@ -34,12 +34,6 @@ void scenegraphMatrix(py::module& m) {
py::modulematrix=m.def_submodule("matrix");
py::modulematrix=m.def_submodule("matrix");
matrix.doc()="General matrix-based scene graph implementation";
matrix.doc()="General matrix-based scene graph implementation";
py::class_<SceneGraph::Scene<SceneGraph::MatrixTransformation2D>>scene2D_{matrix,"Scene2D","Two-dimensional scene with matrix-based transformation implementation"};
scene(scene2D_);
py::class_<SceneGraph::Scene<SceneGraph::MatrixTransformation3D>>scene3D_{matrix,"Scene3D","Three-dimensional scene with matrix-based transformation implementation"};
scene(scene3D_);
py::class_<SceneGraph::Object<SceneGraph::MatrixTransformation2D>,SceneGraph::PyObject<SceneGraph::Object<SceneGraph::MatrixTransformation2D>>,SceneGraph::AbstractObject2D,SceneGraph::PyObjectHolder<SceneGraph::Object<SceneGraph::MatrixTransformation2D>>>object2D_{matrix,"Object2D","Two-dimensional object with matrix-based transformation implementation"};
py::class_<SceneGraph::Object<SceneGraph::MatrixTransformation2D>,SceneGraph::PyObject<SceneGraph::Object<SceneGraph::MatrixTransformation2D>>,SceneGraph::AbstractObject2D,SceneGraph::PyObjectHolder<SceneGraph::Object<SceneGraph::MatrixTransformation2D>>>object2D_{matrix,"Object2D","Two-dimensional object with matrix-based transformation implementation"};
object(object2D_);
object(object2D_);
objectTransform(object2D_);
objectTransform(object2D_);
@ -53,6 +47,12 @@ void scenegraphMatrix(py::module& m) {
object3D(object3D_);
object3D(object3D_);
objectScale(object3D_);
objectScale(object3D_);
objectReflect(object3D_);
objectReflect(object3D_);
py::class_<SceneGraph::Scene<SceneGraph::MatrixTransformation2D>>scene2D_{matrix,"Scene2D","Two-dimensional scene with matrix-based transformation implementation",object2D_};
scene(scene2D_);
py::class_<SceneGraph::Scene<SceneGraph::MatrixTransformation3D>>scene3D_{matrix,"Scene3D","Three-dimensional scene with matrix-based transformation implementation",object3D_};
@ -54,12 +54,6 @@ void scenegraphTrs(py::module& m) {
py::modulematrix=m.def_submodule("trs");
py::modulematrix=m.def_submodule("trs");
matrix.doc()="Translation/rotation/scaling-based scene graph implementation";
matrix.doc()="Translation/rotation/scaling-based scene graph implementation";
py::class_<SceneGraph::Scene<SceneGraph::TranslationRotationScalingTransformation2D>>scene2D_{matrix,"Scene2D","Two-dimensional scene with TRS-based transformation implementation"};
scene(scene2D_);
py::class_<SceneGraph::Scene<SceneGraph::TranslationRotationScalingTransformation3D>>scene3D_{matrix,"Scene3D","Three-dimensional scene with TRS-based transformation implementation"};
scene(scene3D_);
py::class_<SceneGraph::Object<SceneGraph::TranslationRotationScalingTransformation2D>,SceneGraph::PyObject<SceneGraph::Object<SceneGraph::TranslationRotationScalingTransformation2D>>,SceneGraph::AbstractObject2D,SceneGraph::PyObjectHolder<SceneGraph::Object<SceneGraph::TranslationRotationScalingTransformation2D>>>object2D_{matrix,"Object2D","Two-dimensional object with TRS-based transformation implementation"};
py::class_<SceneGraph::Object<SceneGraph::TranslationRotationScalingTransformation2D>,SceneGraph::PyObject<SceneGraph::Object<SceneGraph::TranslationRotationScalingTransformation2D>>,SceneGraph::AbstractObject2D,SceneGraph::PyObjectHolder<SceneGraph::Object<SceneGraph::TranslationRotationScalingTransformation2D>>>object2D_{matrix,"Object2D","Two-dimensional object with TRS-based transformation implementation"};
object(object2D_);
object(object2D_);
object2D(object2D_);
object2D(object2D_);
@ -71,6 +65,12 @@ void scenegraphTrs(py::module& m) {
object3D(object3D_);
object3D(object3D_);
objectScale(object3D_);
objectScale(object3D_);
objectTrs(object3D_);
objectTrs(object3D_);
py::class_<SceneGraph::Scene<SceneGraph::TranslationRotationScalingTransformation2D>>scene2D_{matrix,"Scene2D","Two-dimensional scene with TRS-based transformation implementation",object2D_};
scene(scene2D_);
py::class_<SceneGraph::Scene<SceneGraph::TranslationRotationScalingTransformation3D>>scene3D_{matrix,"Scene3D","Three-dimensional scene with TRS-based transformation implementation",object3D_};