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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <tuple>
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#include <Corrade/Containers/Reference.h>
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#include "Magnum/Image.h"
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#include "Magnum/GL/AbstractShaderProgram.h"
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#include "Magnum/GL/Buffer.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/PixelFormat.h"
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#include "Magnum/GL/PrimitiveQuery.h"
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#include "Magnum/GL/SampleQuery.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "Magnum/GL/RenderbufferFormat.h"
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#include "Magnum/GL/Shader.h"
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#include "Magnum/GL/TransformFeedback.h"
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#include "Magnum/Math/Vector2.h"
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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#ifndef MAGNUM_TARGET_WEBGL
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#include <Corrade/Containers/String.h>
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#endif
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namespace Magnum { namespace GL { namespace Test { namespace {
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struct TransformFeedbackGLTest: OpenGLTester {
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explicit TransformFeedbackGLTest();
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void construct();
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void constructMove();
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void wrap();
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#ifndef MAGNUM_TARGET_WEBGL
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void label();
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#endif
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void attachBase();
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void attachRange();
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void attachBases();
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void attachRanges();
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#ifndef MAGNUM_TARGET_GLES
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void interleaved();
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void draw();
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#endif
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};
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#ifndef MAGNUM_TARGET_GLES
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enum: std::size_t { DrawDataCount = 4 };
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const struct {
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const char* name;
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UnsignedInt stream;
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Int instances;
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UnsignedInt countStream0;
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UnsignedInt countStreamN;
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UnsignedInt countDraw;
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} DrawData[DrawDataCount] = {
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{"basic", 0, 1, 6, 6, 6},
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{"instanced", 0, 5, 6, 6, 30},
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{"stream", 1, 1, 0, 6, 6},
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{"streamInstanced", 1, 5, 0, 6, 30}
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};
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#endif
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TransformFeedbackGLTest::TransformFeedbackGLTest() {
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addTests({&TransformFeedbackGLTest::construct,
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&TransformFeedbackGLTest::constructMove,
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&TransformFeedbackGLTest::wrap,
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#ifndef MAGNUM_TARGET_WEBGL
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&TransformFeedbackGLTest::label,
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#endif
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&TransformFeedbackGLTest::attachBase,
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&TransformFeedbackGLTest::attachRange,
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&TransformFeedbackGLTest::attachBases,
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&TransformFeedbackGLTest::attachRanges,
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#ifndef MAGNUM_TARGET_GLES
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&TransformFeedbackGLTest::interleaved,
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#endif
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});
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#ifndef MAGNUM_TARGET_GLES
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addInstancedTests({&TransformFeedbackGLTest::draw}, DrawDataCount);
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#endif
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}
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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#ifndef MAGNUM_TARGET_WEBGL
