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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Circle.h"
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#include "Magnum/Math/Functions.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Mesh.h"
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#include "Magnum/Trade/MeshData.h"
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namespace Magnum { namespace Primitives {
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namespace {
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constexpr Trade::MeshAttributeData AttributeData2D[]{
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Trade::MeshAttributeData{Trade::MeshAttribute::Position, VertexFormat::Vector2,
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0, 0, sizeof(Vector2)}
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};
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constexpr Trade::MeshAttributeData AttributeData2DTextureCoords[]{
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Trade::MeshAttributeData{Trade::MeshAttribute::Position, VertexFormat::Vector2,
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0, 0, 2*sizeof(Vector2)},
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Trade::MeshAttributeData{Trade::MeshAttribute::TextureCoordinates, VertexFormat::Vector2,
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sizeof(Vector2), 0, 2*sizeof(Vector2)}
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};
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}
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Trade::MeshData circle2DSolid(const UnsignedInt segments, const Circle2DFlags flags) {
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CORRADE_ASSERT(segments >= 3, "Primitives::circle2DSolid(): segments must be >= 3",
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(Trade::MeshData{MeshPrimitive::TriangleFan, 0}));
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/* Allocate interleaved array for all vertex data */
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Containers::Array<Trade::MeshAttributeData> attributes;
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if(flags & Circle2DFlag::TextureCoordinates)
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attributes = Trade::meshAttributeDataNonOwningArray(AttributeData2DTextureCoords);
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else
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attributes = Trade::meshAttributeDataNonOwningArray(AttributeData2D);
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const std::size_t stride = attributes[0].stride();
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Containers::Array<char> vertexData{stride*(segments + 2)};
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/* Fill positions */
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Containers::StridedArrayView1D<Vector2> positions{vertexData,
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reinterpret_cast<Vector2*>(vertexData.begin()),
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segments + 2, std::ptrdiff_t(stride)};
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positions[0] = {};
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/* Points on the circle. The first/last point is here twice to close the
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circle properly. */
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const Rad angleIncrement(Constants::tau()/segments);
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for(UnsignedInt i = 0; i != segments + 1; ++i) {
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const Rad angle(Float(i)*angleIncrement);
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const std::pair<Float, Float> sincos = Math::sincos(angle);
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positions[i + 1] = {sincos.second, sincos.first};
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}
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/* Fill texture coords, if any */
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if(flags & Circle2DFlag::TextureCoordinates) {
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Containers::StridedArrayView1D<Vector2> textureCoords{vertexData,
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reinterpret_cast<Vector2*>(vertexData.begin() + sizeof(Vector2)),
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positions.size(), std::ptrdiff_t(stride)};
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for(std::size_t i = 0; i != positions.size(); ++i)
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textureCoords[i] = positions[i]*0.5f + Vector2{0.5f};
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}
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return Trade::MeshData{MeshPrimitive::TriangleFan, std::move(vertexData), std::move(attributes), UnsignedInt(positions.size())};
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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Trade::MeshData circle2DSolid(const UnsignedInt segments, const CircleTextureCoords textureCoords) {
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return circle2DSolid(segments, textureCoords == CircleTextureCoords::Generate ?
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Circle2DFlag::TextureCoordinates : Circle2DFlags{});
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}
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CORRADE_IGNORE_DEPRECATED_POP
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#endif
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Trade::MeshData circle2DWireframe(const UnsignedInt segments) {
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CORRADE_ASSERT(segments >= 3, "Primitives::circle2DWireframe(): segments must be >= 3",
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(Trade::MeshData{MeshPrimitive::LineLoop, 0}));
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Containers::Array<char> vertexData{segments*sizeof(Vector2)};
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auto positions = Containers::arrayCast<Vector2>(vertexData);
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/* Points on circle */
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const Rad angleIncrement(Constants::tau()/segments);
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for(UnsignedInt i = 0; i != segments; ++i) {
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const Rad angle(Float(i)*angleIncrement);
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const std::pair<Float, Float> sincos = Math::sincos(angle);
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positions[i] = {sincos.second, sincos.first};
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}
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return Trade::MeshData{MeshPrimitive::LineLoop, std::move(vertexData),
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Trade::meshAttributeDataNonOwningArray(AttributeData2D), UnsignedInt(positions.size())};
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}
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namespace {
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constexpr Trade::MeshAttributeData AttributeData3D[]{
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Trade::MeshAttributeData{Trade::MeshAttribute::Position, VertexFormat::Vector3,
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0, 0, 2*sizeof(Vector3)},
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Trade::MeshAttributeData{Trade::MeshAttribute::Normal, VertexFormat::Vector3,
