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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <pybind11/pybind11.h> |
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#include <Magnum/Shaders/VertexColor.h> |
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#include "magnum/bootstrap.h" |
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#include "magnum/NonDestructible.h" |
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namespace magnum { namespace { |
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template<UnsignedInt dimensions> void vertexColor(NonDestructibleBase<Shaders::VertexColor<dimensions>, GL::AbstractShaderProgram>& c) { |
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/* Attributes */ |
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c.attr("COLOR3") = GL::DynamicAttribute{ |
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GL::DynamicAttribute::Kind::Generic, 3, |
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GL::DynamicAttribute::Components::Three, |
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GL::DynamicAttribute::DataType::Float}; |
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c.attr("COLOR4") = GL::DynamicAttribute{ |
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GL::DynamicAttribute::Kind::Generic, 3, |
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GL::DynamicAttribute::Components::Four, |
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GL::DynamicAttribute::DataType::Float}; |
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/* Methods */ |
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c |
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.def(py::init(), "Constructor") |
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/* Using lambdas to avoid method chaining getting into signatures */ |
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// TODO: make writeonly once https://github.com/pybind/pybind11/pull/1144
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// is released
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.def_property("transformation_projection_matrix", [](Shaders::VertexColor<dimensions>&) { |
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return MatrixTypeFor<dimensions, Float>{}; |
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}, &Shaders::VertexColor<dimensions>::setTransformationProjectionMatrix, |
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"Transformation and projection matrix"); |
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} |
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void shaders(py::module& m) { |
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m.import("magnum.gl"); |
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/* 2D/3D vertex color shader */ |
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{ |
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NonDestructibleBase<Shaders::VertexColor2D, GL::AbstractShaderProgram> vertexColor2D{m, |
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"VertexColor2D", "2D vertex color shader"}; |
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NonDestructibleBase<Shaders::VertexColor3D, GL::AbstractShaderProgram> vertexColor3D{m, |
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"VertexColor3D", "3D vertex color shader"}; |
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vertexColor2D.attr("POSITION") = GL::DynamicAttribute{ |
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GL::DynamicAttribute::Kind::Generic, 0, |
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GL::DynamicAttribute::Components::Two, |
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GL::DynamicAttribute::DataType::Float}; |
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vertexColor3D.attr("POSITION") = GL::DynamicAttribute{ |
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GL::DynamicAttribute::Kind::Generic, 0, |
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GL::DynamicAttribute::Components::Three, |
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GL::DynamicAttribute::DataType::Float}; |
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vertexColor(vertexColor2D); |
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vertexColor(vertexColor3D); |
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} |
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} |
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}} |
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PYBIND11_MODULE(shaders, m) { |
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m.doc() = "Builtin shaders"; |
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magnum::shaders(m); |
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} |
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@ -0,0 +1,42 @@ |
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# |
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# This file is part of Magnum. |
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# |
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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# Vladimír Vondruš <mosra@centrum.cz> |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a |
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|
# copy of this software and associated documentation files (the "Software"), |
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# to deal in the Software without restriction, including without limitation |
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|
# the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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|
# and/or sell copies of the Software, and to permit persons to whom the |
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# Software is furnished to do so, subject to the following conditions: |
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# |
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# The above copyright notice and this permission notice shall be included |
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# in all copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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# DEALINGS IN THE SOFTWARE. |
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# |
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import unittest |
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# setUpModule gets called before everything else, skipping if GL tests can't |
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# be run |
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from . import GLTestCase, setUpModule |
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from magnum import * |
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from magnum import shaders |
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class VertexColor(GLTestCase): |
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def test_init(self): |
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a = shaders.VertexColor2D() |
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b = shaders.VertexColor3D() |
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def test_uniforms(self): |
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a = shaders.VertexColor2D() |
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a.transformation_projection_matrix = Matrix3.translation(Vector2.x_axis()) |
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