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using namespace Containers::Literals;
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#endif
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void TransformFeedbackGLTest::construct() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::transform_feedback2>())
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CORRADE_SKIP(Extensions::ARB::transform_feedback2::string() << "is not supported.");
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#endif
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{
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TransformFeedback feedback;
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_VERIFY(feedback.id() > 0);
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}
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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void TransformFeedbackGLTest::constructMove() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::transform_feedback2>())
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CORRADE_SKIP(Extensions::ARB::transform_feedback2::string() << "is not supported.");
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#endif
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TransformFeedback a;
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const Int id = a.id();
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_VERIFY(id > 0);
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TransformFeedback b{std::move(a)};
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CORRADE_COMPARE(a.id(), 0);
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CORRADE_COMPARE(b.id(), id);
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TransformFeedback c;
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const Int cId = c.id();
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c = std::move(b);
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_VERIFY(cId > 0);
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CORRADE_COMPARE(b.id(), cId);
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CORRADE_COMPARE(c.id(), id);
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CORRADE_VERIFY(std::is_nothrow_move_constructible<TransformFeedback>::value);
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CORRADE_VERIFY(std::is_nothrow_move_assignable<TransformFeedback>::value);
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}
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void TransformFeedbackGLTest::wrap() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::transform_feedback2>())
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CORRADE_SKIP(Extensions::ARB::transform_feedback2::string() << "is not supported.");
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#endif
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GLuint id;
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glGenTransformFeedbacks(1, &id);
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/* Releasing won't delete anything */
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{
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auto feedback = TransformFeedback::wrap(id, ObjectFlag::DeleteOnDestruction);
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CORRADE_COMPARE(feedback.release(), id);
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}
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/* ...so we can wrap it again */
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TransformFeedback::wrap(id);
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glDeleteTransformFeedbacks(1, &id);
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}
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#ifndef MAGNUM_TARGET_WEBGL
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void TransformFeedbackGLTest::label() {
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/* No-Op version is tested in AbstractObjectGLTest */
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::transform_feedback2>())
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CORRADE_SKIP(Extensions::ARB::transform_feedback2::string() << "is not supported.");
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#endif
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if(!Context::current().isExtensionSupported<Extensions::KHR::debug>() &&
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!Context::current().isExtensionSupported<Extensions::EXT::debug_label>())
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CORRADE_SKIP("Required extension is not available");
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TransformFeedback feedback;
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CORRADE_COMPARE(feedback.label(), "");
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{
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#ifdef MAGNUM_TARGET_GLES
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CORRADE_EXPECT_FAIL_IF(Context::current().detectedDriver() & Context::DetectedDriver::NVidia &&
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!Context::current().isExtensionSupported<Extensions::KHR::debug>(),
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"NVidia 387.34 ES3.2 complains that GL_TRANSFORM_FEEDBACK can't be used with glGetObjectLabelEXT().");
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#endif
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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/* Test the string size gets correctly used, instead of relying on null
