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#ifndef Magnum_Buffer_h
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#define Magnum_Buffer_h
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/*
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Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Buffer
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*/
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#include "Magnum.h"
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namespace Magnum {
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/**
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* @brief Class for managing buffers
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*/
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class Buffer {
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DISABLE_COPY(Buffer)
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public:
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/** @brief Buffer type */
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enum Type {
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/**
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* Used for storing vertex attributes.
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*/
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ArrayBuffer = GL_ARRAY_BUFFER,
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/**
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* Used for storing vertex indices.
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*/
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ElementArrayBuffer = GL_ELEMENT_ARRAY_BUFFER
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};
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/** @brief Buffer usage */
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enum Usage {
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/**
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* Set once by the application and used infrequently for drawing.
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*/
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DrawStream = GL_STREAM_DRAW,
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/**
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* Set once as output from an OpenGL command and used infequently
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* for drawing.
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*/
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ReadStream = GL_STREAM_READ,
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/**
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* Set once as output from an OpenGL command and used infrequently
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* for drawing or copying to other buffers.
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*/
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CopyStream = GL_STREAM_COPY,
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/**
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* Set once by the application and used frequently for drawing.
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*/
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DrawStatic = GL_STATIC_DRAW,
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/**
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* Set once as output from an OpenGL command and queried many times
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* by the application.
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*/
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ReadStatic = GL_STATIC_READ,
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/**
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* Set once as output from an OpenGL command and used frequently
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* for drawing or copying to other buffers.
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*/
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CopyStatic = GL_STATIC_COPY,
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/**
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* Updated frequently by the application and used frequently
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* for drawing or copying to other images.
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*/
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DrawDynamic = GL_DYNAMIC_DRAW,
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/**
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* Updated frequently as output from OpenGL command and queried
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* many times from the application.
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*/
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ReadDynamic = GL_DYNAMIC_READ,
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/**
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* Updated frequently as output from OpenGL command and used
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* frequently for drawing or copying to other images.
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*/
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CopyDynamic = GL_DYNAMIC_COPY
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};
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/**
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* @brief Constructor
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* @param type Buffer type
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*
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* Generates new OpenGL buffer.
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*/
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inline Buffer(Type type): _type(type) {
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glGenBuffers(1, &buffer);
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}
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/**
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* @brief Destructor
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*
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* Deletes associated OpenGL buffer.
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*/
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inline virtual ~Buffer() {
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glDeleteBuffers(1, &buffer);
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}
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/** @brief Bind buffer */
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inline void bind() const {
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glBindBuffer(_type, buffer);
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}
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/** @brief Unbind buffer */
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inline void unbind() const {
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glBindBuffer(_type, 0);
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}
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/**
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* @brief Set buffer data
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* @param size Data size
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* @param data Pointer to data
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* @param usage Buffer usage
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*/
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inline void setData(GLsizeiptr size, const GLvoid* data, Usage usage) {
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bind();
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glBufferData(_type, size, data, usage);
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unbind();
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}
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private:
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GLuint buffer;
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Type _type;
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};
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}
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#endif
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