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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/PluginManager/Manager.h>
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#include <Corrade/Utility/Directory.h>
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#include "Magnum/Image.h"
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#include "Magnum/ImageView.h"
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#include "Magnum/PixelFormat.h"
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#include "Magnum/DebugTools/CompareImage.h"
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#include "Magnum/DebugTools/ForceRenderer.h"
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#include "Magnum/DebugTools/ResourceManager.h"
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "Magnum/GL/RenderbufferFormat.h"
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#include "Magnum/SceneGraph/Camera.h"
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#include "Magnum/SceneGraph/Scene.h"
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#include "Magnum/SceneGraph/MatrixTransformation2D.h"
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#include "Magnum/SceneGraph/MatrixTransformation3D.h"
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#include "Magnum/Trade/AbstractImporter.h"
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#include "configure.h"
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#ifdef CORRADE_TARGET_ANDROID
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#include "Magnum/GL/Context.h"
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#endif
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namespace Magnum { namespace DebugTools { namespace Test { namespace {
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struct ForceRendererGLTest: GL::OpenGLTester {
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explicit ForceRendererGLTest();
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void render2D();
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void render3D();
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private:
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};
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};
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ForceRendererGLTest::ForceRendererGLTest() {
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addTests({&ForceRendererGLTest::render2D,
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&ForceRendererGLTest::render3D});
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/* Load the plugins directly from the build tree. Otherwise they're either
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static and already loaded or not present in the build tree */
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#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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#ifdef TGAIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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}
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using namespace Math::Literals;
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void ForceRendererGLTest::render2D() {
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SceneGraph::Scene<SceneGraph::MatrixTransformation2D> scene;
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SceneGraph::DrawableGroup2D drawables;
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SceneGraph::Camera2D camera{scene};
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camera.setProjectionMatrix(Matrix3::projection({4.0f, 4.0f}));
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ResourceManager manager;
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manager.set("my", ForceRendererOptions{}.setColor(0xff3366_rgbf));
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SceneGraph::Object<SceneGraph::MatrixTransformation2D> object{&scene};
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object.translate({-1.0f, -1.0f});
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Vector2 force{2.0f, 2.0f};
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ForceRenderer2D renderer{manager, object, {}, force, "my", &drawables};
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GL::Renderbuffer color;
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color.setStorage(
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
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GL::RenderbufferFormat::RGBA8,
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#else
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GL::RenderbufferFormat::RGBA4,
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#endif
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{64, 64});
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GL::Framebuffer framebuffer{{{}, {64, 64}}};
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framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, color)
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.clear(GL::FramebufferClear::Color)
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.bind();
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camera.draw(drawables);
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MAGNUM_VERIFY_NO_GL_ERROR();
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
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CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
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/* ARM Mali G71 (Huawei P10) has some rounding differences causing the
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the arrowhead to be on a different place (but the rest is okay and the
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3D case matches exactly), however to avoid false negatives elsewhere I'm
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making it conditional. */
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Containers::Optional<CompareImageToFile> comparator{InPlaceInit, _manager};
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#ifdef CORRADE_TARGET_ANDROID
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if(GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::ArmMali)
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comparator.emplace(_manager, 79.0f, 0.22f);
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#endif
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CORRADE_COMPARE_WITH(
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framebuffer.read({{}, {64, 64}}, {PixelFormat::RGBA8Unorm}),
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Utility::Directory::join(DEBUGTOOLS_TEST_DIR, "ForceRenderer2D.tga"),
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*comparator);
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}
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void ForceRendererGLTest::render3D() {
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SceneGraph::Scene<SceneGraph::MatrixTransformation3D> scene;
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SceneGraph::DrawableGroup3D drawables;
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SceneGraph::Object<SceneGraph::MatrixTransformation3D> cameraObject{&scene};
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cameraObject.rotateY(90.0_degf);
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SceneGraph::Camera3D camera{cameraObject};
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camera.setProjectionMatrix(Matrix4::orthographicProjection({4.0f, 4.0f}, 0.1f, 1.0f));
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ResourceManager manager;
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manager.set("my", ForceRendererOptions{}.setColor(0xff3366_rgbf));
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SceneGraph::Object<SceneGraph::MatrixTransformation3D> object{&scene};
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object
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.rotateY(-90.0_degf)
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.translate({-0.5f, -1.0f, 1.0f});
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Vector3 force{2.0f, 2.0f, 0.0f};
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ForceRenderer3D renderer{manager, object, {}, force, "my", &drawables};
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GL::Renderbuffer color;
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color.setStorage(
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
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GL::RenderbufferFormat::RGBA8,
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#else
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GL::RenderbufferFormat::RGBA4,
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#endif
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{64, 64});
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GL::Framebuffer framebuffer{{{}, {64, 64}}};
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framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, color)
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.clear(GL::FramebufferClear::Color)
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.bind();
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camera.draw(drawables);
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MAGNUM_VERIFY_NO_GL_ERROR();
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
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CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
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{
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CORRADE_EXPECT_FAIL("I'm unable to convince it to orient the arrowhead correctly in 3D.");
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CORRADE_COMPARE_WITH(
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framebuffer.read({{}, {64, 64}}, {PixelFormat::RGBA8Unorm}),
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Utility::Directory::join(DEBUGTOOLS_TEST_DIR, "ForceRenderer2D.tga"),
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CompareImageToFile{_manager});
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}
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CORRADE_COMPARE_WITH(
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framebuffer.read({{}, {64, 64}}, {PixelFormat::RGBA8Unorm}),
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Utility::Directory::join(DEBUGTOOLS_TEST_DIR, "ForceRenderer3D.tga"),
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CompareImageToFile{_manager});
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}
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}}}}
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CORRADE_TEST_MAIN(Magnum::DebugTools::Test::ForceRendererGLTest)
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