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termination */
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feedback.setLabel("MyXfb!"_s.exceptSuffix(1));
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{
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#ifdef MAGNUM_TARGET_GLES
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CORRADE_EXPECT_FAIL_IF(Context::current().detectedDriver() & Context::DetectedDriver::NVidia &&
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!Context::current().isExtensionSupported<Extensions::KHR::debug>(),
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"NVidia 387.34 ES3.2 complains that GL_TRANSFORM_FEEDBACK can't be used with glGetObjectLabelEXT().");
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#endif
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE(feedback.label(), "MyXfb");
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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/* Here it's *essential* to check for errors again to flush the error
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state in case of the XFAIL */
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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}
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#endif
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constexpr const Vector2 inputData[] = {
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{0.0f, 0.0f},
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{-1.0f, 1.0f}
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};
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struct XfbShader: AbstractShaderProgram {
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typedef Attribute<0, Vector2> Input;
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explicit XfbShader();
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};
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XfbShader::XfbShader() {
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#ifndef MAGNUM_TARGET_GLES
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Shader vert(
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#ifndef CORRADE_TARGET_APPLE
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Version::GL300
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#else
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Version::GL310
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#endif
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, Shader::Type::Vertex);
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#else
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Shader vert(Version::GLES300, Shader::Type::Vertex);
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Shader frag(Version::GLES300, Shader::Type::Fragment);
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#endif
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CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource(
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"in mediump vec2 inputData;\n"
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"out mediump vec2 outputData;\n"
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"void main() {\n"
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" outputData = inputData + vec2(1.0, -1.0);\n"
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/* Mesa drivers complain that vertex shader doesn't write to
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gl_Position otherwise */
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" gl_Position = vec4(1.0);\n"
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"}\n").compile());
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#ifndef MAGNUM_TARGET_GLES
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attachShader(vert);
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#else
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/* ES for some reason needs both vertex and fragment shader */
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CORRADE_INTERNAL_ASSERT_OUTPUT(frag.addSource("void main() {}\n").compile());
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attachShaders({vert, frag});
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#endif
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bindAttributeLocation(Input::Location, "inputData");
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setTransformFeedbackOutputs({"outputData"}, TransformFeedbackBufferMode::SeparateAttributes);
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CORRADE_INTERNAL_ASSERT_OUTPUT(link());
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}
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void TransformFeedbackGLTest::attachBase() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::transform_feedback2>())
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CORRADE_SKIP(Extensions::ARB::transform_feedback2::string() << "is not supported.");
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#endif
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/* Bind some FB to avoid errors on contexts w/o default FB */
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|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i{32});
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{32}}};
|
|
|
|
|
fb.attachRenderbuffer(Framebuffer::ColorAttachment{0}, color)
|
|
|
|
|
.bind();
|
|
|
|
|
|
|
|
|
|
XfbShader shader;
|
|
|
|
|
|
|
|
|
|
Buffer input{Buffer::TargetHint::Array};
|
|
|
|
|
