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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "PointRenderer.h"
#include "Mesh.h"
#include "DebugTools/ShapeRenderer.h"
#include "Physics/Point.h"
#include "Primitives/Crosshair.h"
#include "Shaders/FlatShader.h"
#include "Trade/MeshData2D.h"
#include "Trade/MeshData3D.h"
namespace Magnum { namespace DebugTools { namespace Implementation {
namespace {
template<std::uint8_t dimensions> ResourceKey meshKey();
template<> inline ResourceKey meshKey<2>() { return ResourceKey("point2d"); }
template<> inline ResourceKey meshKey<3>() { return ResourceKey("point3d"); }
template<std::uint8_t dimensions> ResourceKey vertexBufferKey();
template<> inline ResourceKey vertexBufferKey<2>() { return ResourceKey("point2d-vertices"); }
template<> inline ResourceKey vertexBufferKey<3>() { return ResourceKey("point3d-vertices"); }
template<std::uint8_t dimensions> typename MeshData<dimensions>::Type meshData();
template<> inline Trade::MeshData2D meshData<2>() { return Primitives::Crosshair2D::wireframe(); }
template<> inline Trade::MeshData3D meshData<3>() { return Primitives::Crosshair3D::wireframe(); }
}
template<std::uint8_t dimensions> PointRenderer<dimensions>::PointRenderer(Physics::Point<dimensions>& point): AbstractShapeRenderer<dimensions>(meshKey<dimensions>(), vertexBufferKey<dimensions>(), {}), point(point) {
if(!this->mesh) this->createResources(meshData<dimensions>());
}
template<std::uint8_t dimensions> void PointRenderer<dimensions>::draw(Resource<ShapeRendererOptions>& options, const typename DimensionTraits<dimensions>::MatrixType& projectionMatrix) {
/* Half scale, because the point is 2x2(x2) */
this->shader->setTransformationProjectionMatrix(projectionMatrix*
DimensionTraits<dimensions>::MatrixType::translation(point.transformedPosition())*
DimensionTraits<dimensions>::MatrixType::scaling(typename DimensionTraits<dimensions>::VectorType(options->pointSize()/2)))
->setColor(options->color())
->use();
this->mesh->draw();
}
template class PointRenderer<2>;
template class PointRenderer<3>;
}}}