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modules: updated FindMagnum.cmake.

pull/2/head
Vladimír Vondruš 7 years ago
parent
commit
881be9b985
  1. 35
      modules/FindMagnum.cmake

35
modules/FindMagnum.cmake

@ -25,9 +25,7 @@
# MAGNUM_PLUGINS_DIR - Base directory with dynamic plugins, defaults
# to :variable:`MAGNUM_PLUGINS_RELEASE_DIR` in release builds and
# multi-configuration builds or to :variable:`MAGNUM_PLUGINS_DEBUG_DIR` in
# debug builds. You can modify all three variables (e.g. set them to ``.``
# when deploying on Windows with plugins stored relatively to the
# executable), the following ``MAGNUM_PLUGINS_*_DIR`` variables depend on it.
# debug builds
# MAGNUM_PLUGINS_FONT[|_DEBUG|_RELEASE]_DIR - Directory with dynamic font
# plugins
# MAGNUM_PLUGINS_FONTCONVERTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic
@ -67,6 +65,8 @@
# TextureTools - TextureTools library
# Trade - Trade library
# Vk - Vk library
# AndroidApplication - Android application
# EmscriptenApplication - Emscripten application
# GlfwApplication - GLFW application
# GlxApplication - GLX application
# Sdl2Application - SDL2 application
@ -125,8 +125,6 @@
# MAGNUM_BUILD_DEPRECATED - Defined if compiled with deprecated APIs
# included
# MAGNUM_BUILD_STATIC - Defined if compiled as static libraries
# MAGNUM_BUILD_MULTITHREADED - Defined if compiled in a way that allows
# having multiple thread-local Magnum contexts
# MAGNUM_TARGET_GL - Defined if compiled with OpenGL interop
# MAGNUM_TARGET_GLES - Defined if compiled for OpenGL ES
# MAGNUM_TARGET_GLES2 - Defined if compiled for OpenGL ES 2.0
@ -137,6 +135,13 @@
# MAGNUM_TARGET_HEADLESS - Defined if compiled for headless machines
# MAGNUM_TARGET_VK - Defined if compiled with Vulkan interop
#
# The following variables are provided for backwards compatibility purposes
# only when MAGNUM_BUILD_DEPRECATED is enabled and will be removed in a future
# release:
#
# MAGNUM_BUILD_MULTITHREADED - Alias to CORRADE_BUILD_MULTITHREADED. Use
# CORRADE_BUILD_MULTITHREADED instead.
#
# Additionally these variables are defined for internal usage:
#
# MAGNUM_INCLUDE_DIR - Root include dir (w/o dependencies)
@ -244,7 +249,6 @@ set(_magnumFlags
# So far that's not a problem, but might become an issue for new flags.
BUILD_DEPRECATED
BUILD_STATIC
BUILD_MULTITHREADED
TARGET_GL
TARGET_GLES
TARGET_GLES2
@ -260,6 +264,11 @@ foreach(_magnumFlag ${_magnumFlags})
endif()
endforeach()
# For compatibility only, to be removed at some point
if(MAGNUM_BUILD_DEPRECATED AND CORRADE_BUILD_MULTITHREADED)
set(MAGNUM_BUILD_MULTITHREADED 1)
endif()
# OpenGL library preference. Prefer to use GLVND, since that's the better
# approach nowadays, but allow the users to override it from outside in case
# it is broken for some reason (Nvidia drivers in Debian's testing (Buster) --
@ -338,10 +347,10 @@ endif()
set(_MAGNUM_LIBRARY_COMPONENT_LIST
Audio DebugTools GL MeshTools Primitives SceneGraph Shaders Text
TextureTools Trade Vk
AndroidApplication GlfwApplication GlxApplication Sdl2Application
XEglApplication WindowlessCglApplication WindowlessEglApplication
WindowlessGlxApplication WindowlessIosApplication WindowlessWglApplication
WindowlessWindowsEglApplication
AndroidApplication EmscriptenApplication GlfwApplication GlxApplication
Sdl2Application XEglApplication WindowlessCglApplication
WindowlessEglApplication WindowlessGlxApplication WindowlessIosApplication
WindowlessWglApplication WindowlessWindowsEglApplication
CglContext EglContext GlxContext WglContext
OpenGLTester)
set(_MAGNUM_PLUGIN_COMPONENT_LIST
@ -410,6 +419,10 @@ endif()
set(_MAGNUM_Trade_DEPENDENCIES )
set(_MAGNUM_AndroidApplication_DEPENDENCIES GL)
set(_MAGNUM_EmscriptenApplication_DEPENDENCIES)
if(MAGNUM_TARGET_GL)
list(APPEND _MAGNUM_EmscriptenApplication_DEPENDENCIES GL)
endif()
set(_MAGNUM_GlfwApplication_DEPENDENCIES )
if(MAGNUM_TARGET_GL)
@ -610,6 +623,8 @@ foreach(_component ${Magnum_FIND_COMPONENTS})
set_property(TARGET Magnum::${_component} APPEND PROPERTY
INTERFACE_LINK_LIBRARIES android EGL::EGL)
# EmscriptenApplication has no additional dependencies
# GLFW application dependencies
elseif(_component STREQUAL GlfwApplication)
find_package(GLFW)

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