input.setData(inputData, BufferUsage::StaticDraw);
|
|
|
|
|
Buffer output{Buffer::TargetHint::TransformFeedback};
|
|
|
|
|
output.setData({nullptr, 2*sizeof(Vector2)}, BufferUsage::StaticRead);
|
|
|
|
|
|
|
|
|
|
Mesh mesh;
|
|
|
|
|
mesh.setPrimitive(MeshPrimitive::Points)
|
|
|
|
|
.addVertexBuffer(input, 0, XfbShader::Input{})
|
|
|
|
|
.setCount(2);
|
|
|
|
|
|
|
|
|
|
TransformFeedback feedback;
|
|
|
|
|
feedback.attachBuffer(0, output);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Renderer::enable(Renderer::Feature::RasterizerDiscard);
|
|
|
|
|
feedback.begin(shader, TransformFeedback::PrimitiveMode::Points);
|
|
|
|
|
shader.draw(mesh);
|
|
|
|
|
feedback.end();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_WEBGL
|
|
|
|
|
CORRADE_SKIP("Can't map buffers on WebGL.");
|
|
|
|
|
#else
|
|
|
|
|
auto data = Containers::arrayCast<const Vector2>(output.mapRead(0, 2*sizeof(Vector2)));
|
|
|
|
|
CORRADE_COMPARE(data[0], Vector2(1.0f, -1.0f));
|
|
|
|
|
CORRADE_COMPARE(data[1], Vector2(0.0f, 0.0f));
|
|
|
|
|
output.unmap();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TransformFeedbackGLTest::attachRange() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::transform_feedback2>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::transform_feedback2::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Bind some FB to avoid errors on contexts w/o default FB */
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i{32});
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{32}}};
|
|
|
|
|
fb.attachRenderbuffer(Framebuffer::ColorAttachment{0}, color)
|
|
|
|
|
.bind();
|
|
|
|
|
|
|
|
|
|
XfbShader shader;
|
|
|
|
|
|
|
|
|
|
Buffer input{Buffer::TargetHint::Array};
|
|
|
|
|
input.setData(inputData, BufferUsage::StaticDraw);
|
|
|
|
|
Buffer output{Buffer::TargetHint::TransformFeedback};
|
|
|
|
|
output.setData({nullptr, 512 + 2*sizeof(Vector2)}, BufferUsage::StaticRead);
|
|
|
|
|
|
|
|
|
|
Mesh mesh;
|
|
|
|
|
mesh.setPrimitive(MeshPrimitive::Points)
|
|
|
|
|
.addVertexBuffer(input, 0, XfbShader::Input{})
|
|
|
|
|
.setCount(2);
|
|
|
|
|
|
|
|
|
|
TransformFeedback feedback;
|
|
|
|
|
feedback.attachBuffer(0, output, 256, 2*sizeof(Vector2));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Renderer::enable(Renderer::Feature::RasterizerDiscard);
|
|
|
|
|
feedback.begin(shader, TransformFeedback::PrimitiveMode::Points);
|
|
|
|
|
shader.draw(mesh);
|
|
|
|
|
feedback.end();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_WEBGL
|
|
|
|
|
CORRADE_SKIP("Can't map buffers on WebGL.");
|
|
|
|
|
#else
|
|
|
|
|
auto data = Containers::arrayCast<const Vector2>(output.mapRead(256, 2*sizeof(Vector2)));
|
|
|
|
|
CORRADE_COMPARE(data[0], Vector2(1.0f, -1.0f));
|
|
|
|
|
CORRADE_COMPARE(data[1], Vector2(0.0f, 0.0f));
|
|
|
|
|
output.unmap();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct XfbMultiShader: AbstractShaderProgram {
|
|
|
|
|
typedef Attribute<0, Vector2> Input;
|
|
|
|
|
|
|
|
|
|
explicit XfbMultiShader();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
XfbMultiShader::XfbMultiShader() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL300
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
#else
|
|
|
|
|
Shader vert(Version::GLES300, Shader::Type::Vertex);
|
|
|
|
|
Shader frag(Version::GLES300, Shader::Type::Fragment);
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource(
|
|
|
|
|
"in mediump vec2 inputData;\n"
|
|
|
|
|
"out mediump vec2 output1;\n"
|
|
|
|
|
"out mediump float output2;\n"
|
|
|
|
|
"void main() {\n"
|
|
|
|
|
" output1 = inputData + vec2(1.0, -1.0);\n"
|
|
|
|
|
" output2 = inputData.x - inputData.y;\n"
|
|
|
|
|
/* Mesa drivers complain that vertex shader doesn't write to
|
|
|
|
|
gl_Position otherwise */
|
|
|
|
|
" gl_Position = vec4(1.0);\n"
|
|
|
|
|
"}\n").compile());
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
attachShader(vert);
|
|
|
|
|
#else
|
|
|
|
|
/* ES for some reason needs both vertex and fragment shader */
|
|
|
|
|
CORRADE_INTERNAL_ASSERT_OUTPUT(frag.addSource("void main() {}\n").compile());
|
|
|
|
|
attachShaders({vert, frag});
|
|
|
|
|
#endif
|
|
|
|
|
bindAttributeLocation(Input::Location, "inputData");
|
|
|
|
|
setTransformFeedbackOutputs({"output1", "output2"}, TransformFeedbackBufferMode::SeparateAttributes);
|
|
|
|
|
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TransformFeedbackGLTest::attachBases() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::transform_feedback2>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::transform_feedback2::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Bind some FB to avoid errors on contexts w/o default FB */
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i{32});
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{32}}};
|
|
|
|
|
fb.attachRenderbuffer(Framebuffer::ColorAttachment{0}, color)
|
|
|
|
|
.bind();
|
|
|
|
|
|
|
|
|
|
XfbMultiShader shader;
|
|
|
|
|
|
|
|
|
|
Buffer input{Buffer::TargetHint::Array};
|
|
|
|
|
input.setData(inputData, BufferUsage::StaticDraw);
|
|
|
|
|
Buffer output1{Buffer::TargetHint::TransformFeedback},
|
|
|
|
|
output2{Buffer::TargetHint::TransformFeedback};
|
|
|
|
|
output1.setData({nullptr, 2*sizeof(Vector2)}, BufferUsage::StaticRead);
|
|
|
|
|
output2.setData({nullptr, 2*sizeof(Float)}, BufferUsage::StaticRead);
|
|
|
|
|
|
|
|
|
|
Mesh mesh;
|
|
|
|
|
mesh.setPrimitive(MeshPrimitive::Points)
|
|
|
|
|
.addVertexBuffer(input, 0, XfbMultiShader::Input{})
|
|
|
|
|
.setCount(2);
|
|
|
|
|
|
|
|
|
|
TransformFeedback feedback;
|
|
|
|
|
