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#ifndef Magnum_Primitives_Cylinder_h
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#define Magnum_Primitives_Cylinder_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Function @ref Magnum::Primitives::cylinderSolid(), @ref Magnum::Primitives::cylinderWireframe()
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*/
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#include <Corrade/Containers/EnumSet.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Primitives/visibility.h"
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#include "Magnum/Trade/Trade.h"
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namespace Magnum { namespace Primitives {
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/**
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@brief Cylinder flag
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@see @ref CylinderFlags, @ref cylinderSolid()
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*/
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enum class CylinderFlag {
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GenerateTextureCoords = 1 << 0, /**< Generate texture coordinates */
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CapEnds = 1 << 1 /**< Cap ends */
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};
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/**
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@brief Cylinder flags
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@see @ref cylinderSolid()
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*/
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typedef Containers::EnumSet<CylinderFlag> CylinderFlags;
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CORRADE_ENUMSET_OPERATORS(CylinderFlags)
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/**
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@brief Solid 3D cylinder
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@param rings Number of (face) rings. Must be larger or equal to
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@cpp 1 @ce.
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@param segments Number of (face) segments. Must be larger or equal to
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@cpp 3 @ce.
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@param halfLength Half the cylinder length
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@param flags Flags
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Cylinder along Y axis of radius @cpp 1.0f @ce. Indexed
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@ref MeshPrimitive::Triangles with normals, optional 2D texture coordinates and
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optional capped ends. If texture coordinates are generated, vertices of one
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segment are duplicated for texture wrapping.
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@image html primitives-cylindersolid.png width=256px
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The cylinder is by default created with radius set to @f$ 1.0 @f$. In order to
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get radius @f$ r @f$, length @f$ l @f$ and preserve correct normals, set
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@p halfLength to @f$ 0.5 \frac{l}{r} @f$ and then scale all
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@ref Trade::MeshData3D::positions() by @f$ r @f$, for example using
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@ref MeshTools::transformPointsInPlace().
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@see @ref cylinderWireframe(), @ref coneSolid()
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*/
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData3D cylinderSolid(UnsignedInt rings, UnsignedInt segments, Float halfLength, CylinderFlags flags = {});
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/**
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@brief Wireframe 3D cylinder
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@param rings Number of (line) rings. Must be larger or equal to
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@cpp 1 @ce.
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@param segments Number of (line) segments. Must be larger or equal to
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@cpp 4 @ce and multiple of @cpp 4 @ce.
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@param halfLength Half the cylinder length
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Cylinder along Y axis of radius @cpp 1.0f @ce. Indexed
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@ref MeshPrimitive::Lines.
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@image html primitives-cylinderwireframe.png width=256px
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@see @ref cylinderSolid(), @ref coneWireframe()
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*/
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData3D cylinderWireframe(UnsignedInt rings, UnsignedInt segments, Float halfLength);
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}}
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#endif
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