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#ifndef Magnum_Color_h
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#define Magnum_Color_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::BasicColor3, Magnum::BasicColor4, typedef Magnum::Color3, Magnum::Color4
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*/
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#include <tuple>
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#include "Math/Functions.h"
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#include "Math/Vector4.h"
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#include "Magnum.h"
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namespace Magnum {
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namespace Implementation {
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/* Convert color from HSV */
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template<class T> typename std::enable_if<std::is_floating_point<T>::value, BasicColor3<T>>::type fromHSV(typename BasicColor3<T>::HSV hsv) {
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Math::Deg<T> hue;
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T saturation, value;
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std::tie(hue, saturation, value) = hsv;
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/* Remove repeats */
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hue -= int(T(hue)/T(360))*Math::Deg<T>(360);
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if(hue < Math::Deg<T>(0)) hue += Math::Deg<T>(360);
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int h = int(T(hue)/T(60)) % 6;
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T f = T(hue)/T(60) - h;
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T p = value * (T(1) - saturation);
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T q = value * (T(1) - f*saturation);
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T t = value * (T(1) - (T(1) - f)*saturation);
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switch(h) {
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case 0: return {value, t, p};
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case 1: return {q, value, p};
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case 2: return {p, value, t};
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case 3: return {p, q, value};
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case 4: return {t, p, value};
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case 5: return {value, p, q};
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default: CORRADE_ASSERT_UNREACHABLE();
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}
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}
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template<class T> inline typename std::enable_if<std::is_integral<T>::value, BasicColor3<T>>::type fromHSV(typename BasicColor3<T>::HSV hsv) {
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return Math::denormalize<BasicColor3<T>>(fromHSV<typename BasicColor3<T>::FloatingPointType>(hsv));
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}
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/* Internal hue computing function */
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template<class T> Math::Deg<T> hue(const BasicColor3<T>& color, T max, T delta) {
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T deltaInv60 = T(60)/delta;
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T hue(0);
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if(delta != T(0)) {
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if(max == color.r())
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hue = (color.g()-color.b())*deltaInv60 + (color.g() < color.b() ? T(360) : T(0));
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else if(max == color.g())
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hue = (color.b()-color.r())*deltaInv60 + T(120);
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else /* max == color.b() */
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hue = (color.r()-color.g())*deltaInv60 + T(240);
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}
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return Math::Deg<T>(hue);
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}
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/* Hue, saturation, value for floating-point types */
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template<class T> inline Math::Deg<T> hue(typename std::enable_if<std::is_floating_point<T>::value, const BasicColor3<T>&>::type color) {
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T max = color.max();
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T delta = max - color.min();
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return hue(color, max, delta);
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}
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template<class T> inline T saturation(typename std::enable_if<std::is_floating_point<T>::value, const BasicColor3<T>&>::type color) {
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T max = color.max();
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T delta = max - color.min();
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return max != T(0) ? delta/max : T(0);
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}
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template<class T> inline T value(typename std::enable_if<std::is_floating_point<T>::value, const BasicColor3<T>&>::type color) {
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return color.max();
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}
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/* Hue, saturation, value for integral types */
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template<class T> inline Math::Deg<typename BasicColor3<T>::FloatingPointType> hue(typename std::enable_if<std::is_integral<T>::value, const BasicColor3<T>&>::type color) {
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return hue<typename BasicColor3<T>::FloatingPointType>(Math::normalize<BasicColor3<typename BasicColor3<T>::FloatingPointType>>(color));
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}
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template<class T> inline typename BasicColor3<T>::FloatingPointType saturation(typename std::enable_if<std::is_integral<T>::value, const BasicColor3<T>&>::type& color) {
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return saturation<typename BasicColor3<T>::FloatingPointType>(Math::normalize<BasicColor3<typename BasicColor3<T>::FloatingPointType>>(color));
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}
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template<class T> inline typename BasicColor3<T>::FloatingPointType value(typename std::enable_if<std::is_integral<T>::value, const BasicColor3<T>&>::type color) {
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return Math::normalize<typename BasicColor3<T>::FloatingPointType>(color.max());
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}
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/* Convert color to HSV */
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template<class T> inline typename BasicColor3<T>::HSV toHSV(typename std::enable_if<std::is_floating_point<T>::value, const BasicColor3<T>&>::type color) {
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T max = color.max();
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T delta = max - color.min();
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return typename BasicColor3<T>::HSV(hue<typename BasicColor3<T>::FloatingPointType>(color, max, delta), max != T(0) ? delta/max : T(0), max);
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}
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template<class T> inline typename BasicColor3<T>::HSV toHSV(typename std::enable_if<std::is_integral<T>::value, const BasicColor3<T>&>::type color) {
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return toHSV<typename BasicColor3<T>::FloatingPointType>(Math::normalize<BasicColor3<typename BasicColor3<T>::FloatingPointType>>(color));
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}
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/* Default alpha value */
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template<class T> inline constexpr typename std::enable_if<std::is_floating_point<T>::value, T>::type defaultAlpha() {
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return T(1);
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}
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template<class T> inline constexpr typename std::enable_if<std::is_integral<T>::value, T>::type defaultAlpha() {
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return std::numeric_limits<T>::max();
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}
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}
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/**
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@brief Three-component (RGB) color
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The class can store both floating-point (normalized) and integral
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(denormalized) representation of color. You can convert between these two
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representations using fromNormalized() and fromDenormalized().
