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#ifndef Magnum_Sampler_h
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#define Magnum_Sampler_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Sampler
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*/
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#include "Magnum/Magnum.h"
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#include "Magnum/OpenGL.h"
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#include "Magnum/visibility.h"
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namespace Magnum {
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/**
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@brief Texture sampler
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@see @ref Texture, @ref TextureArray, @ref CubeMapTexture,
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@ref CubeMapTextureArray, @ref RectangleTexture
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*/
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class MAGNUM_EXPORT Sampler {
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public:
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/**
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* @brief Texture filtering
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*
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* @see @ref Texture::setMinificationFilter() "*Texture::setMinificationFilter()",
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* @ref Texture::setMagnificationFilter() "*Texture::setMagnificationFilter()"
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*/
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enum class Filter: GLint {
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Nearest = GL_NEAREST, /**< Nearest neighbor filtering */
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/**
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* Linear interpolation filtering.
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* @requires_gles30 Extension @es_extension{OES,texture_float_linear} /
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* @es_extension2{OES,texture_half_float_linear,OES_texture_float_linear}
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* for linear interpolation of textures with
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* @ref TextureFormat::HalfFloat / @ref TextureFormat::Float
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* in OpenGL ES 2.0.
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* @requires_webgl20 Extension @webgl_extension{OES,texture_float_linear}
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* / @webgl_extension{OES,texture_half_float_linear} for
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* linear interpolation of textures with @ref TextureFormat::HalfFloat
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* / @ref TextureFormat::Float in WebGL 1.0.
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*/
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Linear = GL_LINEAR
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};
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/**
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* @brief Mip level selection
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*
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* @see @ref Texture::setMinificationFilter() "*Texture::setMinificationFilter()"
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*/
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enum class Mipmap: GLint {
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Base = GL_NEAREST & ~GL_NEAREST, /**< Select base mip level */
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/**
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* Select nearest mip level. **Unavailable on rectangle textures.**
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*/
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Nearest = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST,
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/**
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* Linear interpolation of nearest mip levels. **Unavailable on
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* rectangle textures.**
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* @requires_gles30 Extension @es_extension{OES,texture_float_linear} /
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* @es_extension2{OES,texture_half_float_linear,OES_texture_float_linear}
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* for linear interpolation of textures with
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* @ref TextureFormat::HalfFloat / @ref TextureFormat::Float
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* in OpenGL ES 2.0.
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* @requires_webgl20 Extension @webgl_extension{OES,texture_float_linear}
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* / @webgl_extension{OES,texture_half_float_linear} for
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* linear interpolation of textures with @ref TextureFormat::HalfFloat
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* / @ref TextureFormat::Float in WebGL 1.0.
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*/
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Linear = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST
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};
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/**
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* @brief Texture wrapping
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*
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* @see @ref Texture::setWrapping() "*Texture::setWrapping()"
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*/
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enum class Wrapping: GLint {
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/** Repeat texture. **Unavailable on rectangle textures.** */
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Repeat = GL_REPEAT,
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/**
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* Repeat mirrored texture. **Unavailable on rectangle textures.**
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*/
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MirroredRepeat = GL_MIRRORED_REPEAT,
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/**
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* Clamp to edge. Coordinates out of the range will be clamped to
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* first / last column / row in given direction.
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*/
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ClampToEdge = GL_CLAMP_TO_EDGE,
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#ifndef MAGNUM_TARGET_WEBGL
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/**
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* Clamp to border color. Coordinates out of range will be clamped
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* to border color (set with
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* @ref Texture::setBorderColor() "*Texture::setBorderColor()").
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* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/
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* @es_extension{EXT,texture_border_clamp} or
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* @es_extension{NV,texture_border_clamp}
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* @requires_gles Border clamp is not available in WebGL.
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*/
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#ifndef MAGNUM_TARGET_GLES
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ClampToBorder = GL_CLAMP_TO_BORDER,
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#else
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ClampToBorder = GL_CLAMP_TO_BORDER_EXT,
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#endif
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Mirror the texture once in negative coordinates and clamp to
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* edge after that. **Unavailable on rectangle textures.**
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* @requires_gl44 Extension @extension{ARB,texture_mirror_clamp_to_edge},
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* @extension{ATI,texture_mirror_once} or @extension{EXT,texture_mirror_clamp}
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* @requires_gl Only separate @ref Wrapping::MirroredRepeat or
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* @ref Wrapping::ClampToEdge is available in OpenGL ES and
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* WebGL.
