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59 lines
2.6 KiB
59 lines
2.6 KiB
/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "PointRenderer.h" |
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#include "Mesh.h" |
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#include "DebugTools/ShapeRenderer.h" |
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#include "Physics/Point.h" |
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#include "Primitives/Crosshair.h" |
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#include "Shaders/FlatShader.h" |
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#include "Trade/MeshData2D.h" |
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#include "Trade/MeshData3D.h" |
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namespace Magnum { namespace DebugTools { namespace Implementation { |
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namespace { |
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template<std::uint8_t dimensions> ResourceKey meshKey(); |
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template<> inline ResourceKey meshKey<2>() { return ResourceKey("point2d"); } |
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template<> inline ResourceKey meshKey<3>() { return ResourceKey("point3d"); } |
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template<std::uint8_t dimensions> ResourceKey vertexBufferKey(); |
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template<> inline ResourceKey vertexBufferKey<2>() { return ResourceKey("point2d-vertices"); } |
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template<> inline ResourceKey vertexBufferKey<3>() { return ResourceKey("point3d-vertices"); } |
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template<std::uint8_t dimensions> typename MeshData<dimensions>::Type meshData(); |
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template<> inline Trade::MeshData2D meshData<2>() { return Primitives::Crosshair2D::wireframe(); } |
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template<> inline Trade::MeshData3D meshData<3>() { return Primitives::Crosshair3D::wireframe(); } |
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} |
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template<std::uint8_t dimensions> PointRenderer<dimensions>::PointRenderer(Physics::Point<dimensions>& point): AbstractShapeRenderer<dimensions>(meshKey<dimensions>(), vertexBufferKey<dimensions>(), {}), point(point) { |
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if(!this->mesh) this->createResources(meshData<dimensions>()); |
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} |
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template<std::uint8_t dimensions> void PointRenderer<dimensions>::draw(Resource<ShapeRendererOptions>& options, const typename DimensionTraits<dimensions>::MatrixType& projectionMatrix) { |
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/* Half scale, because the point is 2x2(x2) */ |
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this->shader->setTransformationProjectionMatrix(projectionMatrix* |
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DimensionTraits<dimensions>::MatrixType::translation(point.transformedPosition())* |
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DimensionTraits<dimensions>::MatrixType::scaling(typename DimensionTraits<dimensions>::VectorType(options->pointSize()/2))) |
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->setColor(options->color()) |
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->use(); |
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this->mesh->draw(); |
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} |
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template class PointRenderer<2>; |
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template class PointRenderer<3>; |
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}}}
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