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#ifndef Magnum_CubeMapTexture_h
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#define Magnum_CubeMapTexture_h
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/*
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Cube map texture
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*/
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#include "Texture.h"
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namespace Magnum {
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/**
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@brief Cube map texture
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%Texture used mainly for environemnt maps, consisting of 6 square textures
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generating 6 faces of the cube as following. Note that all images must be
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turned upside down (+Y is top):
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<pre>
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+----+
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| -Y |
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+----+----+----+----+
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| -Z | -X | +Z | +X |
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+----+----+----+----+
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| +Y |
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+----+
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</pre>
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When using cube map texture in the shader, use @c samplerCube. Unlike normal
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textures, coordinates for cube map textures is signed three-part vector from
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the center of the cube, which intersects one of the six sides of the cube map.
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See Texture documentation for more information about usage.
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*/
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class CubeMapTexture: public Texture2D {
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public:
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/**
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* @brief Constructor
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* @param layer Texture layer (number between 0 and 31)
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*
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* Creates texture with target @c GL_TEXTURE_CUBE_MAP.
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*/
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inline CubeMapTexture(GLint layer = 0): Texture2D(layer, GL_TEXTURE_CUBE_MAP) {}
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protected:
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/** @brief Deleted. Use setDataPositiveX() and others instead. */
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template<class T> inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) = delete;
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/**
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* @brief Set texture data for positive X
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*
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* @copydetails Texture::setData()
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*/
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template<class T> inline void setDataPositiveX(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
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setData(GL_TEXTURE_CUBE_MAP_POSITIVE_X, mipLevel, internalFormat, _dimensions, colorFormat, data);
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}
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/**
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* @brief Set texture data for negative X
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*
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* @copydetails Texture::setData()
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*/
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template<class T> inline void setDataNegativeX(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
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setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, mipLevel, internalFormat, _dimensions, colorFormat, data);
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}
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/**
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* @brief Set texture data for positive Y
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*
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* @copydetails Texture::setData()
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*/
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template<class T> inline void setDataPositiveY(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
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setData(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mipLevel, internalFormat, _dimensions, colorFormat, data);
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}
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/**
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* @brief Set texture data for negative Y
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*
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* @copydetails Texture::setData()
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*/
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template<class T> inline void setDataNegativeY(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
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setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mipLevel, internalFormat, _dimensions, colorFormat, data);
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}
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/**
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* @brief Set texture data for positive Z
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*
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* @copydetails Texture::setData()
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*/
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template<class T> inline void setDataPositiveZ(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
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setData(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, mipLevel, internalFormat, _dimensions, colorFormat, data);
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}
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/**
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* @brief Set texture data for negative Z
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*
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* @copydetails Texture::setData()
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*/
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template<class T> inline void setDataNegativeZ(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
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setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, mipLevel, internalFormat, _dimensions, colorFormat, data);
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}
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private:
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template<class T> void setData(GLenum target, GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
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bind();
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DataHelper<Dimensions>::template set<typename TypeTraits<T>::TextureType>(target, mipLevel, internalFormat, _dimensions, colorFormat, data);
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unbind();
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}
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};
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}
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#endif
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