target_properties(magnum_scenetools PROPERTIES
OUTPUT_NAME "scenetools"
LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
endif()
if(Magnum_Shaders_FOUND)
pybind11_add_module(magnum_shaders ${pybind11_add_module_SYSTEM} ${magnum_shaders_SRCS})
target_include_directories(magnum_shaders PRIVATE
${PROJECT_SOURCE_DIR}/src
${PROJECT_SOURCE_DIR}/src/python)
target_link_libraries(magnum_shaders PRIVATE Magnum::Shaders)
set_target_properties(magnum_shaders PROPERTIES
OUTPUT_NAME "shaders"
LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
endif()
if(Magnum_Text_FOUND)
pybind11_add_module(magnum_text ${pybind11_add_module_SYSTEM} ${magnum_text_SRCS})
target_include_directories(magnum_text PRIVATE
${PROJECT_SOURCE_DIR}/src
${PROJECT_SOURCE_DIR}/src/python)
target_link_libraries(magnum_text PRIVATE Magnum::Text)
set_target_properties(magnum_text PROPERTIES
OUTPUT_NAME "text"
LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
endif()
if(Magnum_Trade_FOUND)
pybind11_add_module(magnum_trade ${pybind11_add_module_SYSTEM} ${magnum_trade_SRCS})
target_include_directories(magnum_trade PRIVATE
${PROJECT_SOURCE_DIR}/src
${PROJECT_SOURCE_DIR}/src/python)
target_link_libraries(magnum_trade PRIVATE Magnum::Trade)
set_target_properties(magnum_trade PROPERTIES
OUTPUT_NAME "trade"
LIBRARY_OUTPUT_DIRECTORY ${output_dir}/magnum)
endif()
# Otherwise put it all into the core library so it's easier to install (which
# is the point of static builds). It also nicely avoids problems with
# multiply-defined global data.
else()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/staticconfigure.h.cmake
${CMAKE_CURRENT_BINARY_DIR}/staticconfigure.h)
if(Magnum_GL_FOUND)
list(APPEND magnum_SRCS ${magnum_gl_SRCS})
list(APPEND magnum_LIBS Magnum::GL)
endif()
if(Magnum_MeshTools_FOUND)
list(APPEND magnum_SRCS ${magnum_meshtools_SRCS})
list(APPEND magnum_LIBS Magnum::MeshTools)
endif()
if(Magnum_Primitives_FOUND)
list(APPEND magnum_SRCS ${magnum_primitives_SRCS})
list(APPEND magnum_LIBS Magnum::Primitives)
endif()
if(Magnum_SceneGraph_FOUND)
list(APPEND magnum_SRCS ${magnum_scenegraph_SRCS})
list(APPEND magnum_LIBS Magnum::SceneGraph)
endif()
if(Magnum_SceneTools_FOUND)
list(APPEND magnum_SRCS ${magnum_scenetools_SRCS})
list(APPEND magnum_LIBS Magnum::SceneTools)
endif()
if(Magnum_Shaders_FOUND)
list(APPEND magnum_SRCS ${magnum_shaders_SRCS})
list(APPEND magnum_LIBS Magnum::Shaders)
endif()
if(Magnum_Text_FOUND)
list(APPEND magnum_SRCS ${magnum_text_SRCS})
list(APPEND magnum_LIBS Magnum::Text)
endif()
if(Magnum_Trade_FOUND)
list(APPEND magnum_SRCS ${magnum_trade_SRCS})
list(APPEND magnum_LIBS Magnum::Trade)
endif()
if(Magnum_GlfwApplication_FOUND)
list(APPEND magnum_SRCS platform/glfw.cpp)
list(APPEND magnum_LIBS Magnum::GlfwApplication)
endif()
if(Magnum_Sdl2Application_FOUND)
list(APPEND magnum_SRCS platform/sdl2.cpp)
list(APPEND magnum_LIBS Magnum::Sdl2Application)
endif()
if(Magnum_WindowlessCglApplication_FOUND)
list(APPEND magnum_SRCS platform/cgl.cpp)
list(APPEND magnum_LIBS Magnum::WindowlessCglApplication)
endif()
if(Magnum_WindowlessEglApplication_FOUND)
list(APPEND magnum_SRCS platform/egl.cpp)
list(APPEND magnum_LIBS Magnum::WindowlessEglApplication)
endif()
if(Magnum_WindowlessGlxApplication_FOUND)
list(APPEND magnum_SRCS platform/glx.cpp)
list(APPEND magnum_LIBS Magnum::WindowlessGlxApplication)
endif()
if(Magnum_WindowlessWglApplication_FOUND)
list(APPEND magnum_SRCS platform/wgl.cpp)
list(APPEND magnum_LIBS Magnum::WindowlessWglApplication)
endif()
endif()
pybind11_add_module(magnum ${pybind11_add_module_SYSTEM} ${magnum_SRCS})
target_include_directories(magnum PRIVATE
${PROJECT_SOURCE_DIR}/src # SceneGraph/Python.h for static build
${PROJECT_SOURCE_DIR}/src/python
${PROJECT_BINARY_DIR}/src/python) # for static build
target_link_libraries(magnum PRIVATE
Magnum::Magnum
${magnum_LIBS}
${MAGNUM_PYTHON_BINDINGS_STATIC_PLUGINS})
set_target_properties(magnum PROPERTIES
OUTPUT_NAME "_magnum"
LIBRARY_OUTPUT_DIRECTORY ${output_dir})
file(GENERATE OUTPUT ${output_dir}/magnum/__init__.py
INPUT ${CMAKE_CURRENT_SOURCE_DIR}/__init__.py)
add_subdirectory(platform)