feedback.attachBuffers(0, {&output1, &output2});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Renderer::enable(Renderer::Feature::RasterizerDiscard);
|
|
|
|
|
feedback.begin(shader, TransformFeedback::PrimitiveMode::Points);
|
|
|
|
|
shader.draw(mesh);
|
|
|
|
|
feedback.end();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_WEBGL
|
|
|
|
|
CORRADE_SKIP("Can't map buffers on WebGL.");
|
|
|
|
|
#else
|
|
|
|
|
auto data1 = Containers::arrayCast<const Vector2>(output1.mapRead(0, 2*sizeof(Vector2)));
|
|
|
|
|
CORRADE_COMPARE(data1[0], Vector2(1.0f, -1.0f));
|
|
|
|
|
CORRADE_COMPARE(data1[1], Vector2(0.0f, 0.0f));
|
|
|
|
|
output1.unmap();
|
|
|
|
|
|
|
|
|
|
auto data2 = Containers::arrayCast<const Float>(output2.mapRead(0, 2*sizeof(Float)));
|
|
|
|
|
CORRADE_COMPARE(data2[0], 0.0f);
|
|
|
|
|
CORRADE_COMPARE(data2[1], -2.0f);
|
|
|
|
|
output2.unmap();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TransformFeedbackGLTest::attachRanges() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::transform_feedback2>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::transform_feedback2::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Bind some FB to avoid errors on contexts w/o default FB */
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i{32});
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{32}}};
|
|
|
|
|
fb.attachRenderbuffer(Framebuffer::ColorAttachment{0}, color)
|
|
|
|
|
.bind();
|
|
|
|
|
|
|
|
|
|
Buffer input{Buffer::TargetHint::Array};
|
|
|
|
|
input.setData(inputData, BufferUsage::StaticDraw);
|
|
|
|
|
Buffer output1{Buffer::TargetHint::TransformFeedback},
|
|
|
|
|
output2{Buffer::TargetHint::TransformFeedback};
|
|
|
|
|
output1.setData({nullptr, 512 + 2*sizeof(Vector2)}, BufferUsage::StaticRead);
|
|
|
|
|
output2.setData({nullptr, 768 + 2*sizeof(Float)}, BufferUsage::StaticRead);
|
|
|
|
|
|
|
|
|
|
XfbMultiShader shader;
|
|
|
|
|
|
|
|
|
|
Mesh mesh;
|
|
|
|
|
mesh.setPrimitive(MeshPrimitive::Points)
|
|
|
|
|
.addVertexBuffer(input, 0, XfbMultiShader::Input{})
|
|
|
|
|
.setCount(2);
|
|
|
|
|
|
|
|
|
|
TransformFeedback feedback;
|
|
|
|
|
feedback.attachBuffers(0, {
|
|
|
|
|
std::make_tuple(&output1, 256, 2*sizeof(Vector2)),
|
|
|
|
|
std::make_tuple(&output2, 512, 2*sizeof(Float))
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Renderer::enable(Renderer::Feature::RasterizerDiscard);
|
|
|
|
|
feedback.begin(shader, TransformFeedback::PrimitiveMode::Points);
|
|
|
|
|
shader.draw(mesh);
|
|
|
|
|
feedback.end();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_WEBGL
|
|
|
|
|
CORRADE_SKIP("Can't map buffers on WebGL.");
|
|
|
|
|
#else
|
|
|
|
|
auto data1 = Containers::arrayCast<const Vector2>(output1.mapRead(256, 2*sizeof(Vector2)));
|
|
|
|
|
CORRADE_COMPARE(data1[0], Vector2(1.0f, -1.0f));
|
|
|
|
|
CORRADE_COMPARE(data1[1], Vector2(0.0f, 0.0f));
|
|
|
|
|
output1.unmap();
|
|
|
|
|
|
|
|
|
|
auto data2 = Containers::arrayCast<const Float>(output2.mapRead(512, 2*sizeof(Float)));
|
|
|
|
|
CORRADE_COMPARE(data2[0], 0.0f);
|
|
|
|
|
CORRADE_COMPARE(data2[1], -2.0f);
|
|
|
|
|
output2.unmap();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void TransformFeedbackGLTest::interleaved() {
|
|
|
|
|
/* ARB_transform_feedback3 needed for gl_SkipComponents1 */
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::transform_feedback3>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::transform_feedback3::string() << "is not supported.");
|
|
|
|
|
|
|
|
|
|
/* Bind some FB to avoid errors on contexts w/o default FB */
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i{32});
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{32}}};
|
|
|
|
|
fb.attachRenderbuffer(Framebuffer::ColorAttachment{0}, color)
|
|
|
|
|
.bind();
|
|
|
|
|
|
|
|
|
|
struct XfbInterleavedShader: AbstractShaderProgram {
|
|
|
|
|
typedef Attribute<0, Vector2> Input;
|
|
|
|
|
|
|
|
|
|
explicit XfbInterleavedShader() {
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL300
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource(
|
|
|
|
|
"in mediump vec2 inputData;\n"
|
|
|
|
|
"out mediump vec2 output1;\n"
|
|
|
|
|
"out mediump float output2;\n"
|
|
|
|
|
"void main() {\n"
|
|
|
|
|
" output1 = inputData + vec2(1.0, -1.0);\n"
|
|
|
|
|
" output2 = inputData.x - inputData.y + 5.0;\n"
|
|
|
|
|
/* Mesa drivers complain that vertex shader doesn't write to
|
|
|
|
|
gl_Position otherwise */
|
|
|
|
|
" gl_Position = vec4(1.0);\n"
|
|
|
|
|
"}\n").compile());
|
|
|
|
|
attachShader(vert);
|
|
|
|
|
bindAttributeLocation(Input::Location, "inputData");
|
|
|
|
|
setTransformFeedbackOutputs({"output1", "gl_SkipComponents1", "output2"}, TransformFeedbackBufferMode::InterleavedAttributes);
|
|
|
|
|
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
|
|
|
|
|
}
|
|
|
|
|
} shader;
|
|
|
|
|
|
|
|
|
|
Buffer input{Buffer::TargetHint::Array};
|
|
|
|
|
input.setData(inputData, BufferUsage::StaticDraw);
|
|
|
|
|
Buffer output{Buffer::TargetHint::TransformFeedback};
|
|
|
|
|
output.setData({nullptr, 4*sizeof(Vector2)}, BufferUsage::StaticRead);
|
|
|
|
|
|
|
|
|
|
Mesh mesh;
|
|
|
|
|
mesh.setPrimitive(MeshPrimitive::Points)
|
|
|
|
|
.addVertexBuffer(input, 0, XfbInterleavedShader::Input{})
|
|
|
|
|
.setCount(2);
|
|
|
|
|
|
|
|
|
|
TransformFeedback feedback;
|
|
|
|
|
feedback.attachBuffer(0, output);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Renderer::enable(Renderer::Feature::RasterizerDiscard);
|
|
|
|
|
feedback.begin(shader, TransformFeedback::PrimitiveMode::Points);
|
|
|
|
|
shader.draw(mesh);
|
|
|
|
|
feedback.end();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
