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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "DebugDrawResourceManager.h"
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#include "AbstractShaderProgram.h"
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#include "Buffer.h"
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#include "Mesh.h"
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#include "ResourceManager.h"
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#include "Shaders/FlatShader.h"
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#include "AbstractShape.h"
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#include "Box.h"
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#include "ObjectShape.h"
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#include "ShapeGroup.h"
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#include "Implementation/BoxRenderer.h"
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#include "Implementation/DebugRenderer.h"
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namespace Magnum {
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template class ResourceManager<AbstractShaderProgram, Buffer, Mesh, Physics::Implementation::Options>;
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namespace Physics {
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template<std::uint8_t dimensions> SceneGraph::Drawable<dimensions>* DebugDrawResourceManager::createDebugRenderer(ObjectShape<dimensions>* shape, ResourceKey options) {
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Implementation::DebugRenderer<dimensions>* renderer = new Implementation::DebugRenderer<dimensions>(shape->object(), instance()->get<Options>(options));
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createDebugMesh(renderer, shape->shape());
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return renderer;
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}
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template SceneGraph::Drawable<2> PHYSICS_EXPORT * DebugDrawResourceManager::createDebugRenderer(ObjectShape<2>* shape, ResourceKey options);
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template SceneGraph::Drawable<3> PHYSICS_EXPORT * DebugDrawResourceManager::createDebugRenderer(ObjectShape<3>* shape, ResourceKey options);
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void DebugDrawResourceManager::createDebugMesh(Implementation::DebugRenderer<2>* renderer, AbstractShape2D* shape) {
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switch(shape->type()) {
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case AbstractShape2D::Type::Box:
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renderer->addRenderer(new Implementation::BoxRenderer<2>(*static_cast<Box2D*>(shape)));
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break;
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case AbstractShape2D::Type::ShapeGroup: {
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ShapeGroup2D* group = static_cast<ShapeGroup2D*>(shape);
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if(group->first()) createDebugMesh(renderer, group->first());
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if(group->second()) createDebugMesh(renderer, group->second());
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break;
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}
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default:
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Warning() << "Physics::DebugDrawResourceManager::createDebugRenderer(): type" << shape->type() << "not implemented";
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}
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}
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void DebugDrawResourceManager::createDebugMesh(Implementation::DebugRenderer<3>*, AbstractShape3D*) {}
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DebugDrawResourceManager::DebugDrawResourceManager() {
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setFallback<Options>(new Options);
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set<AbstractShaderProgram>("shader2d", new Shaders::FlatShader<2>, ResourceDataState::Final, ResourcePolicy::Resident);
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}
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DebugDrawResourceManager::~DebugDrawResourceManager() {}
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}}
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