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sizeof(Vector3), 0, 2*sizeof(Vector3)}
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};
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constexpr Trade::MeshAttributeData AttributeData3DTextureCoords[]{
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Trade::MeshAttributeData{Trade::MeshAttribute::Position, VertexFormat::Vector3,
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0, 0, 2*sizeof(Vector3) + sizeof(Vector2)},
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Trade::MeshAttributeData{Trade::MeshAttribute::Normal, VertexFormat::Vector3,
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sizeof(Vector3), 0, 2*sizeof(Vector3) + sizeof(Vector2)},
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Trade::MeshAttributeData{Trade::MeshAttribute::TextureCoordinates, VertexFormat::Vector2,
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2*sizeof(Vector3), 0, 2*sizeof(Vector3) + sizeof(Vector2)}
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};
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constexpr Trade::MeshAttributeData AttributeData3DWireframe[]{
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Trade::MeshAttributeData{Trade::MeshAttribute::Position, VertexFormat::Vector3,
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0, 0, sizeof(Vector3)}
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};
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}
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Trade::MeshData circle3DSolid(const UnsignedInt segments, const Circle3DFlags flags) {
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CORRADE_ASSERT(segments >= 3, "Primitives::circle3DSolid(): segments must be >= 3",
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(Trade::MeshData{MeshPrimitive::TriangleFan, 0}));
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/* Allocate interleaved array for all vertex data */
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Containers::Array<Trade::MeshAttributeData> attributes;
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if(flags & Circle3DFlag::TextureCoordinates)
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attributes = Trade::meshAttributeDataNonOwningArray(AttributeData3DTextureCoords);
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else
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attributes = Trade::meshAttributeDataNonOwningArray(AttributeData3D);
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const std::size_t stride = attributes[0].stride();
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Containers::Array<char> vertexData{stride*(segments + 2)};
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/* Fill positions */
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Containers::StridedArrayView1D<Vector3> positions{vertexData,
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reinterpret_cast<Vector3*>(vertexData.begin()),
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segments + 2, std::ptrdiff_t(stride)};
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positions[0] = {};
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/* Points on the circle. The first/last point is here twice to close the
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circle properly. */
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const Rad angleIncrement(Constants::tau()/segments);
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for(UnsignedInt i = 0; i != segments + 1; ++i) {
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const Rad angle(Float(i)*angleIncrement);
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const std::pair<Float, Float> sincos = Math::sincos(angle);
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positions[i + 1] = {sincos.second, sincos.first, 0.0f};
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}
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/* Fill normals */
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Containers::StridedArrayView1D<Vector3> normals{vertexData,
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reinterpret_cast<Vector3*>(vertexData.begin() + sizeof(Vector3)),
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segments + 2, std::ptrdiff_t(stride)};
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for(Vector3& normal: normals) normal = Vector3::zAxis(1.0f);
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/* Fill texture coords, if any */
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if(flags & Circle3DFlag::TextureCoordinates) {
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Containers::StridedArrayView1D<Vector2> textureCoords{vertexData,
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reinterpret_cast<Vector2*>(vertexData.begin() + 2*sizeof(Vector3)),
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positions.size(), std::ptrdiff_t(stride)};
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for(std::size_t i = 0; i != positions.size(); ++i)
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textureCoords[i] = positions[i].xy()*0.5f + Vector2{0.5f};
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}
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return Trade::MeshData{MeshPrimitive::TriangleFan, std::move(vertexData), std::move(attributes), UnsignedInt(positions.size())};
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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Trade::MeshData circle3DSolid(const UnsignedInt segments, const CircleTextureCoords textureCoords) {
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return circle3DSolid(segments, textureCoords == CircleTextureCoords::Generate ?
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Circle3DFlag::TextureCoordinates : Circle3DFlags{});
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}
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CORRADE_IGNORE_DEPRECATED_POP
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#endif
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Trade::MeshData circle3DWireframe(const UnsignedInt segments) {
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CORRADE_ASSERT(segments >= 3, "Primitives::circle3DWireframe(): segments must be >= 3",
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(Trade::MeshData{MeshPrimitive::LineLoop, 0}));
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Containers::Array<char> vertexData{segments*sizeof(Vector3)};
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auto positions = Containers::arrayCast<Vector3>(vertexData);
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/* Points on circle */
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const Rad angleIncrement(Constants::tau()/segments);
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for(UnsignedInt i = 0; i != segments; ++i) {
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const Rad angle(Float(i)*angleIncrement);
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const std::pair<Float, Float> sincos = Math::sincos(angle);
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positions[i] = {sincos.second, sincos.first, 0.0f};
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}
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return Trade::MeshData{MeshPrimitive::LineLoop, std::move(vertexData),
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Trade::meshAttributeDataNonOwningArray(AttributeData3DWireframe), UnsignedInt(positions.size())};
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}
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}}
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