auto data = Containers::arrayCast<const Vector2>(output.mapRead(0, 4*sizeof(Vector2)));
|
|
|
|
|
CORRADE_COMPARE(data[0], Vector2(1.0f, -1.0f));
|
|
|
|
|
CORRADE_COMPARE(data[1].y(), 5.0f);
|
|
|
|
|
CORRADE_COMPARE(data[2], Vector2(0.0f, 0.0f));
|
|
|
|
|
CORRADE_COMPARE(data[3].y(), 3.0f);
|
|
|
|
|
output.unmap();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
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void TransformFeedbackGLTest::draw() {
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setTestCaseDescription(DrawData[testCaseInstanceId()].name);
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/* ARB_transform_feedback2 needed as base, other optional */
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if(!Context::current().isExtensionSupported<Extensions::ARB::transform_feedback2>())
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CORRADE_SKIP(Extensions::ARB::transform_feedback2::string() << "is not supported.");
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if(DrawData[testCaseInstanceId()].stream && (!Context::current().isExtensionSupported<Extensions::ARB::transform_feedback3>() || TransformFeedback::maxVertexStreams() < 2))
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CORRADE_SKIP(Extensions::ARB::transform_feedback3::string() << "is not supported well enough.");
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if(DrawData[testCaseInstanceId()].instances && !Context::current().isExtensionSupported<Extensions::ARB::transform_feedback_instanced>())
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CORRADE_SKIP(Extensions::ARB::transform_feedback_instanced::string() << "is not supported.");
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/* Bind some FB to avoid errors on contexts w/o default FB */
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Renderbuffer color;
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color.setStorage(RenderbufferFormat::RGBA8, Vector2i{1});
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Framebuffer fb{{{}, Vector2i{1}}};
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fb.attachRenderbuffer(Framebuffer::ColorAttachment{0}, color)
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.bind();
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struct XfbShader: AbstractShaderProgram {
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explicit XfbShader(UnsignedInt stream) {
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Shader vert{Version::GL320, Shader::Type::Vertex},
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geom{Version::GL320, Shader::Type::Geometry};
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vert.addSource(
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"out mediump vec2 vertexOutput;\n"
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"void main() {\n"
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" vertexOutput = vec2(0.3);\n"
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" gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n"
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"}\n");
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if(stream) geom.addSource(
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"#extension GL_ARB_gpu_shader5: require\n"
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"#define STREAM " + std::to_string(stream) + "\n" +
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"layout(stream = 0) out mediump float otherOutput;\n" +
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"layout(stream = STREAM) out mediump vec2 geomOutput;\n");
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else geom.addSource(
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"out mediump vec2 geomOutput;\n");
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geom.addSource(
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"layout(points) in;\n"
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"layout(points, max_vertices = 1) out;\n"
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"in mediump vec2 vertexOutput[];\n"
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"void main() {\n"
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" geomOutput = vertexOutput[0] - vec2(0.1);\n");
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if(stream) geom.addSource(
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" EmitStreamVertex(STREAM);\n");
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else geom.addSource(
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" EmitVertex();\n");
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geom.addSource("}\n");
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CORRADE_INTERNAL_ASSERT_OUTPUT(vert.compile() && geom.compile());
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attachShaders({vert, geom});
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setTransformFeedbackOutputs({"geomOutput"}, TransformFeedbackBufferMode::SeparateAttributes);
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CORRADE_INTERNAL_ASSERT_OUTPUT(link());
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}
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} xfbShader{DrawData[testCaseInstanceId()].stream};
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Buffer outputBuffer;
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outputBuffer.setData({nullptr, 32*sizeof(Vector2)}, BufferUsage::StaticDraw);
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Mesh inputMesh;