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Conversion from and to HSV is done always using floating-point types, so hue
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is always in range in range @f$ [0.0, 360.0] @f$, saturation and value in
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range @f$ [0.0, 1.0] @f$.
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@see @ref Color3, @ref BasicColor4
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*/
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/* Not using template specialization because some internal functions are
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impossible to explicitly instantiate */
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template<class T> class BasicColor3: public Math::Vector3<T> {
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public:
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/** @brief Corresponding floating-point type for HSV computation */
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typedef typename Math::TypeTraits<T>::FloatingPointType FloatingPointType;
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/**
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* @brief Type for storing HSV values
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*
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* Hue in range @f$ [0.0, 360.0] @f$, saturation and value in
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* range @f$ [0.0, 1.0] @f$.
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*/
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typedef std::tuple<Math::Deg<FloatingPointType>, FloatingPointType, FloatingPointType> HSV;
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/**
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* @brief Create RGB color from HSV representation
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* @param hsv Hue, saturation and value
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*
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* Hue can overflow the range @f$ [0.0, 360.0] @f$.
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*/
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constexpr static BasicColor3<T> fromHSV(HSV hsv) {
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return Implementation::fromHSV<T>(hsv);
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}
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/** @overload */
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constexpr static BasicColor3<T> fromHSV(Math::Deg<FloatingPointType> hue, FloatingPointType saturation, FloatingPointType value) {
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return fromHSV(std::make_tuple(hue, saturation, value));
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}
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/**
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* @brief Default constructor
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*
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* All components are set to zero.
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*/
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constexpr /*implicit*/ BasicColor3() {}
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/**
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* @brief Gray constructor
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* @param rgb RGB value
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*/
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constexpr explicit BasicColor3(T rgb): Math::Vector3<T>(rgb) {}
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/**
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* @brief Constructor
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* @param r R value
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* @param g G value
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* @param b B value
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*/
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constexpr /*implicit*/ BasicColor3(T r, T g, T b): Math::Vector3<T>(r, g, b) {}
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/** @copydoc Math::Vector::Vector(const Vector<size, U>&) */
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template<class U> constexpr explicit BasicColor3(const Math::Vector<3, U>& other): Math::Vector3<T>(other) {}
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/** @brief Copy constructor */
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constexpr BasicColor3(const Math::Vector<3, T>& other): Math::Vector3<T>(other) {}
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/**
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* @brief Convert to HSV
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*
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* Example usage:
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* @code
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* T hue, saturation, value;
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* std::tie(hue, saturation, value) = color.toHSV();
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* @endcode
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*
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* @see hue(), saturation(), value(), fromHSV()
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*/
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constexpr HSV toHSV() const {
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return Implementation::toHSV<T>(*this);
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}
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/**
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* @brief Hue
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* @return Hue in range @f$ [0.0, 360.0] @f$.
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*
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* @see saturation(), value(), toHSV(), fromHSV()
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*/
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constexpr Math::Deg<FloatingPointType> hue() const {
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return Math::Deg<FloatingPointType>(Implementation::hue<T>(*this));
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}
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/**
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* @brief Saturation
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* @return Saturation in range @f$ [0.0, 1.0] @f$.
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*
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* @see hue(), value(), toHSV(), fromHSV()
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*/
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constexpr FloatingPointType saturation() const {
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return Implementation::saturation<T>(*this);
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}
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/**
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* @brief Value
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* @return Value in range @f$ [0.0, 1.0] @f$.
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*
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* @see hue(), saturation(), toHSV(), fromHSV()
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*/
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constexpr FloatingPointType value() const {
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return Implementation::value<T>(*this);
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}
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MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(3, BasicColor3)
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};
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/** @brief Three-component (RGB) float color */
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typedef BasicColor3<Float> Color3;
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MAGNUM_VECTORn_OPERATOR_IMPLEMENTATION(3, BasicColor3)
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/**
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@brief Four-component (RGBA) color
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See @ref BasicColor3 for more information.
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@see @ref Color4
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*/
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/* Not using template specialization because some internal functions are
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impossible to explicitly instantiate */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template<class T>
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#else
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template<class T = Float>
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#endif
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class BasicColor4: public Math::Vector4<T> {
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public:
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/** @copydoc BasicColor3::FloatingPointType */
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typedef typename BasicColor3<T>::FloatingPointType FloatingPointType;
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/** @copydoc BasicColor3::HSV */
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typedef typename BasicColor3<T>::HSV HSV;
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/**
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* @copydoc BasicColor3::fromHSV()
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* @param a Alpha value, defaults to 1.0 for floating-point types
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* and maximum positive value for integral types.