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*/
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MirrorClampToEdge = GL_MIRROR_CLAMP_TO_EDGE
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#endif
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};
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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/**
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* @brief Depth texture comparison mode
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*
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* @see @ref CompareFunction,
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* @ref Texture::setCompareMode() "*Texture::setCompareMode()"
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* @requires_gles30 Extension @es_extension{EXT,shadow_samplers} in
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* OpenGL ES 2.0.
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* @requires_webgl20 Depth texture comparison is not available in WebGL
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* 1.0.
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*/
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enum class CompareMode: GLenum {
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/** Directly output the depth value */
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None = GL_NONE,
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/** Use output from specified @ref CompareFunction */
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CompareRefToTexture =
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#ifndef MAGNUM_TARGET_GLES2
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GL_COMPARE_REF_TO_TEXTURE
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#else
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GL_COMPARE_REF_TO_TEXTURE_EXT
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#endif
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};
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/**
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* @brief Depth texture comparison function
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*
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* Comparison operator used when comparison mode is set to
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* @ref CompareMode::CompareRefToTexture.
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* @see @ref Texture::setCompareFunction() "*Texture::setCompareFunction()",
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* @ref Texture::setCompareMode() "*Texture::setCompareMode()"
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* @requires_gles30 Extension @es_extension{EXT,shadow_samplers} in
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* OpenGL ES 2.0.
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* @requires_webgl20 Depth texture comparison is not available in WebGL
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* 1.0.
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*/
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enum class CompareFunction: GLenum {
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Never = GL_NEVER, /**< Always `0.0` */
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Always = GL_ALWAYS, /**< Always `1.0` */
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/**
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* `1.0` when texture coordinate is less than depth value, `0.0`
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* otherwise
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*/
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Less = GL_LESS,
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/**
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* `1.0` when texture coordinate is less than or equal to depth
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* value, `0.0` otherwise
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*/
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LessOrEqual = GL_LEQUAL,
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/**
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* `1.0` when texture coordinate is equal to depth value, `0.0`
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* otherwise
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*/
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Equal = GL_EQUAL,
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/**
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* `0.0` when texture coordinate is equal to depth value, `1.0`
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* otherwise
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*/
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NotEqual = GL_NOTEQUAL,
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/**
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* `1.0` when texture coordinate is greater than or equal to depth
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* value, `0.0` otherwise
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*/
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GreaterOrEqual = GL_GEQUAL,
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/**
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* `1.0` when texture coordinate is greater than depth value, `0.0`
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* otherwise
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*/
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Greater = GL_GREATER
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};
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#endif
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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/**
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* @brief Depth/stencil texture mode
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*
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* @see @ref Texture::setDepthStencilMode() "*Texture::setDepthStencilMode()"
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* @requires_gl43 Extension @extension{ARB,stencil_texturing}
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* @requires_gles31 Stencil texturing is not available in OpenGL ES 3.0
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* and older.
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* @requires_gles Stencil texturing is not available in WebGL.
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*/
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enum class DepthStencilMode: GLenum {
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/** Sample depth component */
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DepthComponent = GL_DEPTH_COMPONENT,
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/** Sample stencil index (as unsigned integer texture) */
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StencilIndex = GL_STENCIL_INDEX
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};
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#endif
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/**
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* @brief Max supported max anisotropy
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*
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* The result is cached, repeated queries don't result in repeated
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* OpenGL calls. If extension @extension{EXT,texture_filter_anisotropic}
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* (desktop or ES) is not available, returns `0.0f`.
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* @see @fn_gl{Get} with @def_gl{MAX_TEXTURE_MAX_ANISOTROPY_EXT}
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*/
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static Float maxMaxAnisotropy();
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};
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/** @debugoperatorclassenum{Magnum::Sampler,Magnum::Sampler::Filter} */
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, Sampler::Filter value);
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/** @debugoperatorclassenum{Magnum::Sampler,Magnum::Sampler::Mipmap} */
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, Sampler::Mipmap value);
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/** @debugoperatorclassenum{Magnum::Sampler,Magnum::Sampler::Wrapping} */
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, Sampler::Wrapping value);
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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/** @debugoperatorclassenum{Magnum::Sampler,Magnum::Sampler::CompareMode} */
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, Sampler::CompareMode value);
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/** @debugoperatorclassenum{Magnum::Sampler,Magnum::Sampler::CompareFunction} */
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, Sampler::CompareFunction value);
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/** @debugoperatorclassenum{Magnum::Sampler,Magnum::Sampler::DepthStencilMode} */
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, Sampler::DepthStencilMode value);
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#endif
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}
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#endif
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