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inputMesh.setPrimitive(MeshPrimitive::Points)
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.setCount(6);
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TransformFeedback feedback;
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feedback.attachBuffer(0, outputBuffer);
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MAGNUM_VERIFY_NO_GL_ERROR();
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PrimitiveQuery queryStream0{PrimitiveQuery::Target::TransformFeedbackPrimitivesWritten},
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queryStreamN{PrimitiveQuery::Target::TransformFeedbackPrimitivesWritten};
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queryStream0.begin();
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if(DrawData[testCaseInstanceId()].stream)
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queryStreamN.begin(DrawData[testCaseInstanceId()].stream);
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Renderer::enable(Renderer::Feature::RasterizerDiscard);
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feedback.begin(xfbShader, TransformFeedback::PrimitiveMode::Points);
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xfbShader.draw(inputMesh);
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feedback.end();
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Renderer::disable(Renderer::Feature::RasterizerDiscard);
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if(DrawData[testCaseInstanceId()].stream)
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queryStreamN.end();
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queryStream0.end();
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE(queryStream0.result<UnsignedInt>(), DrawData[testCaseInstanceId()].countStream0);
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if(DrawData[testCaseInstanceId()].stream)
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CORRADE_COMPARE(queryStreamN.result<UnsignedInt>(), DrawData[testCaseInstanceId()].countStreamN);
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struct DrawShader: AbstractShaderProgram {
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typedef Attribute<0, Vector2> Input;
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explicit DrawShader() {
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Shader vert{Version::GL320, Shader::Type::Vertex},
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frag{Version::GL320, Shader::Type::Fragment};
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vert.addSource(
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"in mediump vec2 inputData;\n"
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"out mediump vec2 interleaved;\n"
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"void main() {\n"
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" interleaved = inputData;\n"
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" gl_Position = vec4(1.0);\n"
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"}\n");
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frag.addSource(
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"in mediump vec2 interleaved;\n"
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"out mediump float outputData;\n"
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"void main() {\n"
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" outputData = interleaved.x + 2*interleaved.y;\n"
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"}\n");
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CORRADE_INTERNAL_ASSERT_OUTPUT(vert.compile() && frag.compile());
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attachShaders({vert, frag});
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bindAttributeLocation(Input::Location, "inputData");
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CORRADE_INTERNAL_ASSERT_OUTPUT(link());
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}
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} drawShader;
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Renderer::setPointSize(2.0f);
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Mesh outputMesh;
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outputMesh.setPrimitive(MeshPrimitive::Points)
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.setInstanceCount(DrawData[testCaseInstanceId()].instances)
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.addVertexBuffer(outputBuffer, 0, DrawShader::Input{});
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PrimitiveQuery q{PrimitiveQuery::Target::PrimitivesGenerated};
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q.begin();
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drawShader.drawTransformFeedback(outputMesh, feedback, DrawData[testCaseInstanceId()].stream);
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q.end();
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE(q.result<UnsignedInt>(), DrawData[testCaseInstanceId()].countDraw);
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CORRADE_COMPARE(Containers::arrayCast<UnsignedByte>(fb.read({{}, Vector2i{1}}, {PixelFormat::RGBA, PixelType::UnsignedByte}).data())[0], 153);
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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#endif
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}}}}
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CORRADE_TEST_MAIN(Magnum::GL::Test::TransformFeedbackGLTest)
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