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*/
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constexpr static BasicColor4<T> fromHSV(HSV hsv, T a = Implementation::defaultAlpha<T>()) {
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return BasicColor4<T>(Implementation::fromHSV<T>(hsv), a);
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}
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/** @overload */
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constexpr static BasicColor4<T> fromHSV(Math::Deg<FloatingPointType> hue, FloatingPointType saturation, FloatingPointType value, T alpha) {
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return fromHSV(std::make_tuple(hue, saturation, value), alpha);
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}
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/**
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* @brief Default constructor
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*
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* RGB components are set to zero, A component is set to 1.0 for
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* floating-point types and maximum positive value for integral types.
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*/
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constexpr /*implicit*/ BasicColor4(): Math::Vector4<T>(T(0), T(0), T(0), Implementation::defaultAlpha<T>()) {}
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/**
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* @copydoc BasicColor3::BasicColor3(T)
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* @param alpha Alpha value, defaults to 1.0 for floating-point types
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* and maximum positive value for integral types.
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*/
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constexpr explicit BasicColor4(T rgb, T alpha = Implementation::defaultAlpha<T>()): Math::Vector4<T>(rgb, rgb, rgb, alpha) {}
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/**
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* @brief Constructor
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* @param r R value
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* @param g G value
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* @param b B value
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* @param a A value, defaults to 1.0 for floating-point types and
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* maximum positive value for integral types.
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*/
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constexpr /*implicit*/ BasicColor4(T r, T g, T b, T a = Implementation::defaultAlpha<T>()): Math::Vector4<T>(r, g, b, a) {}
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/**
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* @brief Constructor
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* @param rgb Three-component color
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* @param a A value
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*/
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/* Not marked as explicit, because conversion from BasicColor3 to BasicColor4
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is fairly common, nearly always with A set to 1 */
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constexpr /*implicit*/ BasicColor4(const Math::Vector3<T>& rgb, T a = Implementation::defaultAlpha<T>()): Math::Vector4<T>(rgb[0], rgb[1], rgb[2], a) {}
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/** @copydoc Math::Vector::Vector(const Vector<size, U>&) */
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template<class U> constexpr explicit BasicColor4(const Math::Vector<4, U>& other): Math::Vector4<T>(other) {}
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/** @brief Copy constructor */
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constexpr BasicColor4(const Math::Vector<4, T>& other): Math::Vector4<T>(other) {}
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/** @copydoc BasicColor3::toHSV() */
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constexpr HSV toHSV() const {
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return Implementation::toHSV<T>(Math::Vector4<T>::rgb());
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}
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/** @copydoc BasicColor3::hue() */
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constexpr Math::Deg<FloatingPointType> hue() const {
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return Implementation::hue<T>(Math::Vector4<T>::rgb());
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}
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/** @copydoc BasicColor3::saturation() */
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constexpr FloatingPointType saturation() const {
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return Implementation::saturation<T>(Math::Vector4<T>::rgb());
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}
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/** @copydoc BasicColor3::value() */
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constexpr FloatingPointType value() const {
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return Implementation::value<T>(Math::Vector4<T>::rgb());
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}
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MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(4, BasicColor4)
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};
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/** @brief Four-component (RGBA) float color */
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typedef BasicColor4<Float> Color4;
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MAGNUM_VECTORn_OPERATOR_IMPLEMENTATION(4, BasicColor4)
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/** @debugoperator{Magnum::BasicColor3} */
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template<class T> inline Debug operator<<(Debug debug, const BasicColor3<T>& value) {
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return debug << static_cast<const Math::Vector3<T>&>(value);
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}
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/** @debugoperator{Magnum::BasicColor4} */
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template<class T> inline Debug operator<<(Debug debug, const BasicColor4<T>& value) {
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return debug << static_cast<const Math::Vector4<T>&>(value);
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}
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namespace Math { namespace Implementation {
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template<class T> struct TypeForSize<3, BasicColor3<T>> { typedef BasicColor3<T> Type; };
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template<class T> struct TypeForSize<3, BasicColor4<T>> { typedef BasicColor3<T> Type; };
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template<class T> struct TypeForSize<4, BasicColor3<T>> { typedef BasicColor4<T> Type; };
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template<class T> struct TypeForSize<4, BasicColor4<T>> { typedef BasicColor4<T> Type; };
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}}
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}
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namespace Corrade { namespace Utility {
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/** @configurationvalue{Magnum::BasicColor3} */
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template<class T> struct ConfigurationValue<Magnum::BasicColor3<T>>: public ConfigurationValue<Magnum::Math::Vector<3, T>> {};
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/** @configurationvalue{Magnum::BasicColor4} */
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template<class T> struct ConfigurationValue<Magnum::BasicColor4<T>>: public ConfigurationValue<Magnum::Math::Vector<4, T>> {};
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}}
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#endif
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